ZappoHisbane wrote:
I don't think it matters that the martial weapon that deals 1d4 damage with a threat range of 18-20 is called a Kukri. That's just a choice the designers (of 3.0 if I'm not mistaken) went with because they needed a weapon to fulfil that role. I'm not up on all my ancient weapons, but I'm sure other choices could have been made that fit the role just as well. And that's why I think you can describe the weapons any way you like. Just like a Bastard Sword is generally accepted to substitute for a Katana. I do the same with darts being equal to throwing knives. You're absolutely right that a dagger doesn't suit a throwing knife because the latter are not balanced at ALL for melee combat, and should be accurate for more than 10'. So if I want a character with throwing knives, I give them darts with...
that is why overall I would prefer a very generic weapons list in an abstract system. Instead of several different swords with different mechanical advantages something like:
Very Light Blade (1d4) - knives of any sort...katar, stilleto, seax
Light Blade(1d6)- covering short sword, rapier, lighter scimitars
Medium Blade (1d8)- covering broad swords, scimitars (still nnoyes me they do d6), khopesh, etc
Heavy Blade (1d10) - covering bastard sword, katana, miao dao
Very Heavy Blade (2d6) - great swords, no-dachi, etc
Describe/decide, the weapon your character uses then figure out where it fits best. Default type being slashing for all blades just for abstract sake (in a more detailed system the rapier would be moved up one level when used as a piercing weapon and the broad sword down one when used as a piercing weapon).
-Weylin