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Wondering_Monster's page
Organized Play Member. 298 posts (1,111 including aliases). No reviews. No lists. No wishlists. 2 Organized Play characters. 17 aliases.
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You missed me. I have played with or spoken with many of you on these boards, but I have been away for abiut a year, and am trying to get back into PBP. Would love to get in on this 5e. What little 5e I have played, I have really liked.
I am thinking of doing a land druid. Still playing with ideas. I might multiclass with cleric.
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How about a shaman medicine man type character?
1: 4d6 - 1 ⇒ (6, 5, 3, 1) - 1 = 14
2: 4d6 - 1 ⇒ (6, 1, 4, 1) - 1 = 11
3: 4d6 - 2 ⇒ (4, 4, 3, 2) - 2 = 11
4: 4d6 - 3 ⇒ (3, 6, 4, 6) - 3 = 16
5: 4d6 - 2 ⇒ (4, 6, 2, 3) - 2 = 13
6: 4d6 - 2 ⇒ (5, 2, 5, 6) - 2 = 16
I am playing around with the idea of a Drow mesmerist who manipulates those around him, to commit murder for him. Probably Adept1/Expert1
Korak The Boisterous wrote: Wondering monster, I don't have all the books yet so I have no knowledge of the lich other than it appears, I've seen the feat chain and in fact already mentioned it in case anybody was interested.
Ego, thanks. Just needed to know.
I only know that there is an option to become a lich in a later book. I have never gotten to play Way of the Wicked. I have submitted to it a few times but never gotten picked for a game.
Will the vampire feats be available? What about the lich?
I want to make something for this. I was thinking Goblin even before I saw that everyone else wanted to be.
I do wish you would open up more classes. I have a few ideas but they keep ending up not working without either they Hybrid classes or the Occult classes.
1: 4d6 - 1 ⇒ (1, 5, 2, 6) - 1 = 13
2: 4d6 - 1 ⇒ (6, 1, 3, 3) - 1 = 12
3: 4d6 - 1 ⇒ (1, 6, 4, 5) - 1 = 15
4: 4d6 - 2 ⇒ (6, 4, 2, 2) - 2 = 12
5: 5d6 - 1 - 1 ⇒ (1, 2, 6, 1, 1) - 1 - 1 = 9
6: 5d6 - 1 - 1 ⇒ (1, 1, 6, 5, 4) - 1 - 1 = 15
6: 5d6 - 2 - 4 ⇒ (6, 2, 4, 4, 6) - 2 - 4 = 16
I could work with that.
This sounds really cool. My vote is on Skulls and shackles.
M
Escheton wrote: How is that show? Heard vague things about it being good. Considered watching it a while now. Wanted to start tonight due to this campaign. Should I? I really enjoy it. I know I have heard some real life historians say that it is actually really close to accurate, with some givens. Obvious no TV show is going to be perfect. Its a fun show.
My character idea is starting to warp into something similar to the seer (the mystic psychic guy) from the vikings TV show.
How much time will we see on boats and ships? Should we be concerned about Profession sailor?
This sounds really cool. I would love to try it.
You guys need to understand that the marvel movies and comics are way off from norse mythology. Especially as far as Loki is concerned but a great deal to Thur as well.
I do not understand what was modern about the Mesmerist. It seems like an alternate to the bard to me.
GM: Are enchantment spells ok? The bard spell list for example has a lot of stuff like hold person, Hideous laughter, and so forth. Are those spells still ok?
Since mesmerist is off the table, I am looking at maybe making him a Paladin/Skald of Loki. If that doesn't work, maybe Warpriest/Inquisitor. I am trying to keep the MAD down.
thunderbeard wrote: Hmm, could be a good game for a lawful skald, which is something I've wanted to try (and would work with other generally viking rage in the party).
@Wondering: Loki is *definitely* not a lawful good god, so I'm not sure how well it would work with Paladin.
I was planning to play him, loyal to my village to a fault, and good as my village is concerned, but a trickster in battle. Something along those lines. Lawful Good can mean a lot of things. Not just lawful stupid, as most paladins are. As long as a only kill justly and follow the viking code, then I am good to go.
I have an idea for a Mesmerist / Paladin of Loki if the occult adventure classes are allowed.
What all are you considering Hypnotists? As in all enchantment spells are off the table? Certain classes?
I too would like to know if you would allow the occult adventure classes?
The GM posted a link. Here it is. http://www.d20pfsrd.com/races/other-races/more-races/standard-races-1-10-rp /lizardfolk-8-rp
I am toying with the idea of a Lizardfolk, diplomat, using the Mesmerist from the new Occult adventure classes.
SET 1
1: 4d6 ⇒ (4, 1, 2, 3) = 109
2: 4d6 ⇒ (2, 2, 3, 2) = 97
3: 4d6 ⇒ (4, 1, 1, 4) = 109
4: 4d6 ⇒ (3, 2, 3, 3) = 119
5: 4d6 ⇒ (2, 3, 3, 1) = 98
6: 4d6 ⇒ (2, 6, 5, 4) = 1715
SET 2
1: 4d6 ⇒ (5, 2, 3, 1) = 1110
2: 4d6 ⇒ (6, 1, 1, 4) = 1211
3: 4d6 ⇒ (4, 2, 3, 5) = 1412
4: 4d6 ⇒ (4, 3, 6, 1) = 1413
5: 4d6 ⇒ (2, 5, 2, 5) = 1412
6: 4d6 ⇒ (2, 3, 4, 6) = 1513
Wow 2 terrible sets. Any chance at a 3rd set?
I have never played it either. Would the new occult adventure classes be allowed? They are up here http://www.d20pfsrd.com/classes/occult-classes
http://www.d20pfsrd.com/classes/occult-classes/occultist
This is the class that I had in mind. It uses the magic contained in items. Would you allow it and if so how would that work out? Or is everyone just supposed to play a fighter, or rogue?
So when will we be seeing recruitment on this. I am still interested.
Is the occult adventure classes allowed? I was thinking the Occultist might fit in with what you are doing here. Though I am not sure how you would work in the magic and when. Please elaborate.
Also where do I find the rules for E8?
Dang. I just saw this, would have loved to get in on this one.
give me some rolls please
Am I to late for this?
1: 4d6 ⇒ (3, 4, 6, 4) = 17 14
2: 4d6 ⇒ (3, 6, 6, 6) = 21 18
3: 4d6 ⇒ (3, 5, 5, 2) = 15 13
4: 4d6 ⇒ (4, 5, 2, 3) = 14 12
5: 4d6 ⇒ (2, 5, 3, 1) = 11 10
Plus free 18
Can our money be spent on upgrading the free masterwork weapon?
I am thinking Psychic Investigator. Still tinkering.
Does anyone have a link to legacy items? I can't find it on srd site.
can stats go above 24 at initial creation with racial bonus?
Count me in for a Ranger/Psychic/Cleric. Deity = Me
I am picturing a Ranger,Psychic, Cleric. Deity = ME.
Working on something will have it done in time.
I was sorta working up an Antipaladin when I realized everything we fight down there is going to be evil, so my ability to smite good is a waste. So that sucks.
interested in the interesting
That sounds cool. Let me see what I can come up with.
Are drow proficient with the Elven Curved blade? Or would that require exotic weapon proficiancy?
So what happened here? Did this die?
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