| Wolfgang Hype |
So looking at how stats increase drastically every 5 levels seems really odd to me. I would think it would be more rewarding to spread that out more so you don't see a big power spike at lvl 5. I can kind of get that you probably don't want players dumping all their bonuses on one ability score, but you can add in a line preventing that.
So basically this is how I'm thinking of running the ability score increase in my game:
* Every 5 levels is a tier.
* You gain an ability score increase each level except when going up a tier
* You can only increase an individual ability once each tier
* Ability score increases are the same as normal (16 or below +2, 17 or above +1)
I am curious though- is there any real issue to doing things this way? The end result at every 5 levels is the same, but it makes most levels a little more rewarding for the players. I suppose rewriting any effects of those bonuses may be a little tedious to do each level, but maybe less so than doing it for 4 different abilities at the same time.