Blossym |
Blossym cautiously creeps toward the entrance of the crypt and carefully checks for traps before passing under the archway.
Perception, Take 20: 20 + 6 = 26
GM Sior |
Blossym approaches the mostly closed doors, but notices some scattered bones of a human beneath one of the horse corpses.
The horses and ponies were obviously laden with gear and supplies, but now only the empty saddlebags remain. Blossym, however, uncovers one that is still full. Inside are 2 days’ worth of rations, a pair of large, comfortable pillows, a quiver with 10 blunt arrows, and 2 pints of lamp oil.
Darren the Daring |
Heal vs. DC10, untrained: 1d20 - 2 ⇒ (1) - 2 = -1
"Good find, Blossym. I will take the arrows, unless one of you has a bow."
Blossym |
"I could do some reconnaissance... I'm quite stealthy, however, in light of Kuran's and Nijena's condition, as well as my own, that should probably wait until we are better rested."
Kuran Abrath |
Heal: 1d20 + 7 ⇒ (4) + 7 = 11
Kuran gags a bit as he sees the slaughter, looking increasingly ill and upset. "Poor innocent animals," he whimpers, rushing over to the horses and ponies despite the swarms of flies, "these horses, no longer than two days old. And there are claw marks, or something... if I were to guess, this is the work of nasty, nasty goblins. They have a tendency to hate horses a lot."
"And you're correct, we do need rest. The journey has been arduous. But let's not camp here, here's defenseless and dangerous..."
Darren the Daring |
"No longer than two days old..." Goblins. Goblins have attacked the folk of Kassen who came to prepare... Darren frowns. "If I understood the townfolk correctly, this task was somewhat of a farce. No real danger involved. If I understand what you're saying correctly, it has become dangerous. If goblins are here then everything that might have been prepared for us is all askew."
Kuran Abrath |
"I-I told you then!" Kuran stutters, realizing the same thing, "it's a trap! A wicked scheme to lure us to our deaths! A devious ploy set to skim our numbers! I was right! I hate being right!"
Kuran would, if not obstructed by his armor, crawl into a fetus position and hide from the world. Fortunately for everyone else around him, he's not able to do such a thing.
Darren the Daring |
"Cool it, kid. I don't see any plot or scheme here. I think the goblins are an interfering third party--not part of the original plan."
GM Sior |
I totally read "Cool it, kid," as Indiana Jones...
Also a quick reminder that upon a complete night's rest, you will only regain your level in hit points. For Kuran, that could take a week. Half a week at least if he is cared for with Heal. I'm just sayin'.
As Blossym looks to sneak in, she finds the doors to the crypt very heavy. It will take some muscle to push them open. Even with one of them being opened slightly.
The door is open enough to see that it is pitch black inside.
Darren the Daring |
someone could burn channels or CLW spells for healing before bed, right? And we can do heal checks for additional HP recovery?
-Posted with Wayfinder
GM Sior |
Heal will only up it from one HP/level/day to two HP/lvl/day and cannot be combined with multiple people (benefit once every 24 hours). I think only one PC has lay on hands, no CLW or channeling.
Darren the Daring |
Lay on Hands will probably do for us.
-Posted with Wayfinder
Kuran Abrath |
Assuming the characters' hit points are currently correct, Kuran will attempt the following. GM, how many hours of leisure Kuran has available? Each attempt in Treating Deadly Wounds takes 1 hour, so I can't do so many of them. I'll post 8 attempts; once there's a success, Kuran will move over to the next patient.
Treating Deadly Wounds: 1d20 + 7 - 2 - 2 ⇒ (16) + 7 - 2 - 2 = 19
Treating Deadly Wounds: 1d20 + 7 - 2 - 2 ⇒ (8) + 7 - 2 - 2 = 11
Treating Deadly Wounds: 1d20 + 7 - 2 - 2 ⇒ (13) + 7 - 2 - 2 = 16
Treating Deadly Wounds: 1d20 + 7 - 2 - 2 ⇒ (16) + 7 - 2 - 2 = 19
Treating Deadly Wounds: 1d20 + 7 - 2 - 2 ⇒ (15) + 7 - 2 - 2 = 18
Treating Deadly Wounds: 1d20 + 7 - 2 - 2 ⇒ (16) + 7 - 2 - 2 = 19
Treating Deadly Wounds: 1d20 + 7 - 2 - 2 ⇒ (3) + 7 - 2 - 2 = 6
Treating Deadly Wounds: 1d20 + 7 - 2 - 2 ⇒ (4) + 7 - 2 - 2 = 7
Not a single success
Eager to help his allies, Kuran attempts to patch Blossym's wounds. His efforts are fruitless given the lack of needed supplies and resources. Feeling defeated, he resorts to good night's rest in a suitable hideyhole.
Nijena has lay on hands, which becomes vital now.
GM Sior |
Kuran works into the early evening trying to staunch some of his wounds while the others wait about and think about their own healing. However, the tiefling's efforts seem to be for naught, and would likely be easier with a healer's kit.
Nijena can also use her paladin's powers to aid the healing process.
At earliest, it is late into the afternoon/early into the evening before progress is ready to be made.
Darren the Daring |
"I'm sorry I can't be of more help. Mending wounds is not my forte." He pulls some string out of his pack and starts playing with it. "Hey look, I made a cat's cradle."
Darren is eager to explore the dungeon... once his allies are healed up. Nijena?
Nijena Tajar |
Nijena lays her hands on Kuran and Blossym while sending prayers to Erastil.
Lay on Hands Kuran: 1d6 ⇒ 1
Lay on Hands Kuran: 1d6 ⇒ 5
Lay on Hands Blossym: 1d6 ⇒ 3
Darren the Daring |
aren't we sleeping to restore Nijena's LoH first?
-Posted with Wayfinder
Kuran Abrath |
I'm going to boldly assume the group sleeps a night in some bush, and wakes up fresh without a single incident in the night. The current hit point amount reflects this. I hope the GM will go ahead with out sleeping plan, otherwise we could get screwed.
Kuran has slept with nightmares about goblins tearing innocent animals—horses and dogs mainly—into shreds right in front of Kuran, who is unable to aid the situation. He wakes up real early in the morning in cold sweat, and promptly puts on his clothes and armor as if going immediately to war.
Before entering the crypt he dons his heavy shield to his arm, and keeps the longsword close by.
GM Sior |
You can sleep. I will say that you were only given 5 days of rations each, and you would be going into your third day. Of course, this is nullified if you brought your own rations as well.
GM Sior |
Also, after dreams like that, I wouldn't blame Kuran for dipping into that local brandy. If I had dreams like that, you bet your infernal tail-end I'd be drinking with my Wheaties!
Kuran Abrath |
Kuran has bought a Pathfinder's Kit, which includes a week's (7 days?) worth of rations. At least I got something right, missing a healer's kit and a wand of CLW...
Kuran keeps close to Nijena at all times, again thinking her celestial presence brings good fortune. The tiefling's close proximity might be bothersome to the aasimar, but Kuran doesn't realize it.
Tessa Firdorn |
Tessa also has 5 rations
Tessa awakens from a dreamlike meditation as she checks all of her pouches with a calm demeanor.
Looking at Kuran and Blossym's wounds These look to have healed quite nicely. Nijena did a good job. We should be ready to head in.
Darren the Daring |
Darren has 2 rations and 4 days of wandermeal.
Darren is undisturbed by any kind of dreams and sleeps like a rock all through the night (excepting his turn on watch). "Ah, what a night. Nothing like a good night's sleep after a day of hard travel, eh Kuran?"
He glances at Kuran and Blossym's wounds. "So it is! Let's be off."
At the entrance to the crypt, he pauses to listen at the door perception: 10 + 2 = 12 and allows the others to have a look or listen as well before pushing it open to look inside.
Perception, aid another: 1d20 + 2 ⇒ (12) + 2 = 14
Assuming that the previously posted action to light his Cestus applies at this point
GM Sior |
1d20 ⇒ 17
Darren finds that the door meets him with a great deal of resistance. It is a very old, very heavy door after all. But showing only a slight amount of effort, he pushes it open.
As the heavy doors swing open, the bright light of Darren's bardiche reveals a long chamber with risen platforms on either side. A faded painting of a man, self-entitled as 'Kassen', is on the far wall.
The room appears to be the site of a gruesome battle, with two bodies piled in the center and a number of skeletons scattered around on the floor in heaps. An echoing wail can be heard somewhere in the distance, beyond this foul chamber.
Darren the Daring |
The light spell is on Darren's Cestus, on his wrist/hand.
Darren draws his rapier. "Do you see any traps?" Perception, aid another: 1d20 + 2 ⇒ (1) + 2 = 3
"I wonder how old the skeletons are."
Are the two bodies humans? Goblins? Do they look old or fresh?
GM Sior |
They appear to be humanoid, but it would take closer inspection to determine truly. They are definitely in better shape than the decomposed skellingtons.
Thank you for the correction. I couldn't rightly remember what it was that had light cast on it. And for some reason was too lazy to scroll up, hahaha.
Blossym spots no traps in the area.
Darren the Daring |
Assuming Blossym announces that she sees no traps, Darren strides in and investigates the bodies.
-Posted with Wayfinder
Kuran Abrath |
"G-good?" Kuran asks befuddled, "if you consider sleeping near a scene of murder good, I don't know what bad is to you..."
Following Darren with a shaking longsword and shield, Kuran advances with soft steps. Once he is close enough to the bodies, he kneels down to examine them properly.
Heal: 1d20 + 7 ⇒ (16) + 7 = 23
"This is no mere torch fetching quest. This... I have a feeling some other party came here before us. Thugs, maybe?" For a short moment Kuran had sensibility in his voice, which evaporated the moment he uttered the words 'thugs'.
Darren the Daring |
Seeing Kuran's weapon out, Darren draws his rapier and holds it casually. "Maybe. The horses outside looked like goblin work. My bet is on goblins." He shrugs. "Goblins are run through easily enough."
Darren the Daring |
whoops, so I see. Continuity error! Our readers will make fun of us.
-Posted with Wayfinder
GM Sior |
Darren draws his sword again after it magically vanished from his hand between film cuts as he and Kuran approach the bodies. In an instant, however, six of the piles of bones shoot up from the ground and attack the party!
Darren: 1d20 + 4 ⇒ (8) + 4 = 12
Kuran: 1d20 + 2 ⇒ (10) + 2 = 12
Nijena: 1d20 + 2 ⇒ (8) + 2 = 10
Tessa: 1d20 + 6 ⇒ (2) + 6 = 8
Red: 1d20 + 6 ⇒ (17) + 6 = 23
Yellow: 1d20 + 6 ⇒ (2) + 6 = 8
Pink: 1d20 + 6 ⇒ (16) + 6 = 22
Blue: 1d20 + 6 ⇒ (11) + 6 = 17
Purple: 1d20 + 6 ⇒ (1) + 6 = 7
Brown: 1d20 + 6 ⇒ (18) + 6 = 24
Order:
Brown
Red
Pink
Blue
Party
Yellow
Purple
The skeletons converge and swing at the party members! Two move in to attack Darren with their rusted and dented scimitars while another opts to strike with blade and claw against Kuran! Fortunately, they all miss horribly.
Brown on Darren: 1d20 ⇒ 1 for 1d6 ⇒ 6 damage MISS
1 Kuran, 2 Nijena: 1d2 ⇒ 1
Red on Kuran: 1d20 ⇒ 8 for 1d6 ⇒ 3 damage MISS
Red on Kuran: 1d20 - 3 ⇒ (5) - 3 = 2 for 1d4 + 1 ⇒ (1) + 1 = 2 damage MISS
Blue on Darren: 1d20 ⇒ 10 for 1d6 ⇒ 6 damage MISS
Party up!
Darren the Daring |
"Bones! Why didn't we see this coming?" That's right, we're all new at this. Well, I'm not.
Suspecting that his rapier would easily slide ineffectually between the ribs of the skeletons, Darren tries to punch one in the face with his Cestus.
(None)
Round 1 action:
attack brown with Cestus
Rolls:
attack, power attack: 1d20 + 3 - 1 ⇒ (19) + 3 - 1 = 21 for bludgeoning: 1d4 + 2 + 2 ⇒ (2) + 2 + 2 = 6
confirm crit: 1d20 + 3 - 1 ⇒ (10) + 3 - 1 = 12 for bludgeoning: 1d4 + 2 + 2 ⇒ (1) + 2 + 2 = 5
Alternate action condition:
(none)
Alternate action:
(None)
Active Status effects:
+1 AC while adjacent to only one skeleton
GM Sior |
The skeleton's head flies across the room and clacks against the wall, dropping it!
The space you are on is difficult terrain so you cannot move there without provoking an AoO. The space you were in was when the skeletons attacked, halting further movement.
Kuran Abrath |
"Oh no!" Kuran cries out, tightening his grip on the sword's handle, "why have I come here unprepared!"
Knowing his sword's blade can do little to the sturdy skeletons, Kuran resorts to something rarely seen in combat; he flips the sword upside down, the blade facing down when holding, and starts bashing the skeletons with the handle. "GET AWAY! STAY DEAD!"
Move action: study target; Standard action: Using my longsword as an improvised weapon (not benefitting from masterwork quality either) to deal bludgeoning damage.
Improvised longsword (+ST) @ BLUE: 1d20 + 2 + 1 - 4 ⇒ (3) + 2 + 1 - 4 = 2
Staying true to his fortune, Kuran panics and swishes his longsword about aimlessly.
GM Sior |
And it is only at this point do I realize that I forgot to have pinky go. Ah well, it didn't really have anywhere to go, so we'll call it a delay.
Blossym |
Blossym takes a small step to the SW, using Tessa to set up flank, and attacks the skeleton with a strange, yellow aura.
Action: 5' step
Wakizashi: 1d20 + 4 ⇒ (5) + 4 = 9
The petite Halfling flails about making no contact with the skeleton, nor with Tessa, fortunately.
"Hiiiiyyyaaaaa!" she screams in a high pitched vocal range.
GM Sior |
Nijena destroys the skeleton before her as Tessa casts before the skeleton can take advantage of such an opening.
Blossym, sadly, misses her attack. Even if Tessa had been a step over to flank with her, it would have missed...
The remaining skeletons attack the party with their broken swords and ragged claws! However, despite their fervor and apparent dislike for Kuran, none of the blows land on their targets!
1 Blossym, 2 Darren, 3 Tessa: 1d3 ⇒ 1
Yellow sword on Blossym: 1d20 ⇒ 13 for 1d6 ⇒ 4 damage MISS
Yellow claw on Blossym: 1d20 - 3 ⇒ (2) - 3 = -1 for 1d4 + 1 ⇒ (4) + 1 = 5 damage MISS
Purple on Kuran: 1d20 + 1 ⇒ (5) + 1 = 6 for 1d6 ⇒ 3 damage MISS
Blue sword on Kuran: 1d20 ⇒ 13 for 1d6 ⇒ 1 damage MISS
Blue claw on Kuran: 1d20 - 3 ⇒ (9) - 3 = 6 for 1d4 + 1 ⇒ (3) + 1 = 4 damage MISS
Party up!
Darren the Daring |
Darren dives between the two skeletons before him and then whirls around, attempting to drive his rapier into a critical joint of the skeleton to his right. "Kuran, stop fooling around and use that thing like it's meant to be used!"
Too bad daring acts are an optional rule...
Round 2 action:
move through purple's space and then one over
attack purple
Rolls:
acrobatics vs. CMD + 5, panache point: 1d20 + 10 + 1d6 ⇒ (5) + 10 + (5) = 20
rapier, attack, power attack, flanking: 1d20 + 6 - 1 + 2 ⇒ (10) + 6 - 1 + 2 = 17 for piercing: 1d6 + 2 + 2 ⇒ (2) + 2 + 2 = 6
Alternate action condition:
(none)
Alternate action:
(None)
Active Status effects:
2/3 panache remaining for the day
GM Sior |
Darren is unable to get past the skeleton, which then turns its attention on him!
AoO: 1d20 ⇒ 20 for 1d6 ⇒ 3 damage
Confirm: 1d20 ⇒ 1
Without the flanking tactic, Darren's attack does not find its mark.
Kuran Abrath |
"B-b-but!" Kuran stutters, trying again to strike the blue skeleton.
Mwk Longsword (+ ST) vs. Blue: 1d20 + 3 + 1 ⇒ (1) + 3 + 1 = 5
My die rolls have been atrocious throughout the game. Can I change my dicebot? :)
"The evil magics are about! AAAAAGH!"