About Winston GwermCharacter Creation Rules:
20 Point Buy 1:1 Cost Ratio 20 Max Atribute before Racial Bonus's Any Race that can survive within Kenabres (no tieflings)(3pp is Allowed) 1 Trait (No Campaign Traits) 1 Disadvantage, if you want a 2nd Trait(This one can be a Campaign Trait) NPC's Classes Only 3PP are Allowed Level 5 Characters Everything has max HP To Reflect your Noble or Mercantile Backgrounds you each have a stripend of 4000 Gold Pieces to either outfit yourself or purchase teams/buildings with. If you buy anything you need to pay full price for the teams/buildings. You can keep at most 10% or 400 Gold Pieces at Start of Game. Anything above 400 GP in your coffers will be lost. While there wont be ALOT of combat as were more focused on the Downtime Rules.. A couple of things you should know about combat Spoiler:
Critical Hits There is no confirmation of Crits, there are no feats that add to anything to do with critical hit confirmation roll. Examples of how Critical hits work against AC 21 Roll 20 with a Rapier +0 Hit = Miss Roll 20 with a Rapier +1 Hit = Critical Hit, Roll total once Multiple total by Crit Modifier Roll 18 with a Rapier +3 Hit = Miss Roll 18 with a Rapier +4 Hit = Critical Hit, Roll total once Multiple total by Crit Modifier Critical Misses
*Note: You can be as creative as you want with your Race/Class choices, pending that it will be able to pass the detect evil test. If you are evil and your try to enter the gates, you will be slain first and then questioned via speak with dead as to your reasons for entering Kenabres. You will be allowed any Class from Level 6th and Above. 3PP is Allowed at that point. 3PP = Means that is is available on d20pfsrd.com website or i have a copy of the pdf/book its from. Here is the City information for the Ruins of Kenabres.
Ruins of Kenabres:
LG Large Ruined City Corruption: +2 Crime: -3 Economy: -3 Law: +6 Lore: +2 Society Qualities Insular, Racial Intolorant (tieflings), Strategic Location, Tenacious, War-Torn Disadvantages: Devasted Danger: +20 Demographics Government: Overlord Population: 6520 (6061 Human, 312 Halflings, 66 Half-Elves, 81 Other Races) Notable NPC's Queen Galfrey (LG Female Human Noble ) Warden Irabeth Tirabade (LG Female Half-Orc Paladin ) Magester Quednys Orlun(LG old Male Human Wizard ) Treasurer Horgus [b](LN Human Noble) Marketplace [b]Base Value: 4,400 Gold Purchase Limit: 10,000 Gold Spellcasting: 4th Minor Items: +1 Halberd, Ring of Minor Fire Resistance, Ring of Sustenace, Scroll of Raise Dead, Scroll of Restoration Medium Items: Lesser Rod of Maximize Metamagic, Stone of Good Luck, Wand of Cure Serious Wounds(48charges) Major Items: Artifacts: Notes Devasted: Over half the city has been destroyed and fully half of the population has been killed. Economy: -6, Society: -4, Danger: +10, Reduce Base Gold & Purchase Limit by 60%, Spellcasting: -3 Government: Queen Galfrey is the legal Queen, with the attack by the demons and subsuqesent destruction of over half of the city and almost all leadership slain. Queen Galfrey has promised whoever can do the best job of rebuilding Kenabres the title of Lord Governer of Kenabres. Tenacious: Kenabres refues to be beaten, it still serves as a bastion of Law and Goodness. Corruption: -2, Crime: -2 War-Torn: Kenabres has been fighting against the Worldwound since the first days of the War. This long protracted war has affected the Economy. Base Value: +10%, Decrease Purcahse Limit: -20% Strategic Location: Located on the eastern border of the Worldwould Kenabres has served in the fore-front of the Crusader. ------> Recovery Points:
+1 Recovery Points per Total: 0:100 Construct Rooms: Each 500 GP value of rooms. Craft Magic/Mundane Items: Each 1000 GP Value of Goods/Magic Donated Donate Gold: Each 2000 Gold Crowns Donated Heal Others: Each full days spend doing do. Construct Teams: Each 500 GP value of teams. Worth an unknown but significiant amount of Recovery Points Rebuild Cathedral of Saint Clydwell: 00.00% Needs: 192 Goods, 14 Influence, 176 Labor, 22 Magic (Cathedral x2, Monument x1) Rebuilt Fortess of the Kite: 00.00% Needs: 660 Goods, 124 Influence, 592 Labor, 8 Magic (Castle x4, Monument x1) [I]In Kenabres all people coming in are detected for evil by at least a pair of paladins. If evil they are questioned under detect lies. If the reason for the evil person visiting its a good or noble or selfless reason they are registered and freed. If not they are slain and buried in hallowed grounds. Tieflings and anyone of Demonic blood are attacked upon sight. No quarter given, or asked by the crusader knights or paladin guards. So basically nobody evil. Ive had to many campaigns spoiled by Evil Players that ive grown to disallow any evil pc.
I don't think there are any other house rules. There are A lot of guns:
All Siege Weapons are Martial Weapons. All Early Firearms are Simple Weapons. All Advanced guns are Martial Weapons. Early Firearms & Ammo costs 10% listed price. Advanced Firearms Cost 50% listed price. Advanced Firearm Ammo costs 200% listed price. Chance of misfire increased by 1. +10 to Chance of dropping gun upon rolling a 1. The Gunslinger loses the gunsmith class feature and instead gains the gun training class feature at 1st level. But Firearms NEVER do a touch based attack, ever.
Downtime Prices:
10 Gold Earn Capital: Goods 10 Gold Earn Capital: Labor 15 Gold Earn Capital: Influence 50 Gold Earn Capital: Magic Character Sheet:
Winston Gwerm Male Azlanti Aristocrat 5 Artisan 5 Initiative: +2, Perception: +10 Leadership: 21 --------------------------------Offense--------------------------------- [b]Speed:30' Weapon + Hit +1 Magical Rapier +8 Hit 1d6+2 18*2 P Melee +1 Ghost Touch Pepperbox Rifle +9 Hit 1d10+1 20*2 B/P 80' Misfire 2:20 +1 Magical Dueling Sword +9 Hit 1d8+2 19*2 S Melee --------------------------------Defenses-------------------------------- AC: 25, 12 Touch (2 Dex), Flat-Footed: 23 (10 Armor, 3 Shield) Fort: 3, Ref:4, Will: 9, Hit Points: 100 Armor Breakdown +1 Mithril Full Plate +10 AC, -2 Armor Check, 3 Max Dex +1 Heavy Wooden Shield +3 AC -2 Armor Check +2 Dexterity --------------------------Character Information------------------------
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