Magma Dragon

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Organized Play Member. 36 posts. No reviews. No lists. No wishlists. 4 Organized Play characters.



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For reasons I won't get into I think some of the stuff related to Lamashtu may not be a good fit for my group given some recent personal events. I was thinking of swapping her out for another deity to avoid major rewrites. Rovagug seems like a good choice since Wrath, destruction, and disaster are his focuses and they fit well with other elements in this chapter.

That said is there anything major that I would need to change with this? The main thing I can think of is swapping out the yeth hounds for maybe something more thematic to him and maybe Malfeshnekor. Nualia I just swap out her Ferocity domain for Destruction (basically the exact same 1st level power).


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Zaister wrote:
But then, if everybody could get the fighter's cool toys, why would you want to play a fighter?

I think they should probably give the Fighter some form of feat bundles, like the styles from 1st edition ranger. Give him weapon versatility so he can be equally good with a bow and a sword. Or two weapons and sword and board. Etc.

The fighter should definitely be the best at what he does, but that should be because he's focused on that, not because he's hiding everything from the other classes.


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The way each class has their own feats is interesting, however I don't think that the Fighter should have their own feats. Looking at their list they basically stole all the combat feats and are hiding them in their room from the other classes. Sure some classes get their own versions, like Paladin gets Attack of Opportunity and Ranger gets some two weapon feats, but others say hidden in the fighter list- like Power Attack which they refuse to share with the Barbarian.

So no, I don't think the fighter should have feats, he should have means of getting more combat feats than others, not be a gatekeeper to the cool toys.


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Igor Horvat wrote:
Skrzynek wrote:

The volley trait is absolutely disgusting. I sure hope they see this thread and kick that arbitrary nerf out of the game.

But in regards to realism - how the hell do crossbows have longer range than longbows? Why is nobody here talking about it?

Well, they saw: reload time, must give something...hmm...range?

As someone who practiced HEMA and archery, seeing this weapon table makes me want to bash my head into a wall.

Yeah, using logic on the equipment lists is a little painful. You could make the argument that it's easier to aim with a crossbow. I don't shoot bows or crossbows myself but my understanding is that it's fairly hard to hold and aim with a bow while the crossbow has the advantage of not requiring any effort keep ready while you aim.

Could actually use that to give crossbows a niche. Likely not a terribly great one, but still having them be the sniper style weapons is something. I would still probably give them a base damage increase.


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wraithstrike wrote:
I would like it better if you can attack from stealth like PF1. Since invis no longer gives crazy bonuses to stealth it shouldn't be an issue. I only glanced through the book, but I dont see a lot of modifiers to make you almost impossible to detect either. Unless someone still finds a way to abuse I don't see an issue.

To paraphrase one of the designers- someone's always going to find a way to abuse it. Except he then goes on to talk about making things interesting for newer players, which I must say this doesn't seem to be the case. Needing 5 feats to make "I sneak up and shank the guy" viable is not exactly new player friendly.


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Apparently they don't like longbows seeing use at all. When I played an archer in 1st ed I don't think I EVER shot at anything more than 50ft away.

Edit: I think the better solution would be to give the short-bow agile so you trade damage die for more attacks.