Wrigsolar's page

77 posts. Organized Play character for Will Huston.

Full Name

Wrigsolar Daedelus Fencejumper Esq


Gnome Sorcerer (elemental (air)) 4


AC14(T13,FF11) CMD 10| HP 31/31| F +4 R +3 W +4 | Init +2, Perc +2, Sense Motive +0 |














Common, gnomish, Sylvan, Draconic



Strength 6
Dexterity 14
Constitution 16
Intelligence 12
Wisdom 10
Charisma 18

About Wrigsolar

Born 6 Gozran, 4671. Height3'5, Weight 40 lbs, Hair Blue Mohawk, eyes: Blue

Grandmama Gif Gasketrob was an extremely talented conjurer. Whilst pregnant with Wrigsolar's mother, she accidentally spent a few rounds in the Elemental Plane of Air. These things happen. Luckily, Wrig's grandfather, a priest of Shelyn, was able to activate Gif's contigency plans and reel her back in.

It was enough for Wrigsolar to develop a natural talent for the arcane, but adventure was still far from his mind. While the Gasketrobs were ardently pushing the edge of the limits of magic, the Fencejumpers were content to be merchants and barristers, hoping to use the money they earned to stave off the bleaching in their later years. Young Wrigsolar was content to follow in his father's footsteps. But as an devout Orthodox Shelynite, Wrigsolar knew that he wasn't going to succeed in the courts of Cheliax.

Wrigsolar has moved to Absalom and started his own legal practice, alongside a scholar from Lingshen (who's handy with a scythe) and an environmental lawyer with deep ties to the Pathfinder Society. To keep the lamps on, Wrigsolar and his compatriots have decided to try to become THE official counsel for the Pathfinder society. To curry favor, they also have taken to taking on field assignments.

PFS #171333-3, XP 9 CORE

Wrigsolar Daedelus Fencejumper, Esq.
Gnome Sorcerer (Bloodline: Elemental (Air)) 3
NG Small humanoid (Gnome)
Init +2; Senses Lowlight Vision, Perception +2
AC 14, touch 13, flat-footed 11 (+1 Armor, +2 Dex, +1 Size)
hp 31 (4d6+12 (Con)+1(Trait: tireless))
Fort +4, Ref +3, Will +4
Speed 20 ft.
Melee morningstar +0 (1d6-2)
Special Attacks Elemental Ray (electricity) +6 vs Touch, 7/day, 1d6+3

Sorcerer Spells known (CL 4th; concentration +9, )
. . 2nd (4/day, DC 16) Glitterdust
. . 1st (7/day, DC 15)— Ray of Enfeeblement (DC 15), Enlarge Person, Burning Hands (Electric damage), Silent Image
. . 0 (at will)— Daze(DC 14), Acid Splash, Detect Magic, Prestidigitation, Light, Guidance

Str 6, Dex 14, Con 16, Int 12, Wis 10, Cha 19
Base Atk +2; CMB +0; CMD 10
Feats Eschew Materials, Point Blank Shot, Precise Shot
Traits tireless (Exchange), Ease of Faith
Skills Diplomacy +12, Knowledge (Arcana) +7, Knowledge (planes) +6 Profession (Barrister) +8, Spellcraft +7, Use Magic Device +8
Languages Common, Gnomish, Sylvan, Draconic
Combat Gear Wand of Mage Armor (8/50), wand of Magic Missle (13/50), Wand of Cure Light Wounds (2/24); Other Gear Morningstar, Backpack, Bedroll, Winter Blanket, Waterskin, Cold Weather Outfit, Six (6) days of trail rations, 2 scrolls of Burning Hands, 2 Scrolls of Color Spray, 1 Scroll of Expeditious Retreat. (2) Courtier's Outfits w/ 50 gp of jewelery. 3531 GP

chronicle sheets:
  • 1. 2-15. Shades of Ice, Part 1: Written in Blood
  • 2. 4-01 Rise of the Goblin Guild
  • 3. 0-4 Frozen Fingers of Midnight
  • 4. 0-08 Slave Pits of Absalom
  • 5. 4-18 The Veteran's Vault
  • 6. 0-05 Mists of Mwangi
  • 7. 1-35 Voice in the Void
  • 8. 3-21 Temple of Empyreal Enlightenment
  • 9. 7-22 The Bid for Alabastrine
  • 10. 7-24 Dead Man's Debt

  • 12 prestige, 16 fame