Machine Gunner

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breithauptclan wrote:


So I don't see this as getting a free action to shift your grip on your shield when reloading your sling. Nor can you shift grip on a one handed weapon - especially not to shift to holding it with zero hands so that you have a hand free to reload the weapon floating in mid-air all by itself.

Okay, so while I agree that I don't think RAW supports reloading with a shield in your offhand, this is just straight-up hyperbole. Slings usually have a finger loop on one end, else they'd go flying when you released. I suppose you could just loop the end between your fingers if your sling didn't have one, but my point stands. As I understand if, in real world terms, you'd just be placing the sling cup in your off-hand, popping a bullet in with your right hand, then drawing the ends back tight with your sling hand. Not complicated at all. Hence the disappointment. No one is talking about ignoring physics here.


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I saw that the sling was counted as a one-handed weapon and got excited, then noticed this bit under the Reload rule:

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Reloading a ranged weapon and drawing a thrown weapon both require a free hand. Switching your grip to free a hand and then to place your hands in the grip necessary to wield the weapon are both included in the actions you spend to reload a weapon.

That's super disappointing. There's some debate over how often slings were used in conjunction with shields, but to anyone decrying the notion, I'd like to cite Trajan's Column. Lindybeige has a video about using a sling with a shield, wherein he demonstrates the loading process. (I checked the Community Guidelines and saw nothing against providing links, but if I missed anything, let me know.)

Technically, you can use a buckler in conjunction with a sling, but that's extra strange since in reality, a buckler is specifically not strapped to your arm. (It's like brass knuckles had a baby with a frying pan.) It's not very useful, and weirdly, I think you could also technically use it in conjunction with a bow? :/

I understand that Pathfinder isn't a very simulationist game and does not aim to be super realistic. I'm just hoping I've missed something, since sling and shield is a configuration I've always liked. If your eyes caught something I've missed, please let me know.

Here's hoping they at least add it in as an option at some point. Slinger Ranger is best Ranger. (Just don't do the math.)


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lordcirth wrote:
You cannot increase a weapon die size twice (pg 279) Stick with Crossbow Ace for your first one.

Ack! You are correct. Apologies. That is sad, but understandable. :(

On the plus side, I had another dumb idea. Deific Weapon on a Champion of Nethys bumps up the Staff's damage die. Pull some multiclass shenanigans to get your hands on Shillelagh. Use your Spirit Ally to grant some additional effects. Staff lord.


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Ranger Crossbow Ace that takes the Cleric Dedication, follows Abadar, and takes the Deadly Simplicity Cleric feat. Regular Crossbow now deals 1d12. Plus, it makes a nice thematic combo.

A Monk can build for jumps, but a Monk that takes the Alchemist Dedication can produce and use a Leaper's Elixer to astonishing effect. Since it allows you to make vertical leaps of the same distance as your horizontal leaps, I mean. With Assurance in Athletics, I think you can just straight-up declare "I leap 30+ feet into the air without rolling". Doesn't come online until midgame (maybe level seven? I forget), but it's still a fun combo. Plus, Quicksilver Mutagens when you're not Leapering.

This is less a build, more an observation: A *LOT* of unexpected creatures in the Bestiary count as animals. Bonded Griffon, anyone? Try not to get yourself mauled to death.

Rogue Thug that worships Asmodeus and takes the Cleric Dedication for Deadly Simplicity is a fun combo. Pushes the Mace up to a d8, which is as high a die as the Thug can really synergize with. Is it worth it? Probably not, but it's a combo.

Haven't yet figured out the best way to take advantage of it (since no class gets many applicable feats), but a Sling is explicitly one-handed. I always like the ol' Sling & Shield combo.


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'Flush' Gurdon wrote:


"I'm ah, not very much into muscle and brawn and blood spraying all over the ah, place and ah, much ah, prefer someone for their ah, brains. But there's not um, a lot of ah, Vesk that are big on the ah, brains thing.

So, ah, what would um, be a good way to ah, hook up with a brainier um, Vesk? Is there a DataBook meet-up page or um, something?"

I'm thinking a queer relationship for the Vesk (term used as 'oddity' versus orientation) would be two Vesk that appreciated one another for their mental bandwidth, versus any sort of visceral physical attraction...

I like the ooc comment, but I find the bold one to be inexplicably infuriating. I know people that mutter and use filler words like that, and every time, I want to tell them to just hold their tongue until they have any idea what it is they're trying to say. Have done so on more than one occasion, though usually with more polite language. Buddy of mine's always listening to music/watching movies in the background, so he does this constantly. I've muted him and just walked out of conversations before. It's horrible. I would much rather listen to a cat try to climb a chalk board. I don't know why.

Got me thinking, though. Since "masculine" seems to be a default trait among the Vesk, irrespective of gender, I wonder if it plays any role at all in gender identify. Like, would it just be "they're weak, ergo they're bad?" I don't quite follow with some posters' assertions that they probably don't care about the physical sex of their partners so much, given their sexual dimorphism. I do wonder, however, if they don't have entirely different expectations. They're also "different" enough that I could see them not caring about the sex or gender of other species. Sort of like "I don't care whether you're male or female; you're not Vesk. That alone condemns you to mediocrity." I also wonder, since Vesk females tend to be more brightly colored, whether or not that expectations carries over into their fashion. (What little they likely have, anyway.) Don't know, though. The male Vesk on their race page is wearing, like, bright pink armor. Probably not, I guess.


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I feel like, because it says some are constructed or customized to look like other races, there should be rules in place to allow for Small androids. Especially since the Ysoki are the only Small core race; it would add a second option for people who want to be small, but don't want to be a gerbil. (Since not all games allow legacy races, despite how common they are.)


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So, about that original topic...

A buddy of mine recently pointed out that I play a lot of "androgynous" characters. I've played a couple asexual (orientation) characters and a couple of neuter (physical sex) characters, a few gay characters, and one trans character. This has been across a handful of systems. I am probably joining a buddy of mine's stream game once it goes live. We're going to be rolling stats, so depending on how that goes I may or may not be able to run with a sub-optimal concept. Was considering going with a sterile Shirren host Envoy Icon that is borderline K-pop star in her/their style and mannerisms, but mothers people a bit too much. Could work for a couple other classes. Alternatively, an ascetic, Android priest of Triune that associates sexuality with the base, animal nature of organic life. Doesn't disparage or try to dissuade, just refuses to use gendered words and gets sullen, disappointed when people play to tropes. ("You could be better than that," sort of deal.) Possibly a gender fluid Lashunta actor with muted sexual characteristics and a focus on Disguise, because it's fun to come up with roles to play, and how good can an actor be if they can only play half the parts? Not super confident on what "gender fluid" means, though (and yes, it has been explained) so it would probably be safer to just say gender is not a major aspect of their identity, and they are comfortable no matter its expression.

Never had much fun playing "guy with sword." A lot of my characters fall within the purview of this thread. So, what are some good character options that happen to coincide with the thread?


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I always liked Harpies; especially the ones with hands. Never much cared for the depiction of them as explicitly evil, craven things. I wonder if, given how they're apparently providing playable stats for more monsters in Starfinder, we'll ever see a comparable playable species. That would be nice, I think.


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They also list Eox as one of her major centers of Worship, despite her entry in the list of gods still explicitly calling out her hatred of the undead. I've got no clue, man.


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I have 6 Strength. I'm not giving up my Industrial Backpack for anything.


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By picking a tone and telling people "yo, dawgs, this is what we're playing" before anyone makes heir characters. :/ Good luck, man. That's always rough.


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You're going to be disappointed.


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ENHenry wrote:

Androids: Glowboy/Glowgirl (for the circuitry), Tin-pants, Arty (male or female, for "artificial")

Ysoki: Thief-cheeks, beady-eyes

Vesk: Snarly, flat-ears

Shirren: Fang-neck (just look at the picture), 'tennas (could be Lashuntas, too)

For Shirren, I was thinking of an onomatopoeic insult (like the term "barbarian") based on what their native language or sounds might sound like in the absence of telepathy-- perhaps something like "vizz-vizzers" or something?

"Dennis? Who's Dennis?"

Maybe "clicker?" Especially apt if they handle your ship's comms.


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I would say that radiation is generally thought of as a harmful effect of "outer space."

As I understand it, the ability's intention is to let you go outside your ship without a space suit. That doesn't hold up if you need an oxygen tank or a radiation suit.


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thunderbeard wrote:
Wikrin wrote:
You're describing the Shirren. The Kasatha (and people with a pair of cyberarms) do not follow that at all.
Wait, you're saying cyberarms aren't only for mating?

Not unless you splurge on attachments,

...

I'll see myself out.


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You know how in fantasy settings, sometimes dwarves and the like will call an elf "knife ears?" I decided to make a thread wherein we could compile some of our favorite in universe slurs, insults, and pejoratives. I want to be clear that I am in no way endorsing discrimination or real world prejudice or any kind. This thread is just for people to have fun writing silly things about strictly fictional groups. The kinds of things one is likely to encounters in seedy pubs, on sodden tongues.

Devourer Cultists: "The Peckish."
"You feelin' a might Peckish?" - A jab at someone, implying that they might be mad, crazed, or buying into something both dangerous and stupid.

A Brutish Vesk: "Tyrannosaurus Vesk/T-Vesk"
"Look at T-Vesk over here, lord of his domain." - Often used ironically, like calling a foolish person "Einstein."

An Annoying Ysoki: Any small animal that isn't a rat - further from it, the more insulting.
"I cannot stand that squirrel!" - Relatively mild.
"I've had it up to here with that goldfish." - Super harsh.

Someone from Absalom Station: "Abalone"/"Baloney"
"This guy's a regular baloney!" - Roughly equivalent to calling someone a know-nothin' city slicker.


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Wei Ji the Learner wrote:
Wikrin wrote:


I wonder if Starfinder will just go the route of Eclipse Phase and declare universally that "people are into some weird stuff, yo. It's complicated."

However, for the entities in question it is not any more weird than any other 'normative' gender or sexuality.

The feeble understanding I have is that gender is one aspect, sexuality is another, and the two may or may not interact with one another at any given point, or they may be directly tied to one another based on how one views themselves?

Dawg, one of the short stories in the Eclipse Phase anthology is about a dude that gets off on creating forks of their personality and sending them to horrible deaths in "extreme" game scenarios. One of the forks makes it out, seduces them, then kills 'em by subjecting them to the same.

That's one of the more extreme examples, but it is not the weirdest. When I say people in Eclipse Phase's setting are into weird stuff, I'm talking "been alive for a hundred years and got bored fifty years ago"-weird, with a teenager's libido. I'm pretty sure one of the books talks about an "adult entertainer" that took the form of a suitcase (or some similarly benign object) for several hours' worth of a client's, uh... "Purchased time." It's a setting in which bonobos got uplifted, and aren't the freakiest people in the room.

(Sorry, tangent for emphasis.)


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MaxAstro wrote:
Violet Hargrave wrote:
It's important to have that standard make sense, and not cause offense to any actual real world people.

As long as you realize that is, actually, impossible. :)

My two cents: This is a cool conversation because it probably maps pretty well to a conversation humans (and other races) had to have in character when they first met the Shirren.

I wouldn't be surprised if in character, each race has its own way of dealing with the issue. Most likely, in Shirren appropriate pronouns exist. Even more likely, Shirren who learn other languages have to decide how to adapt that language to their unusual situation. Wouldn't be surprised if different Shirren settle on different solutions. And maybe, for example, Lashunta has an unused pronoun related to the whole dimorphism thing that's easy to appropriate, but in Vesk all the words are gendered based on the speaker and trying to learn Vesk gives host Shirren a massive headache.

I guess what I am saying is, I would address this problem case-by-case by talking it out with my players and resolving it in-character.

For official material, I wouldn't be surprised if they/them was chosen as the least-confusing standard, though.

I love the idea that Lashunta pronouns either include whether the person to whom they're referring is Korasha or Damaya as well as gender, or else are based entirely on sub-type. Like, instead of sticking to the genders, their pronouns stuck to the sub-types.


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I just had another thought. On the issue of sexuality, what orientation is someone if their reproductive processes aren't binary? Like, maybe the assumption is that they're interested in both sexes that they aren't currently representing, but even that assumption doesn't make a lot of sense. Not to mention, it does nothing for the folks that don't fit into that neat little box.

That isn't even addressing how the hetero/homosexual dynamic needs to change when people's physical form becomes morphic. I've been saying for years now that if sexuality is based on who/what you're physically attracted to, it doesn't make sense to include references to your own sex/gender in that. I think some variation of andro/gynosexual makes more sense, but I'll admit, I don't really understand most people's sexuality. (Largely demi, so most folks just seem gross. Sorry.)

I wonder if Starfinder will just go the route of Eclipse Phase and declare universally that "people are into some weird stuff, yo. It's complicated."

(Edit: "Andro/Gyno" might be exclusionary toward non-binary folks. That wasn't my intent and if I've caused any offense, I apologize. I just mean that if a person's sex shifts, it doesn't make a lot of sense to me to say that all of a sudden, their sexuality has shifted. They likely are attracted to the same folks they always were. I'm just not sure how to divorce the notion of a person's sex from their sexual orientation in a way that doesn't exclude anyone.)


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Once again, unless I've missed something big, I don't think they ever discuss shirren gender dynamics. They discuss shirren sexes. These are not the same thing. (If I've overlooked this bit of info somewhere, please let me know.)

I agree that he/she/they is not a good set. If shirren are going to be gendered based on sex, "they" doesn't work. It only works if it's applied across the board, with individuals that choose gendered pronouns being the exception, rather than the assumption.


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I'm curious to see how the drow will handle it, given they are traditionally a strict matriarchy. Out of anyone, I could see them keeping detailed birth records so that people born male don't try to escape their station.


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Ambrosia Slaad wrote:
It's also possible that some shirren also feel like they are a different sex and/or gender that what they were assigned at birth. IE, a shirren sperm donor feels they should have been a shirren host.

I never meant to dismiss the possibility that there are trans shirren. That's kind of the assumed baseline for me, so I didn't mention it, since I was talking about ways in which they might differ from humanity. Sorry; I shouldn't assume.

Quote:
Heck, maybe some shirren might use the sex shift serums to spend time in each of their sexes? Maybe all shirren do, and think the other humanoid races are weird for staying locked in only one sex and/or gender?

I like the idea that they find androids more relatable in that regard.


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Ambrosia Slaad wrote:

Absolutely No to "it". Shirren are sentient humanoids with three genders. They are not things or constructs. "It" is insulting.

I'd actually think it better to come up with three entirely new pronouns for the shirren. Shirren have sperm donors, egg donors, and hosts that also donate additional genetic material. That doesn't really map well to human players' concepts, and so using he/she/they makes the shirren seem less alien. We as players shouldn't box/shorthand shirren neatly into masculine, feminine, and other which I think is what he/she/they puts in the minds of most players.

I think three entirely new pronouns works better. I think it also has the added bonus of letting the players attach their own concepts of personality and social/familial dynamics to individual shirren free of preconceptions and stereotypes based on 21st-century humanity.

They have three sexes. I don't think it mentions gender at all. They may have a singular gender, for all we know. Considering they were all part of the Swarm, I don't see that as particularly unlikely. It's possible they may have rank/role-based pronouns, rather than gender/sex-based ones. If hosts are held in high regard (as implied by their use of the word "queen"), it might also be that they get an honorific, or that their pronoun is seen as something special that others cannot gain access to without changing their sex. I wonder if they wouldn't then have problems with people trying to use the shift to gain station, or as a means of expressing individuality? Hm. Willing to bet that shirren are more likely to use sex and appearance shift serums as a means of self-expression than other races.

(Edit: If they are effectively "genderless," they may see the shift as primarily one of aesthetics. It's an interesting question that I think is over-simplified by just assigning their "other" sex with new pronouns. I think using three pronouns over-complicates the issue, though, and risks running into the trope where... I don't know what it's called. Like when everything in a setting has a new and different word to such an extent that it comes across as convoluted or self-obsessed. "My space elves are called Fashurls, and instead of men and women, they have Fibbles and Trinacks." Anyone know what that trope's called?)


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Violet Hargrave wrote:


And this really isn't the thread to elaborate on my "biological sex" comment. Alternative phrasing there if you'd like: "Yay there's no accidental invalidation of trans people or dog whistles for hate groups in how this text is worded."

Thank you for that clarification. I understand that I'm fairly volatile on the subject, and I apologize for... Well, being confrontational. I'm easily exasperated, as I feel like I have strong personal opinions on the issue that are somehow repeatedly dismissed by both sides. Not really the place, I guess. Suffice it to say I'm wildly in favor of transhumanism and morphological freedom, and I don't understand gender. Nothing that I say should be taken as disparaging of trans or non-binary individuals. I just wish things were as clean-cut and simple as an injection or a shopping trip. The subject is wildly depressing. I'm going to go do something else. Sorry. I hope I didn't make anyone's day worse.


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Statboy wrote:
I'm still reading through the rulebook, but I haven't seen where Starfinder has different damage if you are small or tiny. So put a gun on it, keep it out of range, it does have full BAB, and is the best scout in the game. Though the combat drone I agree is worse than the exocortex. The others, I believe we will find a meta that makes them equal.

No different damage, no. And the FAQ clarifies that even guns for the Tiny hover drone don't cost double, as was previously implied.


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Ikiry0 wrote:
Violet Hargrave wrote:
Hmm. I just shared a few thoughts on this topic over here, and that really doesn't seem like a good precedent to run with. All well and good for a specific individual NPC, but if someone's setting up a writing guide for shirren going forward, I have a big long lecture to give someone.
As non-human races, nothing requires any particular race to even use 'Male' and 'Female' beyond the fact that's the closest to what humans see it as. Which has issues with translating a third gender, as we don't really have a pronoun for such to translate it as. They likely have a term in their own language for it but that makes translation conventions something to wonder about. Do you use the racial term for every gender? Or just the third gender?

My bet is that most shirren get called "they;" there aren't a lot of recognizable differences between the three sexes, and unless someone's trying hard to present themselves as a member of a particular gender, most folks likely can't tell.


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Violet Hargrave wrote:
Serum of Sex Shift- This is the one thing in the book explicitly created with trans characters in mind. It's right here in the core book, comes across as the latest in a line of similar items (to the point where I'm 95% sure Amber Scott wrote this entry), and it is very carefully worded to avoid any awful garbage like "biological sex," language that excludes non-binary people, or you know, the core race with three genders. So, definite A for effort, although there is a definite cis-writer's-take-on-being-trans, come to a decision, hop into a building, tada, one-and-done angle here which is arguably dismissive of what we have to deal with in reality.

Could also very much say you're being dismissive of the people who would need that sort of "one-and-done" option to cope. Your experience is not the be-all, end-all; other perspectives are just as valid, regardless of your opinion on them. Dismissive of other people's experiences is a terrible thing to be.

Oh, and "biological sex" is just "sex." Sex is an actual biological term. Getting offended by that makes no sense.


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Weird that you would assume hosts get "she/her." What's wrong with singular, gender-neutral "they?" C'mon, man. That's the one that can be applied to everyone. Which leads me to this: Why do you need different pronouns for everyone based on something as arbitrary as gender? I think that's boring, limited, and short-sighted.

Assume not everyone goes with a singular "they." Okay, why not? Who breaks from it? Are there androids who view themselves as sufficiently different that they desire an entirely different set of pronouns based on their artificial nature? What about the Shirren hosts; if they do use a sex-based pronouns (as "host" is a sex, not a gender), maybe it's ost/osh? What about Eoxians? Their sex really doesn't matter anymore, since they're all dried up and undead.

I wish they'd included more transhumanist themes. I imagine that'll come later. The more morphological freedom people have, generally, the less concerned they are with immaterial concepts. With the appearance and sex change serums in place, I imagine folks in the setting don't give a crap how you started out. If you feel you are something, don't lament, just be it. All it takes is a single injection. That's why I'd say the dimorphism of the Lashunta does not make "half of them trans," since if they were, they could just drink a potion and be what they identified as. They can identify as both male and Damaya; that isn't a contradiction. Honestly, it feels sexist to imply otherwise.

My opinion: Gender is a silly concept. There are more important things in life than how you think "boys" and "girls" should act. Do what you want, be what you want, and stop trying to force people into molds, one way or the other. People are simple, but they are not so easily quantifiable as that.


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YogoZuno wrote:
The Envoy has options for expanding what skills it can monkey, if it really wants to compete that way.

While the Operative just automatically monkeys every skill. That's not at all comparable, dude. Not at all.


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nicholas storm wrote:
An odd score in strength is useful for encumberance and can qualify you for 13STR feats easier.

Except you can only carry an amount of bulk equal to half your Strength score without being encumbered, and Starfinder always rounds down. It's incredibly unlikely to help with encumbrance.

That said, we rolled for stats and the theme bonus is the only reason I'm not rocking a 5 Strength. So, whatever.


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racs333 wrote:

So yesterday I got in a huge verbal fight after my gm told me my drone wasn't my character, I created a android mechanic drone, chose my combat drone and gave it the azimuth artillery laser, now after that and equipment I only had enough money for a few grenades, but had planned on picking up a laser or something suitable but during game play my combat drone currently shoots better the I do at +3 vs my +2 and with my grenades range was a issue and they chose to close on round one so I chose to take cover using my 1d10 laser, now first level and I'm getting criticized because the can't see the drone as my primary weapon, just like a mages spells or a snipers rifle, it's got to be my android body on the line, even going so far as to closing the door on my drones line of sight 150' laser, preventing it from attacking, while I was hacking a apparently nonexistent data line to find if the was any security measures, CCTV, or alarms, this while my drone was trying to do its job.

If you want people to sympathize, please try to avoid this kind of run-on sentence. I have no idea what you're even saying. It sounds like you had your drone in the other room and when a goon closed the door (why wouldn't they?), you yelled at your GM. That's ridiculous. A drone can sort of be your weapon. I'm trying, but it isn't super viable. There are no multi-tasking rules, though. I have no idea what you're talking about there, either.


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I agree. At the very least, it should get a trick like Sniper Rifles do. :/


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Mistakes.


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avr wrote:

Psychic magic is in the core book in SF, in a less used addon in PF. It will probably show up more often in published material.

There's a drone mod which lets you ride it - which in turn lets you get feats to protect it if desired.

There aren't any feats in the Starfinder CRB that deal with riding creatures.


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Krul wrote:

So, making the most out of your Drone.

For more healing to constructs, try the Make Whole spell, though it's second level and pretty much needs a technomancer ally, though it also costs 350 credits to purchase the services for a 2nd level spell, so if you have the credits there are options. Since it sounds like you don't have a technomancer in your party isn't an option for you, or is too expensive consider the following thoughts;

The Repair Drone mechanical trick available at level 2 will increase the repairs from 10% to 25%, which means you could rebuild a fully damaged drone much more quickly. Hyperclocking at level 8 will also give your drone a higher AC and more AC means harder to hurt.

But your drone's Mod are where you really want to look for that protective stuff. Enhanced Armor mod will make the drone harder to hurt, since it increases AC, or Resistance to make it ignore energy type damage. Also, don't forget that the drone is immune to a number of mental type spells, which is useful for fighting certain psychic based spells. At level 11, you can add energy shield for more shielding.

Reductive plating (which is available to the combat drone immediately, and others after level 11) will reduce the damage your drone takes, making need fewer repairs, though your best option is in my opinion found within the Armor Slot mod, since as your drone improves, there are a number of mods that can help, such as using the armor slot modification to install shields or defensive reinforcement will keep the damage down (though admittedly this requires a good deal of credits and thus doesn't help much at lower levels).

I've considered those options. Repair drone seems like a mandatory 2nd level pick-up. DR 1/- doesn't seem that great when one dude with a doshko can still easily one-shot a first level drone, and do well more than half its life at second level, even without a good strength score. Enhanced Armor seems like another option that's pretty much mandatory if you want your drone anywhere near combat. Psychic magic comes up so rarely, being immune is barely notable. Seriously, in the last decade, I think it's only been an issue once, and that was as part of the main story line. The armor mods are nice, but the low level ones really aren't at all notable, and the problems seem less pronounced at high levels.


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I assume, given the tropes of the genre, that you are not going to have incredibly consistent access to stores. Varies from one campaign to the next, but still, I expect folks will spend a lot of time either on their ship or on new/unexplored/sparsely populated worlds.


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Rysky the Dark Solarion wrote:
Colette Brunel wrote:
I knew what I was signing up for as a 1st-level solarian, however.

That you intentionally built in a subpar manner in order to justify your "one true build" assumption. I don't really know how viable this data can be when you intentionally dump their core stat and then claim their class abilities are useless since you dumped the stat they go off of and also had no Resolve.

I don't normally find myself agreeing with you this much, Rysky, but I couldn't have said it better myself. I don't know that it was intentional, though; biases color our actions and perceptions in more ways than we realize.


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Abalone.


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Get Improved Combat Maneuver to reduce it to KAC +4 and Weapon Focus (Advanced Melee Weapons) for a +1 to the attack. Use a Taclash, since it has the Disarm quality, granting you a +2 to disarm attempts. A level 1 Soldier can be pretty good at disarming foes, and still have a hand open for using a pistol. After the enemy's disarmed, they no longer threaten; feel free to shoot 'em point blank. Go Hit-and-Run and just be hilarious.

What's great is that Pull The Pin doesn't say you need to be unarmed. Just use your Taclash to yoink some pins, have a good time.

Taclashes are really good for their levels, but there are not enough of them to make a build around. Maybe go Kasatha (or get some cyberarms), pair it with a heftier weapon.


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Seems like the Alien Archive is going to have more character options and equipment than a standard "bestiary" normally would. In a similar vein, I hope that we do get a technology guide, but that it includes a few character options tossed in for good measure.

In an unusual twist, I would not be opposed to a politics/setting guide. I'm not normally big on them, but I think it's a lot more relevent than it would be in a strictly fantasy game.


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These are the most inane comments. Everyone knows what it means. C'mon, man.


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78. An Android Exocortex Mechanic, priest of Triune that views the continued development of their exocortex as a form of technological ascension.

79: A Lashunta Ace Pilot Mystic Star Shaman, connected to Black Butterfly. Feels stuffy and claustrophobic any time they're in a breathable atmosphere. Flies an open-cockpit fighter.


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gigyas6 wrote:
Wikrin wrote:
Science Fiction is hopeful.
I see you haven't looked into any Warhammer 40k.

More into Eclipse Phase. Just because everyone dies, doesn't mean it isn't hopeful. /spacestuff


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"Can someone find an example of a chaotic evil pig farmer? Because even though they can exist, I haven't seen any examples in the lore, so they don't exist."

I know that isn't one-to-one, but that's seriously how this argument comes across. Starfinder is much more about possibility than Pathfinder was. Science Fiction is hopeful. Science fantasy, just as much. Even the Swarm had dissent, man.


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Rysky the Dark Solarion wrote:
gustavo iglesias wrote:

Yes, it says that. One paragraph above that it says

Most vampires are evil, but like any race without the Evil subtype there is always a slim chance for redemption

Neutral vampires are rare, but not unheard of

So while GOOD vampires are extremely rare once in a generation exceptions (but possible), NON—EVIL vampires are not unheard of. You don't meed to be LG paladin to be non-evil. A simple Neutral ot Lawful Neutral or Chaotuc Neutral works just fine

And thst is in Golarion, mind you. The setting. I'm talking about Pathfinder, the RPG system.

It says they are possible, but provides no examples of Good vampires. None exist. They can exist possibly, like all things, but there's no examples. There are possibly some Neutral vampires that have shifted to that from apathy like mentioned.

Blood of the Night is a Golarion based product.

So you acknowledge that they created that design space space to play around in, but are now asserting that because they never took advantage of it, it doesn't exist? Did they release a compendium of all of Golarion's undead that I somehow missed? The clearly outline what can exist within their world; just because they didn't provide examples does not invalidate that.


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(Note: I've said nothing about the process of creating mindless undead. I do not think that sapient undead are inherently evil, but I do think the creation of mindless undead is pretty messed up. I'd say that's way more evil than just *being* undead, surely. Especially if it wasn't a choice. That doesn't mean all mindless undead are necessarily evil, just that their creators are probably not big on respect for other people's lives.)


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Rysky the Dark Solarion wrote:

Angel/Spike ended up being Good after they were cursed with a soul, every other vampire in the series was auto-evil. Without the curse they turned back Evil too. Sylvanas is definitely not-Good. Will Turner is a Pyshopomp I believe.

And ghosts have always been the exception, that's kinda their thing.

This is incorrect. Angel was cursed with a soul, but Spike chose one. He was selfish and obsessive, and his desire to be "good" was more of a desire to be "good enough," but he still chose. Free will, even if tilted, means they aren't inherently and exclusively evil. Yes, vampires in that setting were sociopaths, and thus very nearly all of them were evil, but they still had a choice. That is still important.

That's a bit of an aside, and it's only noteworthy when discussing tropes. I think that's important, though. There are sapient undead in Starfinder. They have freewill. They are not all beyond redemption.

People like hard lines too much. They drain the dynamism from a setting. I'd much rather play in a world where the lich isn't necessarily just trying to kill everyone. I think Starfinder leaves more room for redemption than Pathfinder did. I appreciate that. Sometimes people change. Sometimes they have to.


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I thought this as well. Otherwise you're sitting there dying in 120° weather because your in-suit AC hasn't kicked on yet. Super weird, if that's the case.


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Are there any rules for breaking down gear into UPBs so that you can then use the resources to craft new stuff?

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