Umbragen

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Sorry GVD, but I've got to agree with Otter on this one. I really think it comes down to public perception and the fact that men and women are hard wired differently. I could lay out a huge argument here...but Otter did such a nice job, so I won't even try.

But I must admit that I can't even begin to fathom how D&D would need to be changed in order to make it "more accessible" to women. Last time I checked, D&D really was just a set of rules on how to role play. But there is nothing saying one has to use Greyhawk as the campaign world, or that they even have to follow the rules laid out in the core rulebooks to the exact letter. They can easily be seen as guidelines. So how are a set of rules sexist? There is nothing limiting a female's ability to advance her character. She can avoid combat all together, assuming she has a DM who is willing to put together a campaign light on bloodshed. Or she can hack and slash until she is knee deep in carnage.

I guess what I'm getting to is, without a specific example of how D&D needs to be changed, I just don't see it. The monsters, the fighting, the magic...it is all what makes D&D...well...D&D. And if those things are changed, then it's not D&D anymore.


I inadvertently had a TPK once. My fiancé and I had just gotten my kid sister into gaming, and wanted to take their newly rolled up characters out for a spin. Since there were only two of them, I had let them roll beefed up characters, and then threw in my own NPC Kender rouge for good measure.

First encounter of the first adventure, they drop down a mine shaft and are greeted by 3 wererats. Thanks to their inability to roll above a 9, my Kender included, the 3 rats obliterated the party, chewed up the body, and brought the tender flesh back home for their young.

To this day my fiancé still grumbles about how his precious eleven wizard /ranger (AC 17) was done in by 3 rats. Cracks me up though!


So far I like the redesign of the magazine...and I'm very excited to see where to goes. As for the price, $80 a year for both Dungeon & Dragon is well worth it for the entertainment that I get out of them. However, the one thing I find to be a problem is the shipping time.

For the last week or so I've returned after work and excitedly gone to get the mail, hoping that my next issue of Dungeon will be in there...and alas, still nothing. I'm more disappointed than my kid sister who is waiting to hear back from colleges! I’m not sure if it is because “Periodical rate” = slow boat from China, or if it is because my local postal worker likes to read my subscription before he passes it on to me. Either way, it is a very annoying problem, since I tend to get Dungeon/Dragon about a day before it hits newsstands. But alas, until my postal worker decides to get his own subscription, I guess I’ll just have to wait.


As much as people talk about wanting Dungeon to drop the Wil save article, I truly don't think we are going to see the end of it anytime soon...strictly because the magazine is making money off of it.

Some people are buying the magazine and subscriptions strictly because of the article. And I don't know about anyone else, but I don't plan on canceling my subscription just because there is a fluff article in there. Dungeon is in a win-win sistuation...we all complain about a useless article in the magazine, but still buy it, and they get new subscribers.

As long as the money that Dungeon gets in from the increased sales of the magazine is greater than what they pay Mr.Wheaton...I think we are stuck with the article.