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William Scott 3's page

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Hi. I did not receive the Blackwall Keep map with my 126 purchase. Can you send me the map, please?

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Thanks!


Fighters. With 2 H-O Barbarians, Cleric, Wizard, & Ranger, the Fighter thinks he needs to step up and be more of an offensive threat than he's capable. He gets whacked a lot.


I like the idea of training (time & money or mini-quest) when you're adding/changing a class. I'm thinking I agree with you all when you say it will bog down the game. Ever since the article came out in the mag, I've been trying to figure out how to provide the learning opportunities without making them too contrived.
I think I'll let it go for now. Maybe an idea will come to me as our group progresses.
Thanks for all of your input! 'Preciate it!


I've been thinking about leveling up events for a while and this article was very timely. I've vacillated between the idea of the PC "getting" something when they level up (new feats, skills, abilities, etc) and "getting the opportunity to learn something" (a new feat, new skills, new spells, etc). I know PCs like the reward of leveling up and I'm afraid that making them "learn" the new skill will make it seem like more work. "Geez I finally made it to level 11 and now I gotta go and learn the new thing? Why bother leveling?" My other concern is making it fit into their PC lives. Mr. Baur's idea of rolling a 75% still seems arbitrary to me. ("I didn't actually have to wrestle a bear, I had to roll a 75 or less on my Opposed Grapple.") While I think giving the opportunity to learn skills, feats, spells etc as rewards for leveling makes sense. I can't quite figure out how to fit it in without it being a ton of work and not fun for the PCs. Your thoughts or experiences would be appreciated.