Male Human Rebuilding Kenabres Info
That is assuming you work 10/14 days and take 4 off for every room/team.
For rooms/teams I am having them
For players I am having you
instead of /10 its /7 for = gain per day. If you to /10 everything you can do so.. but If you want to do that.. cool, what two days of the week are you taking off forever more? The +10 to a roll applies to only one Room or teams rolls, if you spend the day promoting the business instead of working/rolling yourself.
Male Human Rebuilding Kenabres Info
yup, you could even travel to another city.. if you wanted and set up something there too with managers and travel between the two each week.
Male Human Rebuilding Kenabres Info
FiFi: You forgot to reduce the costs for the 21st, I took care of that for you so you have more gold then you thought you did. Ending with 74.21Gold 10G 4I 9L 0M (im showing 4 influence, not the 2 that you said you have. Perhaps a typo on my part. Kristoff: Why are you dividing your roll by 10? it should be /7 4.86*2 for the 20th(9.72). 45/7 6.43*2 for the 21st (12.86) Influence is not doubled/Discounted, so you only gained the normal 2 from your sitting room. Ending you at 94.88 GP 6G 3I 4L 0M. Captain: if you wanna just give me your totals. I'll adjust yours. --------------------------
The reason I said that Capital gain is doubled is because it costs roughly half price to earn it right for those two days. ----------------------
Male Human Rebuilding Kenabres Info
Fifi, Kristoff why are you guys doubling the Gold gain for the 20th and 21st? I thought I imagined it last night so figured I would add you too to the sheet when I woke up this morning. Octavius: Id forgotten to add in your 18th and 19th to the spreadsheet. I did add it up on paper though and I just spaced. Thats why total differed. Should be good now. Winston introduces you to.. the priestess sent to help rededicate the temple. She thanks you for your very generous donations of both stone to repair and crusaders willing to do the labor. When you return to his family estates he tells you that on the marrow he will have one of his drivers bring a crate that he found while out exploring the ruins. It does have an excellent lock upon it he tells you that he couldnt find the key.
Male Human Rebuilding Kenabres Info
fair enough Shael. Wish you well. Captain. gold shouldn't be doubled. I just finished your days through the 21st on the spreadsheet. the price I listed above reflects the price for the holiday. don't get confused, your spot on. I gotta go play sober cab, when I get home I will get the rest of you squared away.. rest of the gameplay thread below octivius's days.
Male Human Rebuilding Kenabres Info
Sure, add the donation as a cost, after tallying your totals. then adjust end of day.
Male Human Rebuilding Kenabres Info
magic is earned at 50 gp still, it is unaffected as far as earn price. Captain: 75+10, stack all modifiers then compile number.
Male Human Rebuilding Kenabres Info
I'll take a vote if you a turn once a week instead of each game day. Its less options to upgrade things as quickly, but the math is easier.
Male Human Rebuilding Kenabres Info
That day I will have you earning XP, as that is essentially what you did, though a "combat" with getting the carpenters to place the boards just right.. Go ahead for the 21th.
Male Human Rebuilding Kenabres Info
I was just explaining, because your numbers didn't match, was trying to to explaine why. I know you said its connected to the alchemy lab.. That is why the alchemy lab has a +5 in in, the bonus from the storefront. What do you mean. do we add our own prof skill income? On the spreadsheet, I have your personal income as the first number, after the day before total and capital expenses. then all your assorted teams/rooms gains after it. Please tell me where my math is wrong, ive checked and rechecked everyone's entire income two times today, maybe another set of eyes will find the difference. Captain: You can sell capital for gold, no reason you shouldn't be able to. It sells for earn price (50% market value) before your adjustments, so 60%for you iirc. I know ive never said that you cant sell capital.
Male Human Rebuilding Kenabres Info
Today is a holiday, it is the day that the last of the followers of Aroden were taken in by Iomedae into her church, and the crusades mostly. Many people have come. For Days: 1d3 ⇒ 2 all Capital, except influence is doubled, even gold gains. There is so many people here that one whisper is almost lost within the wind. (anything you Earn is 25% Buy price. Anything you sell is 75% Buy price in gold or trade. Anything you Buy is 200%. this does not take into account anything you have that makes prices better for you. Kristoff:
2.57+2+1.71+2.43+2.86+1.71+1.71 = 14.99 Rooms 2+2+2+1.71+1.71 = 9.42 Teams = Full Gold production is 24.41 Crowns. You tally your books and find that you have 34 Gold Crowns, 6 Silver Links, 5 Copper Bits. 3G 1I 1L 0M Fi FI:
2+2+1.86+1.86+3.14+2+2+2.14+2.14+3+3.14+1.71= 26.99 Rooms 2 = 2 Teams = Full Gold Production is 28.99 GP per day You tally your books and find that you have 94 Gold Crowns, 3 Silver Links, 9 Copper Bits. 2G 4I 0L 0M Octavius:
Your math is spot on with what I have. You tally your books and find that you have 151 Gold Crowns, 4 Silver Links, 4 Copper Bits. 12G 2I 7L 4M Shael:
The Storefront, acts like a false front if its not attached to something else. Use this. +0.00 GP ------> Storefront (Assigned to alchemist lab) +3.57 GP G M --> Alchemy Lab (10+10+5/7 Gold, Goods, Magic) +2.86 GP I G --> Artisan's Workshop (10+10/7 Gold, Influence, Goods) +3.14 GP I G --> Greenhouse (10+12/7 Gold, Influence, Goods) +2.00 GP G ----> Kitchen (10+4/7 Gold, Goods) +2.00 -- I ----> Sitting Room (10+4 Influence) +1.71 GP ------> Storage (10+2 Gold) +2.86 GP G M --> Alchemy Lab (10+10/7 Gold, Goods, Magic) +1.57 GP I ----> Statue: Sarenrae (10+1/7 Gold, Influence) +2.57 GP I ----> Book Repository (10+8/7 Gold, Influence) +2.14 GP I ----> Reliquary (10+5/7 Gold, Influence) +2.57 GP I ----> Infirmary (10+8/7 Gold, Influence) +2.00 GP G L --> Craftsmen: Alchemist/Herbalists (10+4/7 Gold, Goods, Labor I show you having a total of 110 Gold Crowns, 6 Silver Links, 9 Copper Bits. 0G 0I 0L 0M Is there anything special that any of you wish to do on the Feast Day of the Inheritor?
Male Human Rebuilding Kenabres Info
Nope, you have builders taking care of that for you, it takes no more attention then signing a few documents in the deed of ownership so to speak. Go ahead an post the next day. I will update the spreadsheet with yesterday and todays events for you all.
Male Human Rebuilding Kenabres Info
Fremont, For now yeah.. soon as I get the spreadsheet squared ill say something. Havnt been home all day or ida done it earlier.. I gotta leave again now, but ill have it all updated by tomarrow daytime. Kristoff, you can start as many rooms as you want. you could have a simple shack, with 10,000 storage attached to it and "under construction"
Male Human Rebuilding Kenabres Info
Had issues with PC today, its resoloved. Everything looks good, go ahead with the 19th everyone, Ill update the spreadsheet with the 18/19th at the same time.
Male Human Rebuilding Kenabres Info
yup, yup, just didn't want to you be like huh? :) Ive got the spreadsheet good to go atm. Just need to add XP, which I will do on game day #7. _____________ Winston raises his eyebrow."I was not expecting that at all, I will see that word is spread about your establishment, as a reward for being the first to donate anything to the causes."
Male Human Rebuilding Kenabres Info
Ffion: Looks good. Kristoff: 17.85 Is what I come with multiple times for building income, what am I missing? 2.86+2.57+2+2+1.71+2.43+2.86+1.71+1.71=
Octavius: The reason your GP gain does appear that it is going down each day is because the cost of your Management teams is applied as you can see in the formula that I copied for each day Shael: Welcome. Im showing 19.27 for building income on day. 2.85+3.14+2+2+1.57+3.57+1.57+2.57+2.14= I attached the storefront to the alchemy lab for the above math. Which leaves you an ending balance of 53.72 GP on the 17th.
Male Human Rebuilding Kenabres Info
Aye, that is correct. "The value of your teams and rooms, every 500 gp worth of either (buy value) will bestow confidence in the people.
"As far as how much rebuilding either of the landmarks will helps the people, that's something I am not even certain of, I know it be more then just a little bit. And I also know the Queen would look in favor upon whomever rebuilt her Kite, and the Crusade would look in favor upon whomever rebuild their Cathedral, perhaps the gods would too." "You are Here, to make, an impact, and change things around. Though I don't recommend going against the Queen's Laws, even my protection only extends so far with the crusaders.."
Male Human Rebuilding Kenabres Info
Winston gestures at a scroll upon the table recovery plans:
Rebuild Cathedral of Saint Clydwell: 00.00% Needs: 192 Goods, 14 Influence, 176 Labor, 22 Magic (Cathedral x2, Monument x1) Rebuild Fortess of the Kite: 00.00% Needs: 660 Goods, 124 Influence, 592 Labor, 8 Magic (Castle x4, Monument x1) "They need a fair bit of supplies. is true.
Male Human Rebuilding Kenabres Info
Trading between NPC( IE Winston will be standard rate of 50% full buy value, IE create rate 2 Influence for 3 Labor) Trading between PC's is whatever you work out within this Gameplay thread, or the Discussion thread (you can spoiler tag stuff that any non-mentioned pc's/me in the thread are unaware of) "We need to rebuild town, over half of it has been destroyed, the burial grounds I was maintaining accounted for 100% of the dead in the demon attacks on Armasse." Beyond the town in general, both the Kite and the cathedral need to be rebuilt. Each week I have been instructed to pay for 1% of their constructions with moneys sent south from Dresden.
Male Human Rebuilding Kenabres Info
Ffion: Your Common room earns GP, as you do not have the gold on hand to afford the additional 3 Influence. You have 25.99 Gold, 0G, 5I, 0L, 0M at the end of the day when you tally your totals. Octavius: I checked your math in the PM, it was all good, it still is. I will update the spreadsheet with everything shortly. The three of you are good to go for the 17th: In the Discussion thread. Is there anything that you wish to ask Winston or each other at the meeting when you all are introduced to each others. Please assume that thread is that conversation until I say otherwise. Hes a master merchant, assume the crunchy parts are him explaining how the accounting works in Kenabres to you.
Male Human Rebuilding Kenabres Info
I didn't get an update for your post Ffion, ill check it in a moment, but Fremont has the right of it math wise. I have hard copy of UC. disregard that table. That table assumes that you are working 5 days a week, M-F with weekends off for 100% of your rooms/teams and Never will have them work 6 or 7 days a week. I am working with the assumption that this following makes sense. RAW says if you work your teams/rooms 7 days a week, they generate their total/7 per day. RAI: So to represent days off you simply don't get one days worth of income from whatever is off that day. It has worked so far, for the campaign that my character uzziah is in, for a few months. For simplicity sake. I am just assuming/requesting that everyone is going to use the /7 math, vs the /10 math. ___
x2 ^ if you are buying the Capital already created.
Male Human Rebuilding Kenabres Info
looks good, your turn should be on the rebuilding info link. I havnt added any buildings/teams/xp yet for anyone.. I was going to do that later tonight for everyone.
Male Human Rebuilding Kenabres Info
bottom right corner of your screen is a calendar, it will tell you how many days in a month. Only the names are changed, as far as time goes in the pathfinder universe.
Male Human Rebuilding Kenabres Info
Yup, think of it like this. I'll use my rogue Uzziah for an example, hes part of a council of thieves, his cover is a gardener, he is a tiefling. but he is not evil. Each night before he goes to sleep, about 2am after counting the books and knowing what gold and other capital hes got on hand for the next days endevors. Even though I have 19 gold at the start of the day.. and my buildings will generate more then 1gold, I still cant pick up 2 goods, cuz the money from the buildings and such will not be in place until nightfall.
If you prostitutes are working out of their personal bedrooms, then yes it would count for income, if they are not then no. They will of course be much happier to not be working out of their own personal beds.. :) Elite guard: not an aid other, but it will be taken into accounts when events occur. That's why I wanted spoilers on your sheets for what is set aside for personal. For example, if you had 10 bunks, 20 units of elite soldiers, 20 armories, 20 guard posts, a bunch of defensive walls/pits, then fill in the pits with water (acolyte's casting create water all day every day until its full, or filling it from the ocean/river..) In that example, the odds of being robbed are a lot less then if you had a huge hole in the ground. Its not an actual percent or bonus number to the check, just dm fiat based on logic. a team of cutpurses(L1 rogues), can not possibly break into a dc30 lock(good, iirc) even robbers(L3 rogues) would have a hard time without magical aid, and at that point may as well get wands of knock and just bring a few teams of soldiers(l3 fighters) with them. So if that team tried to sneak into a vault guarded by the above example.. they would have to do very good, especially if the elite soldiers never patrolled the exact same patterns. ---
If, 1 team per room, ill allow them to grant a +2 to the rooms generation. _____
Male Human Rebuilding Kenabres Info
I got up to the 16th done, since you all havnt dotted or posted in gameplay, I think it may not show up. But your good to post your turn for the 16th
Male Human Rebuilding Kenabres Info
Dates: 04-16/Rova/4713 AR Upkeep
Activity Phase
Daily Breakdown:
04 Buy 30 Good(-600),4 Laborers earn 4 Labor (-40), 1 Crypt(2.14), 54*Laborers(92.43), 280 Burial Grounds(560), I earn XP => 689.86-600-40+2.14+92.43+560 = 704.34 Gold, 39G 28I 90L 6M 05 Train 10 Craftspeople (Carpenters)(-30G, -20I, -40L, Done on 7th)
06 Buy 17 Goods (-340), 1 Crypt(2.14), 280*Burial Ground(560), 60*Laborers(102.6), I earn XP
07 10 Craftsmen done| Train 10 Craftsmen(Stonemasons)(-30G, -20I, -40L Done on 9th.
08 Train 10 Craftsmen(Stonemasons)(-30G, -20I, -40L) , 10*Craftsmen earn 20 Goods(-200),
09 10 Craftsmen Done| 10*Craftsmen earn 20 Goods (-200), 11*Burial Grounds earn 22 Influence (-330), 53*Laborers earn 53 Labor (-530), Crypt (2.14), 269 Burial Grounds(538) 10*Craftsmen(2)
10 10 Craftsmen Done| 33*Laborer earn 33 Labor(-330), 11*Craftsmen earn 22 Goods (-220), 1 Crypt(2.14), 280 Burial Ground(560), 60*Laborer(102.6), 19*Craftsmen(38), I earn XP. =>566.7-330-220+2.14+56-+102.6+38 = 719.44 Gold,42G, 22I 86L 6M 11 27*Craftsmen earn 54(-540), 1 Crypt(2.14), 280*Burial Ground(560), 60*Laborer(102.6), 3*Craftsmen(6). I earn XP. => 719.44-540+2.14+560+102.6+6 = 850.18 Gold 96G, 22I, 86L 6M 12 Start Construction + Trail the following Rooms/Teams Scriptorium+Ceremonial Room+Courtyard+Storefront+Furnishings(40 days), 2*Bedroom(20 days), Bunks(24 days), Bath(8 days), Office(8days), Common Room+Furnishings(20 days). 1 Sage(4), 1 Guard(1), 3*Craftsmen:scribes(2day), Bureaucrat = Total Cost 96G, 22I, 86L, 5M 1*Crypt(2.14), 280*Burial Ground(560), 60*Laborer(102.6), 30*Craftspeople(60) => 1574.92 Gold 1M 13 1*Guard Done| Buy 3Goods, 3Influence, 4Labor (-115)1*Crypt(2.14), 280*Burial Ground(560), 60*Laborer(102.6), 30*Craftspeople(60),1 Guard(1.71). I earn XP. => 2186.37 Gold 1M 14 3*Craftspeople, 1*Bureaucrats done| Upgrade 1* guard to Elite Soldiers (-3G,-3I, 04L 5-1=4Days) Donate 1*Crypt/280*Burial Grounds/60*Laborers/30*Craftspeople to Kenabres. 3*Craftspeople(9)1*Bureaucrats(2) I earn XP. => 2186.37+11 = 2207.37 15 3*Craftspeople(9)1*Bureaucrats(2) I earn XP. => 2207.37+9+2 = 2218.37 1M 16 1 Sage done 1*Sage(2.14), 3*Craftsmen(9), 1*Bureaucrats(2) => 2218.37+2.14+9+2 = 2231.51 1M ***Notes***
Step 4 - Abandon Assets: See the 14th
Flavor Text: For the next 12 days I am going to patrol around town and hunt whatever demons and tieflings are left within town. (earning XP) 4-11th, I hire an assortment of craftsmen to work on getting me some supplies that I need for the huge building project starting tomarrow. 12th I start construction on my personal project. 14th I donate the crypt, burial grounds, gardeners to Kenebraes, to make a monument to everyone that died in the battle that started the 5th Crusade. 15-16th My new teams work out of My uncles estate until my place has finished construction. I am expecting the others to arrive today, if they havnt yet arrived the past few days.
You would need a separate storefront for each room to gain the bonus from the storefront. But I would assume that your storefront would be able to sell say, Food from a Kitchen, gear from a forge, stuff from an artisan's shop.. Just not granting the +5 (or whatever it is) to capital generation. Each room needs its own. Just Profession: Alchemy/herbs not actual alchemists. The only classes you can hire are Rogues(cutpurses/robbers) and Fighters(guards/soldiers/Calvary)
Male Human Rebuilding Kenabres Info
Yup I do, Each of you will have your own different %'s if needed will roll on subtables most specific to your buildings and such. Special Events though will not take place right away though, Ill phase them in once you guys/gals get a hang of how the days work. No need to fully complicate things at the get go for ya all. You arrive on the 14th. On the 15th you all basically just flat out bought your rooms & teams & such. That's why you cant get them for the build price, but have to pay buy price for initial assists. On the 16th you go through your various rooms and teams and decide which to keep for personal use and which to use for making profits. Your Free to post your actions for the Date of the 17th over in the gameplay thread. The first campaign day. I will make one more post with Winston. To show you guys more then just two days together. Feel Free to post after you see winstons next post in gameplay.
Male Human Rebuilding Kenabres Info
01/Rova/4713 AR
________________________________________________________
Upkeep
Activity Phase
Daily Breakdown:
02nd: Winston Earns 4 Influence (-60), 60 Laborers earn Labor (-600), 1 Crypt earns 2 Magic (-100), 10 Burial Grounds Earn 10 Influence(-150), 280 Burial Grounds Earn GP (+478.8) --> (916-910 =6 +478.8= 484.8 Gold, 0G, 18I, 62L, 4M 03rd 1 Crypt Earns 2 Magic (-100), 24Labors earn 1 Labor(-240), Winston Earns 4 Goods Profession Merchant: 1d20 + 15 ⇒ (17) + 15 = 32 (-40), Buy 5 Goods (-100), 290 Burial Grounds Earn GP (623.5) 36 Laborers earn Gold (61.56) --> (484.8 -100 -240 -40 -100 =4.8 +623.5 +61.56 ==689.86 Gold, 9G, 28I, 86L, 6M)
Step 4 - Abandon Assets: None Step 5 - Sell Assets: None Flavor Text: Winston Spends the next two days acquiring all the labor, influence, and magic he needs for his project. all that is left is to acquire the goods he needs for his project.
Male Human Rebuilding Kenabres Info
That's just the total for everything I spent for the day/week. or it was supposed to be. 4 Magical Capital @ -50gp each. You take Day before totals - New Capital Costs + Building Gains + Team Gains = Current Day totals. Pay cost before you count new yield as look at like the daily gains are paid at the end of the business day when yer counting yer loot. expenses have to come out of whatever ya made before the current day started.
Male Human Rebuilding Kenabres Info
There are four ways. 1 - Completing X % of the Rebuilding will grant some XP.
I posted a day with me in gameplay.
Male Human Rebuilding Kenabres Info
Campaign Dates: 01/Rova/4713 AR Upkeep
Activity Phase
Income Phase
Daily Breakdown:
01st Winston Earn 4 Capital: Influence x4 (-60GP),2 Laborers Earn Labor (-20GP), 1 Crypt earn Capital: 2 Magic (-100GP),290 Burial Grounds earn GP (2*290=+580GP), 58 Laborers Earn GP(+116) ==> 916 GP, 4I 2L 2M. This Crunchy bits is just so you guys can see the math in the daily breakdown so you know how it works Crunchy Bits of the Daily Breakdown:
Winston: Bluff 10+21=31/7 = 4 Influence @ 15GP Per Burial Grounds: Earns 2 GP, Influence Crypt Earns 2.15 GP, Influence, Magic Laborer Earns 1.71GP, Labor Math 400-60-20-100+580+116=916 GP, 4I 2L 2M Step 4 - Abandon Assets: None
Flavor Text: I have arrived in Kenabres per my Uncles instructions. His letters have been sent to the new blood that will hopefully reinfuse Kenabres with enough Capital to regrow itself. They will start showing up over the next two weeks. If they arrive early, I assume they will introduce themselves to him or one of my uncles assorted organizations. Winston Spends the majority of the day walking through the very extensive burial grounds and then at the end of the day he goes back to Noble villa he resides within to throw an elaborate party for some of the wealthiest within town.
Shael: Once you sort your buildings/teams into the two groups of spoilers your good to go. One for personal and one for profit. [spoiler=for profit
Storefront is bound to another Room, You need to pick which room it is permanently bound to and that room gains the +5 bonus to its math on the right, which adjusts it math on the left. [spoiler= Personal
Right now if you have all the rooms/team above set for profit of +25.42 Gold or a Potential of..
For figuring out how the totals for I, G, L, or M you take the individual room or team total and round down to nearest whole number.
Shael looks good. As far as the feat. If you want to start with it, im going to charge you what it would cost an artesian to make the works of arts. 5k/3=1,666.67 GP Consider that the cost of your one amazing dress (with 1500 gp worth of gems on it). I cant justify a +5 to your performances check forever without having some hard finical cost, the same cost that anyone that wanted to have the same bonus for profession or craft skills would have to pay. In game you would need the 5k of either goods or influence so its far far cheeper to use you starting funds vs 2500gp of G or I in game. Once you get your characters done go ahead and jump over to gameplay. Will continue any questions there, ya all got.
Downtime Rules were released with Ultimate Campaign and supplemented with Ultimate Rulership. Basically its a form of economic warfare/Gampelay. It is ment to supplement standard gameplay in that if you have 4 days free time or 50 while a party member is enchanting magic items, you can still do things or even control all of a city. My campaign is focusing on probably 80-90% downtime rules. Basically its a large scale test of the system. You create a character, of any combination of NPC's class at 5th level. You get 4000 gold to buy teams/rooms or the buildings/organizations that are combos of the teams/rooms. You can keep 400 gold on hand at the start of the game unspent. You will need to read that link above, and probably favorite it if you do not own the downtime rules. Why are you green shael? :)
All rooms, are treated like that if they are part of your active business. Like your bedroom kristoff, I assume that is not going to be "rented" out for the day. You would then put that into the list for personal. You don't add up the total +#'s from the assorted teams/rooms, you treat each thing as though it is its own "person" if it is active so to speak. Think of like magic the gathering, your gold, labor, influence, magic, goods are your various lands. Except once you tap them they are gone. Once you tap them they let you pick up various rooms and teams. Which are your various creature cards. For ease of purchase/reference they are listed as buildings or organizations with an assortment of rooms/teams that fit that purpose. The prices are exactly the same (ive checked for all in the UC book) if you buy a Building or if you just buy the assorted rooms and make your own Building. One thing I did that helped was cut our graph paper to the shapes of my buildings. and then put their info onto index cards. That's helped my face-face players. And you have basically two rows that your 'creature cards' (teams/rooms) can be in. Front row are active, earning you Gold or earning you Capital of their "color". Back row are inactive, not earing their gold/capital but serving a personal basis. this also includes all cards that serve no finical purpose. like the shack or lavatory or bedroom if you are using it for yourself. Does that help at all? _________
Male Human Rebuilding Kenabres Info
I am going to start once there are six of you ready to go in here, others will show up at whatever day it happens to be when they do show up. So basically for the first week, or two RL it will be one day in game. After that we will switch to a week at a time. IF you want we could start earlier say a week before the 16th when I was intending on starting, That way you all can get a feel for the actions and such before the meeting with Winston over in the recruitment thread. But ill need at least three people in here for that.
I know the building math seems weird at first. But basically all buildings, teams, rooms, organizations are treated as character sorta, in that they get a roll each week to gain gold or capital if you want to spend the gold. But they can only take 10.
Since it can vary between days what you want to do. And in the one downtime game that I play, with uzziah, none of us choose to give our employees or buildings weekends off each week not even the gmpc when we started. I am assuming that none of you want to do either. Its simply that total of 11 from the pit being worth 1.57 because you divide the "roll" of 11 by 7 (days in week you are open for business). Whatever days you are closed you simply would not gain the 1.57gp from the pit. Likewise when you teams are off work they wouldn't you dun gain anything from it.. other then their appreciation. My rogue runs 4 teams of laborers, 5 pits, 1 soldier a storage, shack & lavatory... On the days that I give my crew off my laborers/pit/storage gain no GP, and the shack gave us a place to sleep without having to pay an inn fee + all teams need a building to work out of or they only gain 50% of their take. So like a bureaucrat gains +4, That means they earn a static 14 gold per week working all 7 days. Or they gain 2 gold/Influence per day, but the 2*I (influence would still cost you 2*15=-30 Gold. IF you didn't own a some room they can sit down in and do their business they would only gain 10+4=14*50%=7 gold per week or 1 Gold/Influence per day. I got PM's from two others asking me to explain how I got the numbers from in front of your rooms/teams Kristoff. I don't have the spoilers on his sheet, because I have a large whiteboard in my room that covers a wall. I have my info written up there.
10+ Room Number = GP or Capital gained per week /7 to get daily yield. The spoiler may seem dumb now, but Unless you happen to have a huge whiteboard or chalkboard or something of the sort on one of your walls.. You will thank me for making you sort you buildings. It will make the turns go easier, so you don't have to do the math every turn. Ill be checking your work and such but for the most part will trust you math. simply because if you fub you math intentionally you will be stealing tax moneys.. and queens tend to frown upon nobility that steal from them. Two Tags for rooms
One for buildings that gain GP/Capital that you having 'working' for you. Which may vary per day. Using my pit example above you would write it 350 Pits Gain GP (x*350G P), 50 Pits gain Capital: Good (-50GP +50G)
Don't worry when the time comes ill show you an example of a few turns, and have no issue walking ya all through the turns. Until you all get a feel for things will do daily turns. Say for the first four days of the campaign, to get ya guys guys, then will move ahead to a week or tenday or even fortnight. And one tag for Teams. Unless you don't want to spoiler it, The numbers are mostly for you so you can just cut/paste for turns.
Mythbuilder is a Character Sheet hosting site You register there and can make as many character sheets as you need or want. Not just for pathfinder. Ive got my rogue trader guy on a sheet there too. Its very handy if you want/need a standard format character sheet instead of a NPC entry type character sheet. Fair enough Captain, Never paid attention to that change from 3.5. None of my players have taken it before 12th since ive been GMing pathfinder and when playing I was 9th at the lowest whenever I took it. Man, if all 20 spots fill up before Monday.. I will be on to something. :) And someone else better pickup everyone whos left & me cuz I love this downtime stuff, heck most of the Ultimate Campaign/Rulership stuff. Even moreso then normal table play.. :)
If you are however to going to change classes at 6th level to NPC5/PC1 You will need to spend some influence to find someone to train you, and you will need to dedicate time.
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