
Whytecraft |
As some people seem to be so intent on calling me pushy and whiny maybe you should consider that the whole point of pathfinder is to overcome adversity and that you expect a no up front in most situations. Dragon says no that's my treasure. Evil wizard says no you can't have this cure. Mayor says I won't let you into the crypt it's too dangerous. So all the players who circumvented those situations are whiny and pushy? No they are playing the game. I asked once! Then presented one logical argument. Which he accepted. All he had to say was no. He lead me to believe that it was a possible avenue of play which my whole party supported. They offered to wait the two years and I said I wouldn't expect that at all. There was absolutely no derailment of the quest. The Mage Tower was our quest. Joining was both logical and furthered the parties needs. Instead the DM wasted all of our time with a ridiculous farce of a battle which he literally said was a result of me doing 'so well' in the written exams. So yes I was punished for performing. And since I was allowed in to the guild at the end of that play session for basically completing our task there it obviously had no impact at all and he took that opportunity to humiliate my character in a public space as if to say 'think you are good? Well you're not' and then spat on me in game just to make sure I got the message. If he actually cared about me joining and said no firmly I would have been more than happy but the joining was apparently not even an issue so yes he did punish me for role playing a solution and then for performing well in knowledge checks.
Also perhaps I didn't put enough information or people are just very selective readers but I said I was happy to move on as my group in general are great and that hopefully he has that out of his system. The real issue of this thread is, to me anyway, is that as facilitators of a game I think the DM too should be bound by the rules for fairness of game. Don't enter events only to cheat blatantly. If you have established accepted rules within your campaign don't change them on the fly to benefit only yourself. Be consistent. If a DM wants to tell a story with no room for any choice for the players then he would be better of spending his time alone writing a novel.