The world of Bolla was once a thriving Earth-like planet, with an advanced ysoki race creating a near utopia. However, a druidic botanist created a species of giant, sentient trees, called the greenspear, with an unknown byproduct of supernatural powers to influence sapients. The greatest of the greenspears, the Blade, orchestrated an intricate plot to destroy the ysoki so that a new plant-based order could take over. A great magical battle flung Bolla into a planar scism that indeed destroyed all the ysoki, but also left the planet underwater. The greenspears eventually adapted, creating the scattered continents of kelp-like plants. Since then, an aquatic variation of skittermanders have called the planet their home, creating underwater civilizations, sometimes on the ruins of the exstinct ysoki civilization. Ghostly ysoki, confused and hostile, attack the world’s new inhabitants, as do rifti left over from the mass planar fractures of long ago. In addition, the skittermanders worship a great underwater tree they call the Grove of One. Little do they know that this is the Blade, which continues to plot for a plant-based world that it controls. Luckily, an astrazoan group of scientists who study interstellar threats has arrived disguised as skittermanders. They hope to study the cause of Bolla’s downfall and prevent any such occurrence from happening again, on Bolla or otherwise.
The text states that "At 1st level, your class gives you an ability boost to Dexterity or an option from rogue's racket." Is this rogue racket option an additional racket from the one already given at 1st level. Or do you have to forego the Dex boost to get a rogue racket?
I like the ramifications for the world, including if the PCs happen to fail. When I read the "What if Ileosa Wins" section of Curse of the Crimson Throne, I was suddenly inspired with all kinds of adventure ideas to deal with the heroes' failure. Of course, that's only for enterprising GMs who don't mind making up a new storyline. Different GMs read these APs for different reasons, not solely to run them. One reason is to gather ideas to create their own adventures and dealing with the failures of past heroes is aways an interesting launch for a different kind of adventure.
Maybe a voice of a minority here, but I would gladly pay for a well-designed, professional 5e conversion guide, even in just pdf form, for each upcoming AP and setting guide. I prefer playing 5e for its rules simplicity, but love the complexity of the Pathfinder setting and stories.
Anyone have an idea what "bakarang music" is? The Fushion Queen is described as playing bakarang music, and I couldn't find any reference to bakarang, in any of the Starfinder materials or in real life. I ask because I plan to play some club music during the scene for mood.