Witch-Queen |
Perhaps I need to clarify;
Recoil in the game is not a problem.
It only comes into play when using automatic-fire and burst-fire, and it's effect is to decrease the shooter's accuracy.
Recoil for large caliber weapons only comes into play if a character continues firing every round for a number of rounds greater than their CON bonus.
Knock Down is applied only to targets of projectiles, as they are suffering the worst of the weapon's kinetic energy, armored or not.
It just made sense, a character can't just stand there in an EOD suit while someone pumps 10mm slugs into him from 50 meters!
That's why we add the damage that the armor's DR stops, into the Knock Down. Multiple hits in 1 round are added together for a single Knock Down check.