Khurbok

Wootagagazergaba's page

29 posts. Alias of JayFender.


Full Name

Wootagagagazergba Bay

Race

Goblin

Classes/Levels

Rogue 2/ Ranger 1

Gender

M

Size

S

Age

9

Alignment

LE

Deity

Norgober

Languages

Common, Dwarven, Orc, Goblin

Occupation

Huntsman

Strength 12
Dexterity 21
Constitution 10
Intelligence 16
Wisdom 9
Charisma 6

About Wootagagazergaba

WOOTAGAGAZERGBA CR 2
Male Goblin Ranger (Falconer) 1 Rogue (Poisoner) 2
LE Small Humanoid (Goblinoid)
Hero Points 1
Init +5; Senses Darkvision (60 feet); Perception +3
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DEFENSE
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AC 18, touch 16, flat-footed 13. . (+2 armor, +5 Dex, +1 size)
hp 20 (1d10+2d8)
Fort +2, Ref +11, Will -1
Defensive Abilities Evasion
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OFFENSE
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Spd 30 ft.
Melee Gurok's Stab Stab Thing (dagger) +4 (1d3+1/19-20/x2)
Ranged Gurok's Family Arrow Launcher (Str +1)(Longbow) +9 (1d6+1/20/x3)
Special Attacks Sneak Attack +1d6
Ranger (Falconer) Spells Known (CL 0, 4 melee touch, 8 ranged touch):
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STATISTICS
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Str 12, Dex 21, Con 10, Int 16, Wis 9, Cha 6
Base Atk +2; CMB +2; CMD 17
Feats Point Blank Shot, Precise Shot, Rapid Shot, Rogue Weapon Proficiencies
Traits Dealmaker (1/week), Deft Dodger
Skills Acrobatics +10, Appraise +7, Bluff +2, Climb +5, Craft (Alchemy) +7, Diplomacy +3, Disable Device +10, Disguise +2, Escape Artist +10, Fly +7, Handle Animal +2, Heal +3, Knowledge (Dungeoneering) +7, Knowledge (Geography) +7, Knowledge (Local) +7, Knowledge (Nature) +7, Linguistics +7, Perception +3, Profession (Merchant) +3, Ride +13, Sense Motive +3, Sleight of Hand +10, Stealth +19, Survival +4, Swim +5, Use Magic Device +2
Languages Abyssal, Common, Draconic, Goblin, Orc
SQ Animal Companion Link (Ex), Enemies: Humanoids (Human) (+2 bonus) (Ex), Hero Points (1), Poison Use, Share Spells with Companion (Ex), Track +1
Combat Gear Arrows (20), Arrows, Thistle (20), Gurok's Family Arrow Launcher (Str +1), Gurok's Stab Stab Thing, Masterwork Leather

- Normal -; Other Gear Backpack, Masterwork (53 @ 19 lbs), Beast Lure, Custom Container, Rations, trail (per day) (50), Rope, silk (50 ft.), Waterskin
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SPECIAL ABILITIES
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Animal Companion Link (Ex) You have a link with your Animal Companion.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Enemies: Humanoids (Human) (+2 bonus) (Ex) +2 to rolls vs Humanoids (Human).
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Poison Use You don't accidentally poison yourself with blades.
Precise Shot You don't get -4 to hit when shooting or throwing into combat.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Share Spells with Companion (Ex) Spells cast on you can also affect your Companion, if it's within 5 feet.
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
Track +1 +1 to survival checks to track.

Odnis (Hawk):
ODNIS CR 2
Male Hawk
CE Small Animal
Init +3; Senses Low-Light Vision; Perception +6
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DEFENSE
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AC 15, touch 14, flat-footed 12. . (+3 Dex, +1 size, +1 natural)
hp 6 (+2)
Fort +4, Ref +6, Will +2
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OFFENSE
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Spd 10 ft., Flight (80 feet, Average)
Melee Bite (Hawk) +2 (1d4/20/x2) and
. . Talon x2 (Hawk) +2 x2 (1d4/20/x2)
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STATISTICS
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Str 11, Dex 16, Con 12, Int 3, Wis 14, Cha 6
Base Atk +1; CMB +0; CMD 13
Feats Flyby Attack, Hover
Tricks Attack [Trick], Come [Trick], Defend [Trick], Guard [Trick], Roam [Trick], Seek [Trick], Stay [Trick]
Skills Fly +5, Perception +6, Stealth +11
Languages
SQ Attack [Trick], Come [Trick], Defend [Trick], Guard [Trick], Hero Points, Roam [Trick], Seek [Trick], Stay [Trick]

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SPECIAL ABILITIES
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Attack [Trick] The animal will attack on command.
Come [Trick] The animal will come to you on command.
Defend [Trick] The animal will defend you.
Flight (80 feet, Average) You can fly!
Flyby Attack You can take a standard action during your move action while flying.
Guard [Trick] The animal stays in place and prevents others from approaching.
Hover You can hover in place while flying.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Roam [Trick] The falconer can let his animal companion loose to roam and forage. He must let it roam for no more than a week. When the falconer lets it roam, it agrees to return to the place he let it loose within the time period he designates.
Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or animate.
Stay [Trick] The animal will stay where it is.

Current Happenings:
-1 Fort + 1 Will / -3NLD