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Wild Shaped Caladrel's page

35 posts. Alias of Tordek Rumnaheim.


Race

Cheetah AC 20, Perception: +13, Speed 50

About Wild Shaped Caladrel

Wild Shaped Eagle Stats:
Caladrel Inthesial
Male Elf Druid 4
N Small humanoid (elf)
Init +6; Senses low-light vision; Perception +13
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Defense
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AC 22, touch 15, flat-footed 19 (+4 armor, +2 shield, +3 Dex, +1 size, +1 natural, +1 deflection)
hp 28 (4d8+5)
Fort +7, Ref +6, Will +9; +2 vs. enchantments, +4 vs. fey and plant-targeted effects
Immune sleep
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Offense
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Speed 5 ft., fly 30 ft. (average)
Melee bite +2 (1d4-2) and
. . dagger +2 (1d3-2/19-20) and
. . quarterstaff +2 (1d4-2) and
. . 2 talons +2 (1d4-2)
Ranged sling +8 (1d3-2)
Special Attacks wild shape 1/day
Domain Spell-Like Abilities (CL 4th; concentration +8)
. . 7/day—storm burst (1d6+2 nonlethal damage)
Druid Spells Prepared (CL 4th; concentration +8):
2nd—barkskin, flaming sphere (DC 16), fog cloud [D], soften earth and stone
1st—cure light wounds, entangle (DC 15), faerie fire, longstrider, obscuring mist [D]
0 (at will)—detect magic, light, resistance, spark (DC 14)
[D] Domain spell; Domain Weather
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Statistics
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Str 7, Dex 18, Con 13, Int 12, Wis 18, Cha 12
Base Atk +3; CMB +0; CMD 15 (can't be tripped)
Feats Augment Summoning, Spell Focus (conjuration)
Traits forlorn, reactionary
Skills Fly +10, Handle Animal +8, Heal +8, Knowledge (geography) +5, Knowledge (nature) +10, Perception +13, Spellcraft +5 (+7 to determine the properties of a magic item), Survival +10; Racial Modifiers +2 Perception
Languages Common, Druidic, Elven, Sylvan
SQ elf druid, elven magic, nature bonds (druid domain [weather] domain), weapon familiarity, trackless step, wild empathy +5, woodland stride
Combat Gear wand of cure light wounds, acid (3), holy water (3), tanglefoot bag, tanglefoot bag (2); Other Gear +1 darkwood wooden armor, darkwood heavy wooden shield, dagger, quarterstaff, sling, cloak of resistance +1, ring of protection +1, backpack, masterwork, bedroll, belt pouch, holly and mistletoe, mess kit, soap, spell component pouch, trail rations (5), waterskin, 256 gp, 1 sp, 9 cp
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Special Abilities
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+1 natural armor in Wild Shape Add +1/3 to the druid’s natural armor bonus when using wild shape.
Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Druid Domain (Weather) Granted Powers: With power over storm and sky, you can call down the wrath of the gods upon the world below.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Flight (30 feet, Average) You can fly!
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Storm Burst (1d6+2) (7/day) (Sp) 30' Ranged touch attack deals 1d6+2 nonlethal damage and inflicts a -2 to hit penalty for 1 rd.
Trackless Step (Ex) You do not leave a trail as you move through natural surroundings.
Wild Empathy +5 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Wild Shape (1/day) (Su) Shapeshift into a different creature one or more times per day.
Woodland Stride (Ex) Move through undergrowth at normal speed.
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Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.

Wild Shaped Badger Stats w/Barksin cast:

Caladrel Inthesial
Male Elf Druid 4
N Small humanoid (elf)
Init +6; Senses low-light vision, scent; Perception +13
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Defense
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AC 24, touch 15, flat-footed 21 (+4 armor, +2 shield, +3 Dex, +1 size, +3 natural, +1 deflection)
hp 28 (4d8+5)
Fort +7, Ref +6, Will +9; +2 vs. enchantments, +4 vs. fey and plant-targeted effects
Immune sleep
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Offense
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Speed 20 ft.
Melee bite +2 (1d3-2) and
. . 2 claws +2 (1d2-2) and
. . dagger +2 (1d3-2/19-20) and
. . quarterstaff +2 (1d4-2)
Ranged sling +8 (1d3-2)
Special Attacks wild shape 1/day
Domain Spell-Like Abilities (CL 4th; concentration +8)
. . 7/day—storm burst (1d6+2 nonlethal damage)
Druid Spells Prepared (CL 4th; concentration +8):
2nd—barkskin, flaming sphere (DC 16), fog cloud [D], soften earth and stone
1st—cure light wounds, entangle (DC 15), faerie fire, longstrider, obscuring mist [D]
0 (at will)—detect magic, light, resistance, spark (DC 14)
[D] Domain spell; Domain Weather
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Statistics
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Str 7, Dex 18, Con 13, Int 12, Wis 18, Cha 12
Base Atk +3; CMB +0; CMD 15 (19 vs. trip)
Feats Augment Summoning, Spell Focus (conjuration)
Traits forlorn, reactionary
Skills Fly +10, Handle Animal +8, Heal +8, Knowledge (geography) +5, Knowledge (nature) +10, Perception +13, Spellcraft +5 (+7 to determine the properties of a magic item), Survival +10; Racial Modifiers +2 Perception
Languages Common, Druidic, Elven, Sylvan
SQ elf druid, elven magic, nature bonds (druid domain [weather] domain), weapon familiarity, trackless step, wild empathy +5, woodland stride
Combat Gear wand of cure light wounds, acid (3), holy water (3), tanglefoot bag, tanglefoot bag (2); Other Gear +1 darkwood wooden armor, darkwood heavy wooden shield, dagger, quarterstaff, sling, cloak of resistance +1, ring of protection +1, backpack, masterwork, bedroll, belt pouch, holly and mistletoe, mess kit, soap, spell component pouch, trail rations (5), waterskin, 256 gp, 1 sp, 9 cp
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Special Abilities
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+1 natural armor in Wild Shape Add +1/3 to the druid’s natural armor bonus when using wild shape.
Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Druid Domain (Weather) Granted Powers: With power over storm and sky, you can call down the wrath of the gods upon the world below.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Storm Burst (1d6+2) (7/day) (Sp) 30' Ranged touch attack deals 1d6+2 nonlethal damage and inflicts a -2 to hit penalty for 1 rd.
Trackless Step (Ex) You do not leave a trail as you move through natural surroundings.
Wild Empathy +5 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Wild Shape (1/day) (Su) Shapeshift into a different creature one or more times per day.
Woodland Stride (Ex) Move through undergrowth at normal speed.
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Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.

Cheetah with ant haul cast:

Caladrel Inthesial
Male Elf Druid 4
N Medium humanoid (elf)
Init +4; Senses low-light vision, scent; Perception +13
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Defense
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AC 20, touch 13, flat-footed 18 (+4 armor, +2 shield, +2 Dex, +1 natural, +1 deflection)
hp 28 (4d8+5)
Fort +7, Ref +4, Will +9; +2 vs. enchantments, +4 vs. fey and plant-targeted effects
Immune sleep
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Offense
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Speed 50 ft.
Melee bite +2 (1d6-1) and
. . 2 claws +2 (1d3-1) and
. . dagger +2 (1d4-1/19-20) and
. . quarterstaff +2 (1d6-1)
Ranged sling +5 (1d4-1)
Special Attacks wild shape 1/day
Domain Spell-Like Abilities (CL 4th; concentration +8)
. . 7/day—storm burst (1d6+2 nonlethal damage)
Druid Spells Prepared (CL 4th; concentration +8):
. . 2nd—barkskin, flaming sphere (DC 16), fog cloud{super}D{/super}, soften earth and stone
. . 1st—ant haul{super}APG{/super} (2, DC 15), cure light wounds, longstrider, obscuring mist{super}D{/super}
. . 0 (at will)—detect magic, light, resistance, spark{super}APG{/super} (DC 14)
. . D Domain spell; Domain Weather
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Statistics
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Str 9, Dex 14, Con 13, Int 12, Wis 18, Cha 12
Base Atk +3; CMB +2; CMD 15 (19 vs. trip)
Feats Augment Summoning, Spell Focus (conjuration)
Traits forlorn, reactionary
Skills Fly +9, Handle Animal +8, Heal +8, Knowledge (geography) +5, Knowledge (nature) +10, Perception +13, Spellcraft +5 (+7 to determine the properties of a magic item), Survival +10; Racial Modifiers +2 Perception
Languages Common, Druidic, Elven, Sylvan
SQ elf druid, elven magic, nature bonds (weather domain), weapon familiarity, trackless step, wild empathy +5, woodland stride
Combat Gear wand of cure light wounds, acid (3), holy water (3), tanglefoot bag, tanglefoot bag (2); Other Gear +1 darkwood wooden armor, darkwood heavy wooden shield, dagger, quarterstaff, sling, cloak of resistance +1, ring of protection +1, backpack, masterwork, bedroll, belt pouch, holly and mistletoe, mess kit, soap, spell component pouch, trail rations (5), waterskin, 256 gp, 1 sp, 9 cp
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Special Abilities
--------------------
+1 natural armor in Wild Shape Add +1/3 to the druid’s natural armor bonus when using wild shape.
Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Druid Domain (Weather) Granted Powers: With power over storm and sky, you can call down the wrath of the gods upon the world below.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Storm Burst 1d6+2 nonlethal damage (7/day) (Sp) As a standard action, ranged touch attack deals 1d6+2 nonlethal dam to foe in 30 ft. & inflicts a -2 to att for 1 rd.
Trackless Step (Ex) You do not leave a trail as you move through natural surroundings.
Wild Empathy +5 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Wild Shape (1/day) (Su) Shapeshift into a different creature one or more times per day.
Woodland Stride (Ex) Move through undergrowth at normal speed.
--------------------

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.