RiverMesa wrote: While a full-on "Lost Omens for 5e players" primer might be out of the question... I'm surprised one of these hasn't been created by a community of 5e players who like the Lost Omens campaign setting. There are some important factors to consider when fitting your character into Golarion, particularly among races. For instance, in Golarion, elves are not ancestors of the First World, so Fey Ancestry doesn't make as much sense, but it would make some sense for Gnomes. Maybe someday, I'll come up with a list of Golarion racial variants for 5e, complete with subraces based on Golarian heritages.
Here is a list of 5e domains I came up with for each major deity for Pathfinder. It may not be an official list, but it has served my group well.
The world of Bolla was once a thriving Earth-like planet, with an advanced ysoki race creating a near utopia. However, a druidic botanist created a species of giant, sentient trees, called the greenspear, with an unknown byproduct of supernatural powers to influence sapients. The greatest of the greenspears, the Blade, orchestrated an intricate plot to destroy the ysoki so that a new plant-based order could take over. A great magical battle flung Bolla into a planar scism that indeed destroyed all the ysoki, but also left the planet underwater. The greenspears eventually adapted, creating the scattered continents of kelp-like plants. Since then, an aquatic variation of skittermanders have called the planet their home, creating underwater civilizations, sometimes on the ruins of the exstinct ysoki civilization. Ghostly ysoki, confused and hostile, attack the world’s new inhabitants, as do rifti left over from the mass planar fractures of long ago. In addition, the skittermanders worship a great underwater tree they call the Grove of One. Little do they know that this is the Blade, which continues to plot for a plant-based world that it controls. Luckily, an astrazoan group of scientists who study interstellar threats has arrived disguised as skittermanders. They hope to study the cause of Bolla’s downfall and prevent any such occurrence from happening again, on Bolla or otherwise.
I like the ramifications for the world, including if the PCs happen to fail. When I read the "What if Ileosa Wins" section of Curse of the Crimson Throne, I was suddenly inspired with all kinds of adventure ideas to deal with the heroes' failure. Of course, that's only for enterprising GMs who don't mind making up a new storyline. Different GMs read these APs for different reasons, not solely to run them. One reason is to gather ideas to create their own adventures and dealing with the failures of past heroes is aways an interesting launch for a different kind of adventure.
The Gold Sovereign wrote: But here it is, the animated Glob... Awesome. Evokes the imagination! Now, I want a google maps version, complete with video images of particular areas. Make it so, Paizo. ;) |