|What's in the box?|
So my friend and I were trying to figure out how to run a compelling campaign that focused on the struggle of having enough money for stuff (inspired by Grimgar)
We both thought it would be interesting and thematic to remove experience points from the game and have an associated monetary cost for level ups. We are a little divided on the best way to achieve something balanced and fair. Also... My mathematics skills are not the most robust so something simple would probably work to our favor.
My initial thought was to buy a level as a whole by converting the xp cost into gold at a 1:5 ratio. He suggested doing a piece wise level up where independent costs for skills, hd, saves, etc are present... I agree that definitely has a more "I can afford to be a better acrobat/healer/etc now!" Vibe but... Again my math skills are lacking.
Does anyone have an experience with something similar to this? Or know of 3rd party material that might help?