Winston T. Walrus's page

14 posts. Alias of Jeff_Barnes.


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Second Seekers (Jadnura)

Acrobatics: 1d20 + 8 ⇒ (15) + 8 = 23

Winston nails the rare quadruple lutz.

Perception: 1d20 + 3 ⇒ (4) + 3 = 7

Winston realizes he accidentally used only 40% of his perceptive powers last time and applies himself to the task. Unfortunately, he fares no better rolling a d20 instead of a d8 as he obliviously skates by a pile of birdseed.

Second Seekers (Jadnura)

"I can do do haste jolly well, but stealth..." Winston gestures at his midsection with a flipper.

Second Seekers (Jadnura)

"Bother and thunderation," Winston mutters as the crowds press in on his blubberous form. A few shoppers edge away from him as crackles of energy flicker across on his rolled-up taclash.

Reflex: 1d20 + 7 ⇒ (12) + 7 = 19

Second Seekers (Jadnura)

Fort Save: 1d20 + 6 ⇒ (20) + 6 = 26

"I'm certain this-" Winston checks his notes, "-'Strawberry Machine Cake' is the dog's b0llocks, but I'll only require the one for Ziggy."

Second Seekers (Jadnura)

"Righto, old boy! We gave the foul fowl the old what-for," Winston says as he rolls up his taclash.

Second Seekers (Jadnura)

Winston gains 1 EP from each hit and is now up to 3.

Winston scoffs. "Is that the best you can do, foul fowl fiend?" He charges up his entropic strike as a move action, the crackling entropic energies also forming a shield on one flipper. He swings once with the taclash.

vs EAC: 1d20 + 7 ⇒ (9) + 7 = 16
acid damage: 1d4 + 2d4 + 3 ⇒ (1) + (3, 4) + 3 = 11

Winston burns 2 EP as a move action to give his next strike +2d4 until beginning of next turn. Also as part of that move action, he forms his shield, though it isn't aligned on anything yet. With 1 EP remaining, his AC is still boosted by 1 and thus is now 19 EAC / 20 KAC.

Second Seekers (Jadnura)

Does the feather thing have 10' reach?

If not, it would have to guarded step to attack once.

Second Seekers (Jadnura)

extra crit damage: 1d3 + 3 ⇒ (3) + 3 = 6

No extra crit effect.

Second Seekers (Jadnura)

Dark entropic energies crackle around Winston's taclash as he closes to within 10 feet of the bird and unleashes an entropic strike.

vs. EAC: 1d20 + 7 ⇒ (20) + 7 = 27
acid damage: 1d3 + 3 ⇒ (3) + 3 = 6

Second Seekers (Jadnura)

GM Alex wrote:


Vreelin, Brivarius, Osho, Dr. Apati, you're up! Winston, I don't have an initiative mod from you.

Winston is a +4, so 14 total, after Apati.

Second Seekers (Jadnura)

"I didn't know Castrovel had bloody plywood trees," Winston says, pocketing the flare.

Second Seekers (Jadnura)

William looks at the hole then turns to his fellow morlamaw. "Is it just me or does that appear to be a bit of a squeeze?"

Second Seekers (Jadnura)

skills:
Acrobatics +8, Athletics +3, Bluff +1, Culture +4, Diplomacy +7, Disguise +1, Intimidate +7, Mysticism +3, Perception +3, Piloting +4, Profession (accountant) +5, Sense Motive -1, Stealth +7, Survival +3

Culture: 1d20 + 4 ⇒ (7) + 4 = 11
Diplomacy: 1d20 + 7 ⇒ (2) + 7 = 9

Second Seekers (Jadnura)

Winston places a flipper on the glowing panel and receives his implant.

(Will try to remember to use this alias instead of Jeff_Barnes going forward.)