Wizard

Wizbang Fizzlepott's page

49 posts. Organized Play character for Uktar.


Full Name

Wizbang Fizzlepott

Race

HP: 14 / 14 (| Current AC: 13+4+2v Evil/ 13 Tch +2v Evil (+4 v Incorporeal)/ 10+4 +2v Evil FF | Current CMB: +0, CMD: 13 | F: +1, R: +3, W: +2 | Init: +9 | Perc: +1, SM: +7

Classes/Levels

Speed 30ft | Acid Dart: 8/8 | Spells: 0: Detect Magic, Disrupt Undead (opp), Read Magic 1: Burning Handsx2, Color Spray, Grease, Magic Weapon | Active Conditions: Mage Armor, Pro from Evil, Ghoul Fever! Re-roll used

About Wizbang Fizzlepott

PFS# 100685-16

Wizbang Fizzlepott

Male Elf Wizard
LN Medium humanoid (Elf)
Init +9; Senses Perception -1; Sense Motive +5
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Defense
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AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 14 (2d6+2+2)
Fort +1, Ref +3, Will +2
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Offense

Speed 30 ft.
Melee
CI dagger +0 (1d4-1/19-20)
Quarterstaff: +0 (1d6-1)

Ranged Alchemical Weapons: +4 (2d4/1d6/1d6)
CI dagger +4 (1d4-1/19-20) 10'range
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Statistics
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Str 9, Dex 16, Con 12, Int 20, Wis 8, Cha 7
Base Atk +1; CMB +0; CMD 13
Feats Improved Initiative, Spell Focus-Conjuration (replaces Scribe Scroll)
Traits Rectionary, Suspicious

Skills Acrobatics +3, Climb -1, Bluff, Diplomacy & Intimidate -2, Knowledge (ALL) +9, Linguistics +9 Perception +1, Sense Motive +7, Spellcraft +9. Stealth +3, Survival -1, Swim-1, Craft Alchemy +12

Languages Common, Elf, Celestial, Draconic, Goblin, Infernal, Orc, & Sylvan.

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Special Abilities
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Arcane Bond: Familiar: Vinnie the Rat
Arcane School: Conjuration
Opposition Schools: Enchantment, Necromancy

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Gear:

Explorer's Outfit
Quarterstaff
cold iron dagger
2 Bandoliers:
4 Holy Water flasks
3 Alchemist Fire flask
3 Acid
1 Tanglefoot Bag
Wizard’s Kit
Traveling Spellbook
Extra Spell Component Pouch
2 doses Antitoxin
Wand: Mage Armor
Wand: Cure Light Wounds
Wand: Magic Missile

Spellbook::

0-lvl
Acid Splash: Orb deals 1d3 acid damage.
Arcane Mark: Inscribes a personal rune on an object or creature (visible or invisible).
OPP: Bleed: Cause a stabilized creature to resume dying.
Dancing Lights: Creates torches or other lights.
Daze: A single humanoid creature with 4 HD or less loses its next action.
Detect Magic: Detects all spells and magic items within 60 ft.
Detect Poison: Detects poison in one creature or small object.
OPP: Disrupt Undead: Deals 1d6 damage to one undead.
Flare: Dazzles one creature (–1 on attack rolls).
Ghost Sound: Figment sounds.
Light: Object shines like a torch.
Mage Hand: 5-pound telekinesis.
Mending: Makes minor repairs on an object.
Message: Whisper conversation at distance.
Open/Close: Opens or closes small or light things.
Prestidigitation: Performs minor tricks.
Ray of Frost: Ray deals 1d3 cold damage.
OPP: Resistance: Subject gains +1 on saving throws.
Read Magic: Read scrolls and spellbooks.
OPP: Touch of Fatigue: Touch attack fatigues target.

1st lvl
Burning Hands: 1d4/level fire damage (max 5d4).
Color Spray: Knocks unconscious, blinds, and/or stuns weak creatures.
Comprehend Languages: You understand all spoken and written languages.
Feather Fall: Objects or creatures fall slowly.
Grease: Makes 10-ft. square or one object slippery.School
Mage Armor: Gives subject +4 armor bonus.School
Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5).
Magic Weapon: Weapon gains +1 bonus.
Obscuring Mist: 20' radius, centered on self School
Silent Image: Creates minor illusion of your design.