Whurrak Harvir's page

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About Whurrak Harvir

WHURRAK HARVIR CR 1/2
Male Dwarf Paladin 1
LG Medium Humanoid (Dwarf)
Init +1; Senses Darkvision (60 feet); Perception -1
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DEFENSE
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AC 19, touch 11, flat-footed 18 (+6 armor, +2 shield, +1 Dex)
hp 13 (1d10+2)
Fort +4, Ref +1, Will +1
Defensive Abilities Defensive Training
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OFFENSE
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Spd 20 ft.
Melee Heavy Shield Bash +4 (1d4+3/20/x2) and
Dagger +4 (1d4+3/19-20/x2) and
Gauntlet (from Armor) +4 (1d3+3/20/x2) and
Maulaxe, Dwarven +4 (1d6+3/20/x3) and
Unarmed Strike +4 (1d3+3/20/x2)
Ranged Sling +2 (1d4+3/20/x2)
Special Attacks Smite Evil (1/day)
Spell-Like Abilities Detect Evil (At will)
Paladin Spells Known (CL 0, 4 melee touch, 2 ranged touch):
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STATISTICS
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Str 16, Dex 12, Con 14, Int 10, Wis 9, Cha 14
Base Atk +1; CMB +4; CMD 15
Feats Step Up
Traits Armor Expert, Glory of Old
Skills Acrobatics -3, Climb -1, Craft (Weapons) +6, Diplomacy +6, Escape Artist -3, Fly -3, Ride -3, Stealth -3, Swim -1 Modifiers Craftsmanship
Languages Common, Dwarven
SQ Aura of Good (Ex), Cold weather outfit, Earplugs, Furs, Hardy +2, Hatred, Slow and Steady, Stability, Stonecunning +2
Combat Gear Bullets, Sling (10), Dagger, Kilted Scale Mail, Masterwork Shield, Heavy Steel, Maulaxe, Dwarven, Sling; Other Gear Artisan's tools: Craft (Weapons), Backpack (19 @ 27.5 lbs), Bedroll, Blanket, winter, Chalk, 1 piece, Charcoal Stick, Cold weather outfit, Crowbar, Earplugs, Fishhook (2), Flask, Flint and steel, Flotation device, Furs, Grappling hook, Hammer, Iron Spike (2), Mug/Tankard, clay, Parchment (sheet) (2), Piton (5), Pouch, belt (14 @ 6.5 lbs), Pouch, belt (4 @ 10.2 lbs), Rations, trail (per day) (7), Rope, silk (50 ft.), Sack (14 @ 30 lbs), Sewing needle, String (50'), Thread (50 ft.), Tindertwig, Torch, Wand of Cure Light Wounds, Waterskin, Whetstone, Whistle, Signal, Wrist sheath, spring loaded (1 @ 1 lbs)
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SPECIAL ABILITIES
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Armor Expert -1 Armor check penalty.
Aura of Good (Ex) The paladin has an Aura of Good with power equal to her class level.
Cold weather outfit +5 Fort save vs. cold weather.
Craftsmanship +2 for Craft or Profession checks to create objects from metal or stone.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training (+4) +4 dodge bonus to AC against monsters of the Giant subtype.
Detect Evil (At will) (Sp) You can use Detect Evil at will (as the spell).
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Furs +2 Fort vs. Cold Weather (does not stack with Survival skill's bonuses)
Glory of Old You receive a +1 trait bonus on saving throws against spells, spell-like abilities, and poison.
Hardy +2 Gain a racial bonus to saves vs Poison, Spells and Spell-Like effects.
Hatred +1 racial bonus to attacks against Orcs and Goblinoids.
Slow and Steady Your base speed is never modified by encumbrance.
Smite Evil (1/day) (Su) +2 to hit, +1 to damage, +2 deflection bonus to AC when used.
Stability +4 to avoid being bull rushed or tripped while standing.
Step Up You may make a 5' step closer when your opponent makes a 5' step away from you.
Stonecunning +2 +2 bonus to Perception vs unusual stonework. Free check within 10 feet.
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Whurrak = Iron Hammer/smasher
Harvir = Hearty/Stalwart Barrier

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