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A three-star review at DriveThru RPG. That's pretty good! :) If anyone else wants to add a review, all feedback is valued. ![]()
It's been a pleasure to produce this, which is my first "stand alone" module (i.e., not part of a magazine or larger co-authored supplement). 0one's Black & White floorplans have a real old school look and feel and the addition of an adventure really adds value. (Considering how reasonably-priced the product is in the first place, you're getting plenty of bang for your buck here in the Game Pack version!) I hope people choose to take a closer look and enjoy playing "Spirit of the White Wyvern". ![]()
Aaron Bitman wrote:
It's one I get misremembered for quite often, thanks! LOL! ![]()
In that case, I admit I am THAT Willie Walsh, contributor to The Great City: Urban Creatures & Lairs and also to its companion, The Great City Player's Guide. Pleased to meet you! :-) ![]()
Well, there are at least two more of us. One is a bishop and the other runs an airline. It causes confusion sometimes, as explained here. BTW, this product is really worthy of a bump to a higher position on your wishlist, and I ain't just saying that 'cos I have something in there. We're talking really talented writers here, with enough experience of what makes a good game great to sink a minor battleship! ![]()
There's a hardback version too, available at Lulu.com . I have one on order. The preview showing the Harvestman and lair can be obtained from this link at 0one games. ![]()
amethal wrote:
Not quite what I would describe as a "mistake." For those wondering, it leads to three blog posts, each about Second Life and nothing unsavoury! Maybe you were looking for the Dungeons & Dragons category. ![]()
Jason Bulmahn wrote:
And my apologies for dropping you in it! Me Mammy always said I had a big gob on me. ![]()
Wow! I'm imagining a Groundhog-Day type campaign where the player characters are cursed to follow the flight of the red raven though each of the scenarios outlined in this thread. In every reincarnation, the scenario changes to that outlined by a new author. Only when the quest is completed five times can the player characters be set free... ![]()
Scott & Le Janke wrote: Yes that would be nice to know, but since those thirty were only a number (ie our personal info was removed) it might be a lot of work to figure out that and respond. Ah. But if no-one could reunite the contact info of the submitter with the submitted material AFTER the acceptance or rejection, how could one receive an email of acceptance or rejection? This cola is Brand X and Brand X is made by.... Edit... In my albeit a-long-time-ago experience, it actually isn't feasable for an editor to include the whys and wherefores of the reasons behind most rejections of material. They simply have too many submissions to respond to each one individually. It can be frustrating to the author when they say a piece is not acceptable, but that's just part of the process of writing for publication. (I recall being told the reason for an article being rejected was "It just doesn't suit." Try taking some meaning from THAT...!) I think the best thing to do is to take the experience you just gained and build upon it to see if you can produce a more acceptable work later. For my part, I had fun entering this competition and I hope other people did too. Let's now wait and see what the poor souls who now ultimately have to write 22,000 words come up with. ![]()
Wah-hey! I too am an Open Call Losers' Lounger! Jason kindly told me it made the top 30, which ain't a bad shot, I hope, after an absence of 11 years... Spoiler: QUERY: W3: Flight of the Red Raven
Kalix Jarvin entered service as a Paladin in Azurestone 20 years ago. He has proven a great asset in the region leading many raids into the wilderness in a career that has widened the march of civilisation. His flaming red hair and swift application of stern justice on the heathen earned him the nickname “Red Raven” and marked him for great things in his Church. But even men of great renown may fall. Paid secretly by officers of the Nightlatch Guild – a small but ambitious band of thieves with increasing fortunes tied to the rising prosperity of the local Church, town and revenues – the visiting Lady Brenda Veraxis has been seen at recent functions and parties with the much feted Kalix Jarvin. The cultured, witty and beautiful Lady Brenda seemed a perfect foil for the soldierly Captain Jarvin who, with the blessing of his superiors, offered suit to the minor noblewoman. Then one of the Church’s treasure houses was emptied – a treasure house to which only Captain Jarvin had the key. The scandal rocked Azurestone, damaging Jarvin’s reputation. Understandably, Lady Brenda broke off her dalliance with the warrior and declaring herself affronted by the scandal, she left town. On loan to the Church from a larger city, a relic known as the Egg of Gloranian, has rested on the holy altar bringing pilgrims and donations for the past month. Jarvin, convinced that the scandal has been somehow engineered by his enemies, enraged by the blow to his reputation and distraught at the loss of his beloved Lady Brenda, has done the unthinkable. He surprised the relic’s guards, disabled them and stole the precious jewelled casket and its contents. What his plans are, no-one seems to know. The Egg of Gloranian was a gift from the Golden Dragon of that name to the founder of the Church years before. The egg is viable and can be used to help bring one of two creatures into the world: a Golden Dragon, a true champion of Good, or, alternatively, a powerful creature of vengeance and righteous anger, known as an auto de fe. The Red Raven, in his fury, seeks to create an auto de fe to find and punish those who caused his downfall. OBSTACLES FOR THE PLAYER CHARACTERS
Along the way he visited a friary of his religion. The friars – a group of laymen preachers who do not have the magical means to detect the Paladin’s fall – were instructed he is on a holy mission and to delay anyone following. With no news from Azurestone to countermand Jarvin’s orders, the friars armed themselves and set up a roadblock. Jarvin’s path took him close to the lair of a Callus Bung, a Hill Giant. Jarvin gives Callus an ultimatum – leave his lair forever or face the wrath of Jarvin’s “friends” who will be coming up the mountain soon. Offended, Callus prepares an ambush for the pursuers. THE FINAL SHOWDOWN
NEW MONSTER: Auto de fe
A Lawful Good church may use such a creature to publicly punish grievously lapsed members or to execute those sentenced for helping the cause of Chaos or Evil. The spectacle of an auto de fe as a public executioner instructs the populace what befalls traitors or evildoers. Its powerful aura, an inheritance of its draconic ancestry, both cows and terrifies onlookers. An auto de fe is bipedal, humanoid in shape (although a little taller than a man) and has golden or silver-coloured skin. Fine scales are visible if the creature is closely examined. They tend to wear vestments of the church to which they are bonded. Their eyes are either yellow or green and can mesmerise. The creature’s teeth are pointed and can be used to deliver horrible bites. Its raking claws can disembowel unprotected victims. ![]()
scorpionkiss wrote:
Stuff that made people run screaming from the gaming table mostly. Although whether it was from joy or despair I do not know. I can't remember them all but they included: "Mightier than the Sword"
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Stebehil wrote:
I have my up days and down days. Only to be expected in a hilly country, I suppose. . . . Glad to have made a few memories. ![]()
Aubrey the Malformed wrote: Mr Walsh, a welcome blast from the past. So, why the silence all these years? Basically acquired ADD for AD&D and when I looked back everything had moved on! And then some! Depression, self-confidence issues and excuses like "lack of time" and "the nine to five job" are what I trot out as reasons why I've not contributed to the 3.5 game. ![]()
Wolfgang Baur wrote:
Yeah, well it didn't help that the local post office staff didn't know they made International Reply Coupons either... ![]()
Shroomy wrote:
The bermuda shorts were optional, especially on worlds without any place named Bermuda. And if you know what happened to Willie Walsh I'd be very pleased if you'd share it with Willie Walsh... Thanks for the kind thoughts, if belatedly. :-) Edit: Just to add, I've only recently started playing again too, so I know what it's like to have to relearn everything again. I really mean it on the kind thoughts, by the way. Every kind thought is very welcome. ![]()
Hmmm. Started playing about 1982 and will be 40 next February. My game was the chappies trying to remove the jewelled eye from the idol on the cover of the PHB (vaguely remember a soft cover version, although all copies I owned were hardbacked). Missed out on all following 2nd-Edition AD&D, TSR disappearance and subsequent events, but have been learning and playing 3.5 recently. ![]()
bigby99 wrote: I have been playing D&D for several years, and my children are learning the rules now (and dragging my wife into the mess too). I want to know what other longtime gamers think of 3.5 edition, and if a revision was really needed. I bought the 3.0 PHB and DMG and never opened them. Then 3.5 came along and I thought we were back to that time when a new revision seemed to appear with disheartening regularity. (Shop assistant said to me in the 2nd Edition AD&D days: "That's £5 for the paint and £15 for the annual." It was almost the truth.) I've been DMing 3.5 D&D for a whole three weeks now and I find it unsettling to be back roleplaying in general. That was something I did in my 20s and now I'm heading for my 40s. Specifically, the character generation seems much like other games we've played, and the Skills seem okay. The combat rules seem to be discouraging, and I'm feeling DM guilt over not having the exact a, b, c of that intricate combat system and of spellcasting learned properly. I'm not enjoying the learning curve, but I'm going to learn it and the players seem to be having a reasonably good time. The game strikes me as one made for a generation at ease with video-game level advancement, power-ups and masses of goodies. And why not...? It ain't the 80s any more. (Bleedin' heck! It ain't the 90s either. Where did that decade go?) I think its a fantasy game made for playing in the times we're in, so yes, a revision was necessary. Good luck to it. :-) ![]()
Wolfgang Baur wrote:
Greetings Wolf! Long time no see. :-) ![]()
Sebastian wrote:
Yes, it was "as" you later pronounced it. Although Asflag was metaphorically caught with his trousers down in this adventure, I think your players displayed more cheek... Thanks for the kind thoughts. They are, as always, very much appreciated. ![]()
PBEM DM wrote:
Thanks for that. I seem to remember getting a photocopy in the mail of the Whitelake Mine module translated into Japanese. Does anyone remember a time when TSR Inc had materials translated into Japanese...? ![]()
Richard Pett wrote:
Hi Richard. Glad to meet someone who didn't bite through his pencil and tear up his character sheet after playing that one... I don't want to hijack another thread, so if you'd like to comment on the endurance course which was WW adventures, please take a peek at http://paizo.com/paizo/messageboards/dungeon/generalDiscussion/dungeon37 where the tale is already told. (Someone tell me how to make a clickable link?) I'm still in Dublin, yes. ![]()
Fiendishmonkey wrote:
Evangalists who carry their god in a box. They'll let the player characters see him for a small fee. A gnomish sage, swinging an enlarged butterfly net, in search of elemental air. Anything with accordians or bagpipes. Caber-tossing pixies come to mind. Orc underground cavalry who use roller skates. Giant spider can-can dancers. ![]()
Erik Mona wrote:
I always appreciate the sentiments expressed by readers of the modules that DUNGEON was kind enough to publish for me, whether they found them an asset or a waste of space! Long may they continue to find a useful place at the gaming table. ![]()
Greg V wrote: Obviously you had a lot old successful ideas that were accepted but never completed. You ought to revisit one of those and see if there's still interest (especially if a lot of the work was already done). Update to 3.5 and finish and then send it (I highly recommend e-mail and computers :-), it'll save you some serious effort). The titles alone of many of them looked very interesting. Paul McCarthy wrote: I second that notion. Sound easy when condensed into four lines, doesn't it? LOL Thanks for your confidence in my abilities. I have the wonderful excuse that the originals were contracted, so I wouldn't think Paizo could look at them (I may be wrong). If I do ever return to the fold, I would hope that anything produced would be all-new. But I have no plans as yet to do so. ![]()
Willie Walsh wrote:
I've dug out my old worksheets from the filing cabinet. Perhaps readers may be interested in the process of how the scenarios were developed and how they fizzled out. The list includes ones you'll not have heard of before -- these didn't pass muster and were dropped. Here, in order, is my work output to DUNGEON from July 1985 to October 1998: "Resubmitted" means a revision was requested by the editor. "Accepted" or "Rejected" indicates the date on which I was in receipt of notification by mail. "In the Dwarven King's Court".
"Stranded on the Baron's Island"
"Huddle Farm"
"Caravan to Krolton"
"Roarwater Caves"
"Frinstar Woods"
"Whitelake Mine"
"Encounter in the Wildwood"
"Cauldron of Plenty"
"Rumble's New Coat"
"Honour Among Thieves"
"Bear Sound"
"Tower Point"
"Three Hags of Inisbeg"
"The Pyramid of Jenkel"
"A Hitch in Time"
"Nine Tenths of the Law
"Arrival at Wetmarch"
"The White Boar of Kilfay"
"Asflag's Unintentional Emporium"
"Plebs"
"Beachcombers"
"Headcases"
"Stumpkin's Stout Beer"
"Minding the Shop"
"Trouble in Corbay Town"
"Sign of Six"
"Live and Dangerous"
"Fraggart's Contraption"
"Dear Waldo"
"Back to the Beach"
"The Wreckers"
"Clarssh's Sepulchure"
"Queen of the Day"
"Matadors"
"Briocht"
"Pakkililirr"
"Blinky"
"Lillian's Hoard"
"The Halfling's Trove"
"To Albu"
"The Sidhe's Request"
"Vshli's Island"
"Iasc"
"Goblin Gultch"
"The Tyrant of Mydthgorod"
"The Self-Styled King"
"Twice Shy"
"Believe it or not"
"Art"
"The Terror of Tintown"
"Gabland's Granny"
"Devane's Doom"
"De Butler"
"The Silverton Slayings"
"The Missing Misfit"
And then I stopped. I think the final count is around the 55 or 56 mark for ideas. But by the time a module idea was submitted and the module written, and rewritten from scratch (pre computer days as well for me.. and air mail the only method of sending the manuscipt available) it added up to a lot of pieces of paper. ![]()
Paul McCarthy wrote:
Real life intervened. That's the reason I stopped writing scenarios. I didn't stop writing, however. Check out www.irishwriter.cjb.net for my cheap and cheerful Website, where you'll find some non-fantasy material by me. I'll check my records and let you know the actual statistics on scenario ideas, although 105 seems a bit short....(!) ![]()
ASEO wrote:
Paul McCarthy wrote: It'a a matter of opinion. I'm not much for comedy in Dungeons and Dragons... Whatever floats your boat. There are different ways to write modules and a jobbing writer has to cover as many bases as possible if he wants to be published. My personal preference is for humour with a bite to it. Okay, you could laugh at the fable of "The Emperor's New Clothes", but if you think about it the bare-assed one is still a tyrant. What nasties has he perpetrated on his subjects that they're terrified to contradict him that his "invisible clothes" are wonderful? Humour from our world has a place in the fantastic, otherwise a campaign has a good chance of becoming too stiff and boring. But as the man says, "whatever floats your boat." My opinions on humour are simply my opinions. I don't think, for example, that I used humour excessively. Instead, I tried to apply what I call the "Whoops!" factor. Someone, even in a fantasy world, messes up. It might not be immediately apparent, but it can cause great background or inject a sense of the bizarre into an otherwise stolid scenario. I'd like to buy a beer for the person who thought up the portable hole. Now *that's* the kind of humour I *like*.
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