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Wikrin's page
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I saw that the sling was counted as a one-handed weapon and got excited, then noticed this bit under the Reload rule:
Quote: Reloading a ranged weapon and drawing a thrown weapon both require a free hand. Switching your grip to free a hand and then to place your hands in the grip necessary to wield the weapon are both included in the actions you spend to reload a weapon. That's super disappointing. There's some debate over how often slings were used in conjunction with shields, but to anyone decrying the notion, I'd like to cite Trajan's Column. Lindybeige has a video about using a sling with a shield, wherein he demonstrates the loading process. (I checked the Community Guidelines and saw nothing against providing links, but if I missed anything, let me know.)
Technically, you can use a buckler in conjunction with a sling, but that's extra strange since in reality, a buckler is specifically not strapped to your arm. (It's like brass knuckles had a baby with a frying pan.) It's not very useful, and weirdly, I think you could also technically use it in conjunction with a bow? :/
I understand that Pathfinder isn't a very simulationist game and does not aim to be super realistic. I'm just hoping I've missed something, since sling and shield is a configuration I've always liked. If your eyes caught something I've missed, please let me know.
Here's hoping they at least add it in as an option at some point. Slinger Ranger is best Ranger. (Just don't do the math.)

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You know how in fantasy settings, sometimes dwarves and the like will call an elf "knife ears?" I decided to make a thread wherein we could compile some of our favorite in universe slurs, insults, and pejoratives. I want to be clear that I am in no way endorsing discrimination or real world prejudice or any kind. This thread is just for people to have fun writing silly things about strictly fictional groups. The kinds of things one is likely to encounters in seedy pubs, on sodden tongues.
Devourer Cultists: "The Peckish."
"You feelin' a might Peckish?" - A jab at someone, implying that they might be mad, crazed, or buying into something both dangerous and stupid.
A Brutish Vesk: "Tyrannosaurus Vesk/T-Vesk"
"Look at T-Vesk over here, lord of his domain." - Often used ironically, like calling a foolish person "Einstein."
An Annoying Ysoki: Any small animal that isn't a rat - further from it, the more insulting.
"I cannot stand that squirrel!" - Relatively mild.
"I've had it up to here with that goldfish." - Super harsh.
Someone from Absalom Station: "Abalone"/"Baloney"
"This guy's a regular baloney!" - Roughly equivalent to calling someone a know-nothin' city slicker.

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So, it talks about explosives being more or less just grenades you've taken the time to set up. One grenade, one minute. What it doesn't talk about is wiring multiple grenades to go off at the same time. It would take longer, sure, but they could all be set to the same detonator, with the same trigger. Like, a level 1 frag grenade is not made of especially powerful explosives, but if you wired 60 of them up to a wall, would they count as a single damage source? Since they are all going off at the same time, as part of the same action, I mean. Would that single damage source go against the (half) object's hardness once, or would each individual grenade count as a separate attack?
Example: You come upon a steel door. It has 20 hardness, 60 HP. The door has been welded shut, but you conveniently have 60lbs. of explosives (60 Level 1 Frag Grenades) and an hour to kill, so you wire them all up. When the explosion goes off, does the door go flying off its hinges after taking anywhere from 60-360 damage (-10 for hardness), or does the door remain utterly untouched, as none of the individual charges dealt enough damage to overcome half of the door's hardness?
Seems like a really obvious answer to me, but it isn't addressed at all. If you can combine charges, explosives become more viable. If not, you're really not blowing much of anything up.
TL;DR: When you combine explosive charges, do they count as a single explosion?

Just read the FAQ about repairing drones. Apparently it takes forever, restores very little health, and you'll have to dump Resolve Points if you want to heal the thing up from even the weakest of attacks at low level. So, given that they've got bad stats, horrible HP, they're a pain to heal, and offer very little in the way of unique opportunities, what are they good for?
I built a drone mechanic for my first character, but the game won't be for a couple of weeks yet. I've got everything started out, but I keep finding more and more that makes me want to junk the whole concept. My intention was to build defensively, rely on the drone to deal damage, keep enemies off of me. It's become clear I can't do that. One shot from the weakest laser pistol in the game and it'll take me forty minutes and three resolve points to get the thing back in fighting shape, it isn't fast enough to justify riding, since it can't take cybernetics. An extra attack only matters if it can hit, and with 12 Dex, the combat drone can't shoot. It can take a melee weapon, but it would get smacked down hard due to low AC, even if it had the AC boost. A hover drone can shoot, but you might as well yell "pull" if you let it onto the battlefield. Stealth drones don't seem much better; they're scouts, not soldiers.
Please, if you can think of some redeeming quality, please let me know. I love playing riggers, but it just doesn't feel viable in this. Feel like I should just switch to an exocortex mechanic, and if I do that, I may as well scrap being a gnome; Lashunta are so much better in the role, it's almost laughable. A +2 racial to both computers and engineering is damn hard to compete with. I just want to play a gnome rigger. That shouldn't mean having to be far and away the least capable person in the party. :(
A buddy of mine was hoping to make an Operative that could throw down in unarmed combat. We both found it super odd that Unarmed didn't count as an Operative weapon. I know Operative are already, like, the strongest class in a lot of ways. I just thought out of anything, unarmed makes some of the most sense for Dex-based attacks. Anyone know the reasoning behind this? Maybe I'm forgetting something?
Someone in another thread was talking about using their hover drone as a camera, having it follow them around for some celebrity shenanigans. That (plus looking up images) got me thinking about what other "mundane" uses exist for drones, and what justifications one might have. Especially since a combat drone with a giant gun might just be a small tank, you know? I'll list some examples and if any more occur to you, feel free to contribute the ideas.
Mining: Combat drone with a heavy "mining" laser.
Maintenance: Any drone with more tools than guns.
Personal Assistant: Manipulator arms, buddy computer with an artificial personality.
Camera: Hover drone with a camera.
Cargo Mule: Especially viable in colonies and on rimworlds.
Gonk!: He charges my batteries.
Construction: Similar to cargo, but with manipulators.
Having trouble thinking of ones that can justify carrying a weapon. Might make it difficult to take them places. Any thoughts?

According to the information provided in the write-up for the Starfinder Pawn Collection, combat drones are medium size. They may or may not be referring to the Mechanic's class option by this, admittedly, but I'm going to assume that's the case unless otherwise informed. Now, we know that several small character races still exist (Ysoki, Goblins, Gnomes, Halflings), even if they aren't all core. So I guess the question is, will a small-size mechanic be able to ride their combat drone into battle?
This question's a bit weighted upon assumption, I'll admit. It's possible that because it's mechanical, it would count as a vehicle, rather than a mount. I don't know if Starfinder distinguishes between the two. No idea what rules are going to exist with regards to vehicles or mounts, period. If one can indeed ride their drone, would a mechanic trick at higher levels allow someone to "size up" their drone, so that a medium mechanic could do the same? If anyone's come across any info pertaining to the subject, please let me know.

Hello. Never posted here, so am not overly sure of formalities. Either way, I am looking to build a level six "utilities tank." By that, I mean a character with high AC (preferably 25+), a fair number of skill points per level, and hopefully some spellcasting. Now, I know what you're thinking: "That's everything. You can't have everything." Well... My DM basically told me to build it, and I agreed before really thinking about how difficult it would be in Pathfinder. I'll list some of my peculiarities below.
I nearly always make INT-based characters. I just can't stand having a severely limited number of skillpoints, so things like Paladins have always rubbed me the wrong way. 4+ is only okay if you've got at least a +2 INT, and even then, it's not great. What I'm trying to say here is, all of my favorite characters have been skills monkeys - they've been skills monkeys HARD.
The DM has told me that there will be a lot of challenges we'll only be able to get around via a good strong dose of magical problem solving. Example: In last night's game, we jury-rigged an airship out of a levitating rowboat and a decanter of endless water that was set to full-blast. (We were going through an area where spells weren't likely to work, but in which magic items only occasionally fizzled, and popped back on a moment later. Or, we were supposed to. We flew over it.) So, magic is kind of a requisite, whether I like it or not. Normally I do, but I'm already building two things, and a third...? Much as I wanted to play a crafter, we already have a Wizard with Craft Wondrous Items. He's an evocationist, though; he mostly just throws fire at our enemies. Boring way to play a caster in my opinion, but I digress. We also have an Alchemist, but she can't really be relied upon to... well, even remember she's got formulas, most of the time. She's basically just a bomb-lobber. Again, I don't know how that's fun, but I guess that's just me.
So now, AC. The only other characters we have are the Wizard and the Alchemist. We had a Barbarian and a Bard, and I was playing a Ranger. My ranger was really optimized for his Favored Terrain, but really not for anything else. Anyway, B&B left due to time constraints. Now we have no melee combatants and I need to make a character that can fill the role. That means having a high AC.
For last night's game, I threw together a Menhir Savant Druid with the Cave domain. Why? Because the DM told me to make something I thought would be fun. Problem? I didn't know about the game yesterday until just a few hours beforehand. My car's still 200 miles south of here. Talked to my DM on the phone for half an hour, going over story stuff he wanted me to know, then my best friend called in tears over some family stuff, and it took about an hour to calm her down. Then I had fifteen minutes to try to throw the character together, before I said "screw it," threw my stuff in my backpack and ran (much as I could with the sidewalks as slippery as they are) for two miles before getting confirmation of a ride from another player. (If I say I'm going to be somewhere at a certain time, damn it, I'm going to be there.) All that means is, my character was poorly hashed together and has nearly no backstory at all. The DM has a standard policy of "you can swap out any character you make within the first two games," though, so I should be able to swap him out.
Notes: I had +1 Darkleaf Hide Armor and a +1 Darkwood Heavy Shield - the Wizard's WALKING AROUND AC was higher than mine. I don't know how he did it, but... whatever. I also rolled poorly for hit points, and even though I had a bonus to Con (admittedly a small one), I still had the same number of hitpoints as the Wizard with a Con of 10. -.-
We're using a point-buy, with 16 points. Stuff.
TL;DR - AC, skill points, and now apparently magic. How do?
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