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Organized Play Member. 18 posts (2,596 including aliases). No reviews. No lists. No wishlists. 14 Organized Play characters. 16 aliases.



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Radovan's Deck Handler

The hour of The Rakshasa
When this is the hour: On your Charisma check, you may use your Intelligence die instead of the normal die.
Remain at Shop.

Recharge Staff of Minor Healing to heal a card: Grogul. Deck shuffled.
Explore:

Dimensional Jump:
Spell 2
Traits
Magic
Arcane

Check
Intelligence
Arcane
8

Powers
When you encounter a bane, banish to evade it.
Banish to move; you automatically succeed at checks to move. You may not use this power during an encounter.

DURING RECOVERY
If proficient, discard this card; you may succeed at an Arcane 10 check to recharge it instead.

Intelligence 8: 1d4 ⇒ 2 failed & banished

Discard Appleslayer to move then explore:

Blackjack’s Daggers:
Weapon 4
Traits
Loot
Knife
Melee
Ranged
Piercing
Finesse
Magic
Blackjack

Check
Strength
Dexterity
Melee
Ranged
Stealth
11

Powers
For your combat check, reveal to use Strength, Dexterity, Melee, Ranged, or Stealth + 1d4+2.
On a local character’s combat check, freely recharge to add 1d4+1; if they fail the check, they may evade their encounter. You may use this power even if you have previously revealed this card on this check.

Bury Ogre displayed next to Quang to add 1d6+0, Drained subtracts 1 for each die rolled. Ak recharges The Joke to bless.
Stealth 11: 2d8 + 4 + 1d6 - 3 ⇒ (4, 4) + 4 + (3) - 3 = 12 acquired

Radovan finds a set of daggers with the inscription "B'S DAGGERS - HANDS OFF!" carved into the hilt. He picks away at the 'B' until it looks like an 'R' and sheaths the well-balanced blades. Apparently his misdemeanor didn't go unnoticed by the hired hand patrolling the shop floor...

End turn. Summon & encounter:

Mercenary:
Monster 1
Traits
Human
Warrior
Veteran

Check
Combat
10+##
OR
Charisma
Diplomacy
8+#

Powers
If undefeated, bury a weapon or an armor from your hand or discards.
If defeated, heal a weapon or an armor.

Use Quang to evade encoutner.

With Ak providing a distraction, Radovan slips silently down an adjacent aisle and disappears from the mercenary's view.

Reset hand.

Radovan wrote:

Hand: Double Chicken Saber +1, Staff of Minor Healing (c), Zae, Blessing of Kofusachi, Blackjack's Daggers (acq),

Displayed:
Deck: 10 Discard: 3 Buried: 4
Current Location: Shop
Hero Points: 3
Dice Re-Roll Used for 4A?: N // Radovan has the following scourges marked:
Drained:
While Marked:
On your checks, subtract 1 for each die rolled.

At the end of your turn, you may bury a Divine boon to remove this scourge.

Poisoned:
While Marked:
After you reset, recharge a random card.

When you would heal any number of cards, you may remove this scourge instead.


NOTES:
Available Support: Blackjack's Daggers available for local combat. Staff o' Minor Healing available. BoKofusachi will be recharged when the hour lists Constitution in its CtA to draw Staff o' Minor Healing after it has been used (same turn if necessary).
Current Devil Form(s) Displayed:
Fell Viridio:
Norge:
Quang:

Skills and Powers:
SKILLS

Strength d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Disable: Dexterity +2
Stealth: Dexterity +2
Acrobatics: Dexterity +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude: Constitution +2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1
Charisma d8 ☐ +1 ☐ +2
Diplomacy: Charisma +2
Perception: Charisma +2

Favored Card: Ally
Hand Size: 5 ☐ 6
Proficiencies:
Weapons
POWERS: Pitbound Bodyguard (Role)
At the start of the scenario, display any 1 devil form ( [ X ] or 2 devil forms) ( [ X ] or 3 devil forms). Once per turn, when a character at your location is dealt damage by a bane, display a monster from the box next to a displayed devil form.
Add 1d4 ([ X ] 1d6) to your combat check that does not have the 2-Handed trait; add an additional 1d4 if you did not play a weapon.
Reduce Fire, Poison, or Ranged Combat damage (☐ or damage dealt by a summoned monster) dealt to you (☐ or to a character at your location) by 1 (☐ 2) (☐ 3).
☐ When a character at your location would encounter a monster, you may bury a card displayed next to a displayed devil form to encounter it instead.
☐ When a monster encountered by a character at your location is undefeated (☐ or when you defeat a monster), display a monster from the box next to displayed devil form.


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Hayato's Deck Handler

Time to smash a Necrophidian:
Reveal Earthbreaker, vulnerable to bludgeoning.
Combat 12-4=8: 1d10 + 3 + 1d12 ⇒ (9) + 3 + (4) = 16 defeated

The duelling thud of two earthbreaker hammers is a terrible sight to behold.

Hayato wrote:

Hand: Earthbreaker, Staff of Minor Healing, Horse, Soldier, Blessing of Gorum, Jinfu (Cohort),

Displayed:
Deck: 11 Discard: 1 Buried: 0
Current Location: Trail
Hero Points (Available): 0
NOTES:
Available Support: Feel free to use:
Local - Staff, Jinfu
Distant -
L&D -
Other: Dice Re-Roll Used for 1D?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Naginata, Pig, Banner, Crowbar, Helm, Half-Plate, Gorum's Iron, Surgeon, Nine-Ring Sword, Blessing of the Samurai, Throwing Axe (c)
Recharged:
Discard Pile: The Trumpet (acq),
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude: Constitution +2
Intelligence d6 ☐ +1
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Survival: Wisdom +1
Charisma d6 ☐ +1 ☐ +2
Diplomacy: Charisma +1

Favored Card: Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Light Armors, Heavy Armors, Weapons
POWERS:
On your first combat check of your turn, add 1d6 (☐ 1d10).
On your (☐ or a character at your location's) non-combat check against a monster, you may recharge a card to add 1d6 (☐ 1d10).


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Heggal's Deck Handler

The hour of The Brass Dwarf
When this is the hour: The first time you discard cards as damage this turn, recharge 1 of them instead.
Move to Stable.

Heggal surveys the scene and watches the zombies overrun their former master as he desperately tries to the strange mechanism working. He decides it would be best to seek out the rest of his adventuring party before taking these two on himself. The muffled laughs from the other side of the tavern glass follow him down the street.

Explore:

Sage:
Ally 0
Traits
Human
Arcanist

Check
Charisma
Diplomacy
Knowledge
4

Powers
On a local Arcane non-combat or Knowledge non-combat check, recharge to add 1d6.
Discard to examine the top card of your location, then shuffle the location, then you may explore.

Reveal Ally to add 1d4.
Diplomacy 4: 1d12 + 4 + 1d4 ⇒ (11) + 4 + (3) = 18 acquired

Finding Zova and Feiya at the stable, he describes the scene he witnessed and even convinces a local sage to help.

Discard Merchant to explore:

Giant Fly:
Monster 1
Traits
Vermin

Check
Combat
10

Powers
If undefeated, bury a random card from your discards.
After acting, shuffle this monster into a random other location.

Recharge Standard Bearer to add 1d4, reveal Ally to add 1d4.
Combat 10: 1d8 + 2 + 2d4 ⇒ (6) + 2 + (1, 3) = 12 defeated
Giant Fly is shuffled into a random other location: 1d5 ⇒ 5 Tavern

The flies at the stable are relentless! Heggal swats at the largest one until it loses interest and flies away.

Discard BoPharasma to explore:

Spiked Breastplate:
Armor 0
Traits
Heavy Armor

Check
Constitution
Fortitude
6

Powers
Display. While displayed:
• When you suffer Combat damage, you may recharge to reduce it by 2.
• If proficient, on your Melee combat check, you may recharge to add 1d4 and the Piercing trait.

Reveal Ally to add 1d4.
Constitution 6: 1d6 + 1d4 ⇒ (3) + (4) = 7 acquired

Heggal compliments a stable hand on the sheen of a fine set of armour hanging over a stall. He inquires after its prices in the hopes to procure it.
"That's barding." The stable hand replies curtly.
"Heh heh, actually no. You may have mistaken my silver tongue for that of a bard, but actually I'm a cleric of..." Heggal begins to reply.
"No, that's barding. Horse armor. If you want something more suited to your stature, I've got a set in the back you're welcome to look at."
Heggal sheepishly removes a piece of plate from his chest and heads to the back.

Display Spiked Breastplate.
End turn and reset hand.

Heggal the Boisterous wrote:

Hand: Find Traps, Chain Mail, Holy Symbol, Blessing of Cayden Cailean, Sage (acq),

Displayed: Spiked Breastplate (acq),
Deck: 10 Discard: 2 Buried: 0
Current Location: Stable
Hero Points (Available): 0
NOTES:
Available Support: Blessing available. Sage recharges to add 1d6 to a local Arc/Knowledge non-combat check. Find Traps to add 2 dice to a check against a barrier.
Movement: Move me to Plaza if my location closes.
Other: Dice Re-Roll Used for 7-1A?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Soul Shard, Cure, Half Plate, Acolyte, Holy Light, Lookout, Mace, Blessing of Iomedae, Viper Strike
Recharged: Standard Bearer,
Discard Pile: Merchant, Blessing of Pharasma,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1
Wisdom d8 ☐ +1 ☐ +2 ☐ +3
Divine: Wisdom +2
Charisma d10 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +2

Favored Card: Ally
Hand Size: 5 ☐ 6
Proficiencies:
Light Armors, Heavy Armors, ☐ Weapons
POWERS:
Instead of your first exploration on a turn, you may reveal an ally to choose a character at your location. Shuffle 1d4+1 (☐+2) random cards from her discard pile into her deck, then discard the ally you revealed.
You may reveal an ally that lists Diplomacy in its check to acquire to add 1d4 (☐+1) to your check.


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Pass on Treasure Hunt check (d6 Int).

The hour of Gozreh
Move to Rocky Cliff

Explore:

Spellsword +2:
Weapon 4
Traits
Sword
Melee
Slashing
Magic

Check
Strength
Melee
Arcane
Divine
11

Powers
For your combat check, reveal this card to use your Strength or Melee skill + 1d8+2; you may additionally discard this card to add another 1d6. If not proficient with weapons, the difficulty of this check is increased by 4.
Recharge this card to recharge a random spell from your discard pile.

Discard Blessing of Nethys to bless.
Divine 11: 2d10 + 4 ⇒ (8, 6) + 4 = 18 acquired

Discard Cleric of Nethys to examine 2 and encounter 1: Fire Yai and Instant Armor

Instant Armor:
Spell B
Traits
Magic
Arcane
Divine

Check
Intelligence
Arcane
Wisdom
Divine
3

Powers
When an armor is played on any check, discard this card to recharge that armor instead of discarding, burying, or banishing it.
After playing this card, if you do not have the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 5 check to recharge this card instead of discarding it.

Auto-acquire with Divine.

Bury Cleric of Nethys to explore:

Fire Yai:
Henchman Monster B
Traits
Giant
Outsider
Oni
Fire
Veteran

Check
Combat 10

Powers
The difficult of checks to defeat Fire Yai is increased by twice the scenario's adventure deck number.
Ice Yai is immune to the Fire trait.
If your check to defeat does not have the Cold trait, after you act, you are dealt 1d4 Fire damage.
If defeated by 3 or more, you may immediately attempt to close the location this henchman came from.

Ruined Ampitheatre increases difficulty by 3.
Holy Javelin to recovery. Ask Celeste to recharge BotElements.
Combat 10+##+3=21: 2d10 + 4 + 2d12 ⇒ (6, 6) + 4 + (2, 2) = 20 defeated
No Cold trait so Fire damage: 1d4 ⇒ 4 Of course, right? Discard BoPharasma, Divine Blaze, Fire Snake & Spellsword +2.
For defeating a Monster, examine top 3 cards of Shrine: Yasuko the Righteous (Villain), Cannonade (Barrier 3), Pirate Guard (Monster 4). Put Pirate Guard on top, then Villain, then Barrier.
Banish Instant Armor to close Rocky Cliff. WPC Power - Examine top card of Shrine and banish Pirate Guard.

End turn. Attempt Holy Javelin recovery:
Divine 10: 1d10 + 4 ⇒ (10) + 4 = 14 recharged.
Reset hand.

Ramexes wrote:

Hand: Cure, Binder's Tome, Wayfarer, Harbinger Disciple, Druid of the Flame, Apprentice,

Displayed:
Deck: 2 Discard: 12 Buried: 1
Current Location: Rocky Cliff
Hero Points (Available): 1
NOTES:
Available Support: Binder's Tome. Druid can be discarded to ignore a bane's immunity to the Fire trait.
Other: Dice Re-Roll Used for 4D?: N

At the start of Mel's turn, Cure to recovery to heal Ramexes: 1d4 + 1 ⇒ (2) + 1 = 3 Repelling Pike +1, Divine Blaze, Armor of the Sands

Cure recharge - Divine 8: 1d10 + 4 + 1d4 ⇒ (3) + 4 + (4) = 11 recharged
Ramexes wrote:

Hand: Binder's Tome, Wayfarer, Harbinger Disciple, Druid of the Flame, Apprentice,

Displayed:
Deck: 5 Discard: 9 Buried: 1
Current Location: Rocky Cliff
Hero Points (Available): 1
NOTES:
Available Support: Binder's Tome. Druid can be discarded to ignore a bane's immunity to the Fire trait.
Other: Dice Re-Roll Used for 4D?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Divine Blaze, Repelling Pike +1, Armor of the Sands
Recharged: Blessing of Gorum, Holy Javelin,
Discard Pile: Blessing of Pharasma 2, Blessing of Asmodeus (acquired), Staff of Dark Flame, Blessing of Pharasma 1, Blessing of Abraxas, Blessing of Nethys, Blessing of Pharasma 3, Fire Snake, Spellsword +2 (acquired),
Buried Pile: Cleric of Nethys,

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +3
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Diplomacy: Charisma +2
Divine: Charisma +1

Favored Card: Weapon
Hand Size: 5 ☑ 6
Proficiencies:
Weapons
POWERS: HARUSPEX Role Card
When you defeat a monster, you may examine the top card ( [X] or top 2 cards) ( [X] or 3 cards) of your ( [X] or any) location deck ( [X] and put them back in any order).
You may recharge a card that has the Divine trait to add 1d8 and the Fire (□ or Acid or Poison) trait to your combat check.
You may bury an ally from your discard pile to explore your location (□ or to evade a bane you encounter) (□ or to add your Charisma die to your check to close your location).
□ Add 2 (□ 4) to your check to recharge a spell.
□ After you examine a location deck, you may examine the same number of cards from your character deck (□ and then you may shuffle your deck).


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Off turn actions: During Zelhara's turn, BYA Wisdom 10: 1d4 ⇒ 1 failed, move to Ghol-Gan
Discard Armor of the Sands for Zon Kuthon's Mental damage.

Start of turn: The hour of Sivanah
Move to Obsidian Fortress

Explore:

Great White Shark:
Monster 3
Traits
Animal
Aquatic

Check
Combat
16

Powers
The Great White Shark may not be evaded.
If undefeated, put this card under the top card of the location deck, if it came from one.

Recharge Apprentice to put Great White Shark on the bottom of Shrine of Sealing.

Discard BoPharasma to explore:

Blessing of Asmodeus:
Blessing 4
Traits
Divine
Asmodeus

Check
Charisma
Diplomacy
7
OR
Divine
5

Powers
Discard this card to add 1 die to any check.
Bury this card and all cards in your hand to succeed at your non-combat check, then draw up to your hand size.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

Divine 5: 1d10 + 4 ⇒ (6) + 4 = 10 acquired

Discard Blessing of Asmodeus to explore:

Daughter of Imerta:
Henchman Monster 4
Traits
Giant
Outsider
Cyclops
Harpy

Check
Combat
18

Powers
Damage dealt by the Daughter of Imerta is dealt to each character at your location.
Before you act, each character must attempt a Wisdom 10 check; characters who fail may not play weapons or spells in this encounter and, if at another location, must move to this location.
If defeated, you may immediately attempt to close the location this henchman came from.

Each character must attempt a Wisdom 10 check. Failing = moving to Obsidian Fortress.
BYA Wisdom 10: 1d4 ⇒ 1 fail
Recharge Cure to add 1d8 and Fire. Location adds a die, Noriko Yamashi adds 3.
Combat 18: 3d8 + 7 ⇒ (2, 1, 2) + 7 = 12 HERO POINT RE-ROLL
Combat 18: 3d8 + 7 ⇒ (6, 4, 3) + 7 = 20 defeated
For defeating Monster, examine top 3 cards of Tower: Cyclops (Monster 4), Icy Boarding Pike +1 (Weapon B), Geyser (Spell 2)
Put Geyser on top, then Pike, then Cyclops.
Attempt to close by summoning and defeating:
Gholdako:
Henchman Monster 4

Traits
Undead
Giant
Cyclops

Check
Combat
22

Powers
Damage dealt by the Gholdako is dealt to each character at your location.
If the check to defeat has the Attack or Ranged trait, the difficulty is increased by 10.
If undefeated, examine the top 3 cards of your deck. Recharge 1, discard 1, and bury 1.
If defeated, you may immediately attempt to close the location this henchman came from.

Reveal Pike, recharge BoGorum to add 1d8 and Fire, location power adds another die.
Combat 22: 3d8 + 4 + 1d8 + 1 ⇒ (3, 7, 8) + 4 + (1) + 1 = 24 defeated
Obsidian Fortress closed. Each local character is dealt 1 Fire damage. Discard Repelling Pike for damage.
Noriko Yamashi moves to: 1d5 ⇒ 4 Rocky Cliff
For defeating Monster, examine top 3 cards of Great Stone Bridge: Symbol of Insanity (Barrier 4), Scalawag (Monster 2), Fire Yai (Henchman Monster B).
Henchman on top, then Monster, then Barrier.

End turn & reset hand.

Ramexes wrote:

Hand: Staff of Dark Flame, Divine Blaze, Cleric of Nethys, Blessing of Pharasma 1, Blessing of Abraxas, Blessing of Pharasma 3,

Displayed:
Deck: 10 Discard: 4 Buried: 0
Current Location: Obsidian Fortress
Hero Points (Available): 1
NOTES:
Available Support: Blessings available. Ramexes can reveal Staff of Dark Flame and discard a spell to decrease difficulty of any combat check by 1d6+1.
Other: Dice Re-Roll Used for 4D?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Wayfarer, Fire Snake, Blessing of Nethys, Harbinger Disciple, Holy Javelin, Druid of the Flame, Binder's Tome
Recharged: Apprentice, Cure, Blessing of Gorum,
Discard Pile: Armor of the Sands, Blessing of Pharasma 2, Blessing of Asmodeus (acquired), Repelling Pike +1,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +3
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Diplomacy: Charisma +2
Divine: Charisma +1

Favored Card: Weapon
Hand Size: 5 ☑ 6
Proficiencies:
Weapons
POWERS: HARUSPEX Role Card
When you defeat a monster, you may examine the top card ( [X] or top 2 cards) ( [X] or 3 cards) of your ( [X] or any) location deck ( [X] and put them back in any order).
You may recharge a card that has the Divine trait to add 1d8 and the Fire (□ or Acid or Poison) trait to your combat check.
You may bury an ally from your discard pile to explore your location (□ or to evade a bane you encounter) (□ or to add your Charisma die to your check to close your location).
□ Add 2 (□ 4) to your check to recharge a spell.
□ After you examine a location deck, you may examine the same number of cards from your character deck (□ and then you may shuffle your deck).

Turn Summary:
Great White Shark moved to bottom of Shrine of Sealing
Everyone must attempt BYA Wisdom 10 from Daughter of Imerta
Top 3 cards of Tower have been examined and re-arranged
Obsidian Fortress closed
Noriko Yamashi moves to Rocky Cliff
Top 3 cards of Great Stone Bridge examine and re-arranged (Henchman on top)


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Radillo's Deck Manager

Totally forgot the boon roll.
6-1D Boon Roll: 1d20 ⇒ 20 Hey, neat!


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Yewstance wrote:
Since it's a very simple fix, I'll fix that in the next 10 minutes - I'm not changing the link or version number, so Deck Handler 4.5 should have fixed that by the time most of you see this post. (Edit: Now fixed in v4.5)

First of all, big thanks for this deck handler. It's intuitive, user-friendly and has a lot of features that really streamline my turn posts. I'm looking forward to using it for CAG2 with the new Core/Curse sets and have already started using it for a couple of games with older base sets.

Could you post which cells you changed for the recovery button fix? As I mentioned, I have several copies of the deck handler saved and filled in with character decks and details. It would be nice to know which cells changed so I can copy them over from your updated sheet.
Again, thanks for your hard work on this. It's much appreciated.


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I have signed up and I'm looking forward to playing!

I started playing Pathfinder online a year ago at the last CAG event in July of 2018 and have really been enjoying the community and the gameplay here. You all are a great group of people (and elves, and dwarves, and goblins, etc.)!


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I love the idea of having more options for tier 3 and 6 characters during Specials. I think two good options were suggested already:
1) Having Specials run with tables at tiers 2 (for 1 & 2), 4 (for 3 & 4), and 6 (for 5 & 6) and
2) Distributing scenario rewards related to a character's tier rather than the adventure deck number of the scenario/tier number of the table


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Seelah's Deck Handler

Yes, same here! Thanks guys!