Mithral Scarab

Witch-Queen's page

6 posts. Alias of Queen Moragan.


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Perhaps I need to clarify;

Recoil in the game is not a problem.
It only comes into play when using automatic-fire and burst-fire, and it's effect is to decrease the shooter's accuracy.
Recoil for large caliber weapons only comes into play if a character continues firing every round for a number of rounds greater than their CON bonus.

Knock Down is applied only to targets of projectiles, as they are suffering the worst of the weapon's kinetic energy, armored or not.

It just made sense, a character can't just stand there in an EOD suit while someone pumps 10mm slugs into him from 50 meters!

That's why we add the damage that the armor's DR stops, into the Knock Down. Multiple hits in 1 round are added together for a single Knock Down check.


It was pure suicide, 6 PC's vs 6 NPC's all traveling at 150kph on a dirt road.

PC's with Uzi-clones & NPC's with laser pistols.

NPC's could not shoot through the dust at the PC's, PC's pretty much formed a line abreast in the dust behind the fleeing NPC's.

They charged, putting everything past the redline & everyone blasting full-auto straight ahead.

All the NPC's were hit & failed their drive/ride checks directly in front of the blinded PC's now going about 180kph.

Everybody failed everything, everybody died and made the evening news.

NPC's had stolen a brand new neural helmet belonging to one of the PC's.


Again, in our PF/MW game we allow any round of .40cal/10mm or more a free Bull Rush attack to knock the target down if it does over 50% of its max damage (this includes any damage that did not penetrate DR).

Rifles & shotgun slugs throughout their range.
Pistols & shotgun shot only in their 1st range increment.

Double-barreled shotguns get a bonus if both barrels fired as one.
(Favorite weapon for 1 MechWarrior, he calls it LuLu.)

Smaller caliber weapons can also knock down, but require multiple hits in the same game round,
2+ hits for 7.0mm-9.9mm,
3+ hits for 5.0mm-7.9mm,
and 4+ hits with anything smaller than 5.0mm.

Amazingly, no one has died since the 2nd game session where they found out that machine-pistols and motorcycles at 150kph were a bad idea.


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There is no such thing as a "Bullet Proof Vest".
That is a Myth.

Modern body armor is designed to stop/slow shrapnel.

If you don't believe that,
I will be happy to demonstrate the penetration capabilities of any modern firearm with whatever body armor you care to wear.

I used to spend months punching holes through every known type of body armor on this planet, for Uncle Sam.

Best summer I ever had.

Now with a Game you can have it provide DR or an Armor bonus.

You might also allow larger calibers to Bull Rush or Knock Down.
(I have not read through the Gunslinger or PF Firearms.)

We've been playing Pathfinder/MechWarrior for a few years now, mostly with D20 Modern & Star Wars Saga Ed.
Most everything is straight out of the book, very little modification needed.
We even use Vibro-swords as crude Light Sabers.


Not only is Varnhold empty, the PC's should find all of Varnhold's hexes empty.

The PC's should pass through a couple of farmland hexes on the road that have scattered farms and are eerily empty. Just like Varnhold.

You need to point it out that their kingdom is next, and then Rostland, and then Brevoy.


Did you give them a copy of the letter from the leaders of Restov asking the PC's to fond out what happened to Varnhold & the messengers/investigators from Restov?

And where everyone from Varnhold is!

And make sure that whatever horrible thing happened DOES NOT come to Rostland or to the PC's kingdom!

And now that Varnhold is gone would you please take over the Dunsward and deal with the centaur problem!

If not remind them, and then just have people start disappearing from whatever kingdom hex is closest to Varnhold!

Each kingdom hex has about 250 people, just take 1D6 dozen people from that hex each month and add them to where the people from Varnhold are.

Repeat each month until kingdom hex is empty, then start on the next closest hex.

Let them do some divinations, then put them on the clock, rescue YOUR people before they really die.