Wizard

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The idea is that deities don't, or possibly can't, empower items outside their primary areas of influence. It just seems weird that a deity of fire, for example, would empower a helm of aquatic action. That, and I like the idea of making clerics of different deities more distinct.


The change I'm considering is simple: divine spell casters can only create items using spells from one of their patron's domains. Opions and feedback sought.