Painlord wrote:
This was with out a doubt one of the best games I have played in in the last 25 years I have been playing RPG games. Andrew Christian proved that he is a 5 star GM by doing a excellent job. The players we where with provided a range of experience and where a blast to play with. The special had a great story and was a great challenge, there was a few typos and unclear parts which Andrew was able to get arround. The pregens where fierce and well balanced and had interesting stories and I love the special guest. Beware the Hafling from hell (or at least Celliax) PS I am actually a VC now I just haven't gotten the red shirts, I know more nitpicking. ☺
MisterSlanky wrote:
Watch he doesn't step on your intimidate skill!☺
Still trying to think of a way to make this spell useful for players (You would think the GMs would like one less combat spell)until Tiny Hut kicks in; I assume pulling up the rope and tucking it into a bag (or coil it) and letting it hang just outside the entrance would not count as removing or hiding the rope. What about if the rope or the bag was black or camouflage would that count as hidden or does the rope in the spell component need to be Day-Glow Orange. If all that fails can you bring your own door that is bigger than the 3 x 5 opening and a couple of 3.5' bars to bolt the door in place? (A arrow slit would be a nice touch)
This came up in our game and I see there is no official ruling yet. Reading the spell description: http://www.d20pfsrd.com/magic/all-spells/d/detect-evil
In my opinion after reading, all evil (and evil intent) detects, 5 or less have a aura but it does not come close to having the power to overwhelm (like a 11th level cleric does) or leave a Lingering Aura. My analogy is it like a clear red bottle, with the lights on you can see it as red (if you are not color blind) but it has no power, you put a faint light in it and you can now see it in the dark, put a high power flash in it and you can now stun a guy with it. In the end it looks like a GM call.
Thomas Graham wrote: Looking to do some Fantasy Grounds games and was curious if any DMs out there had any suggestions to do map prep/missions and such. Some of the best work was done by a VL that goes by the name of Trenloe on the PFS part of the Fantasy Grounds board. http://www.fantasygrounds.com/forums If that doesn't help and you have a specific question PM me.
I have been looking at table tents for my players and I was thinking about printing blank ones and using clear contact paper to laminate them and using wet erase pens to fill them in and then I can reuse them. I was also looking at the Avery magnet paper for the tent and little tokens (printed or blank) for conditions or effects and they can stick to their tents. |