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After a break from writing I've decided to put in another submission to Dungeon. Usually when contacting the lovely people at Dungeon I ask what type of article is in demand at the moment, and the answer is usually what I go for. This time, however, I was thinking more along the lines of asking EVERYONE. Since we all buy the magazine, why not put a request to see what people would like to see (realistically) within the pages of our favourite mag. I'm assuming that the needs of Dungeon are similar (it always seems to need higher-level writers, if not feel free to correct me), but I'd like to hear other people's opinions before I put pen to paper...
I was reading a recent article by Skip Williams that read: Other Options While Pinning an Opponent Here are a few optional maneuvers for use against a foe you've pinned. Toss Your Foe: Make an opposed grapple check as a melee attack. If you succeed, you can literally pick up your foe (provided you can lift your foe's weight). Make a Strength check; if your result is at least 10, you toss your foe 5 feet. For every 5 points your Strength check result exceeds 10, you toss your foe another 5 feet, to a maximum of 25 feet. So given this interpretation, would the size modifiers of a creature affect this roll, and would creatures with Supernatural flying abilities be able to resist the force of the throw (assuming that natural flyers would not be able to manuever into correct flying stance in time)? I'm a big fan of snatching dragons throwing PC fighters into PC mages, so I'm wondering about hit rolls, ranges, and so on...
One of the somewhat uncommon topics that I read about is the use of music in people's sessions (not saying that the actual event is rare, it just doesn't grab that much magazine space).
After reading all of the installments of the Adventure Path series (bar the finale, still waiting for it in Australia) I seem somewhat uninspired.
Let me reiterate. I enjoyed the Adventure Path for what it was, an experiment. The story was good, some of the locales were good, it was good. But it was cliched, and I hope that DMs as a whole recognise the need for the writers on a project such as this provide ground-breaking ideas and plots. |