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William P. Gerrep's page

34 posts. Alias of bookrat.


Race

Male Human Level 1 Warrior | S13, A11, I10, W9 | HP 18/18 | D12 | Move: 10| Insanity: 0 | Corruption: 0 | Fortune: No | Status: Alive

About William P. Gerrep

Name: Billy
Ancestry: Human
Gender: Male
Age: 17
Level: 0
Lifestyle: Getting by
Appearance: You have a physical quality that makes you attractive to others.
Personality: You look after yourself first and foremost. You’re not above double-crossing friends.
Background: You fell in love and the relationship ended well or is ongoing.
Religion: New God

Strength: 13
Agility: 11
Intellect: 10
Will: 9

Perception: 11
Defense: 11
Health: 18
Healing Rate: 3

Size: 1
Speed: 10
Power: 0

Damage: 0
Insanity: 0
Corruption: 0

Spoken Languages: Common

Written Languages: None

Professions:
Martial (Squire)
Martial (Militia Member)
Common (Laborer, Hay Bailer)

Ancestry Traits and Abilities:

Starting Attribute Scores Strength 10, Agility 10, Intellect 10, Will 10. Choose one attribute and increase it by 1.
Perception equals your Intellect score
Defense equals your Agility score
Health equals your Strength score
Healing Rate equals one-quarter your Health, round down
Size 1/2 or 1, Speed 10, Power 0
Damage 0, Insanity 0, Corruption 0
Languages and Professions You speak the Common Tongue, and you can either speak one additional language or add a random profession.

Quirks and Marks of Darkness:

(Write in these if you ever gain a quirk or mark of Darkness)

Paths and Path Abilities:

(Write here your Paths and class abilities when you gain them).

Novice Path: Warrior
Catch Your Breath. You can use an action or a triggered action on your turn to heal damage equal to your healing rate. Once you use this talent, you cannot use it again until after you complete a rest.

Weapon Training. When attacking with a weapon, you make the attack roll with 1 boon

Expert Path:

Master Path:


Equipment:

Club (wooden practice sword), basic clothing (plus extra set), a backpack, a week of rations, a waterskin, a tinderbox, 2 torches, and a pouch containing 5 cp.

Armor, D13 (-1)

Spellcasting:

Tradition:
Tradition Special:
Level 0:
Spell (2/2): Description.

Level 1:
Spell (1/1): Description.

For each tradition, write the name of the tradition, any special features about that tradition (for example, Battle Madness), each spell you know followed by the current and daily number of castings and a description.

Questionnaire:

(Copy and paste the questions and answers from character generation here.)

My Story:

(How do all the random rolls fit together?)