Rakshasa

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45 posts (964 including aliases). No reviews. No lists. No wishlists. 7 aliases.


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I've a fun idea I've been kicking around for a while and thought I would give it a toss here :D
A gnome barbarian! (expect the backstory done in the next 24 hours if you will give me the time!)

Roll: 5d6 ⇒ (5, 6, 4, 1, 6) = 22 21
Roll: 5d6 ⇒ (5, 4, 5, 2, 2) = 18 16
Roll: 5d6 ⇒ (3, 6, 5, 2, 5) = 21 19
Roll: 5d6 ⇒ (5, 6, 5, 2, 3) = 21 19
Roll: 5d6 ⇒ (2, 3, 3, 2, 6) = 16 14
Roll: 4d12 ⇒ (10, 11, 4, 11) = 36

I mean..... wow thats a pretty good role.
But yeah should have the back story up relatively soon along side everything else!

Edit: Realized I was one stat sort.
Roll: 5d6 ⇒ (1, 1, 2, 1, 4) = 9 8
So thats were all the bad luck went XD


Dotting in, will have the stuff hopefully done in a few hours.


Oh nvm you finished recruit XD
only just noticed XD


Set 1
Stats: 4d6 ⇒ (6, 5, 3, 3) = 17 14
Stats: 4d6 ⇒ (1, 1, 4, 1) = 7 6
Stats: 4d6 ⇒ (1, 3, 1, 5) = 10 9
Stats: 4d6 ⇒ (4, 3, 5, 6) = 18 15
Stats: 4d6 ⇒ (4, 2, 2, 4) = 12 10
Stats: 4d6 ⇒ (5, 2, 3, 2) = 12 10
Oof, hope set 2 is better!

Set 2
Stats: 4d6 ⇒ (2, 4, 3, 3) = 12 10
Stats: 4d6 ⇒ (4, 6, 1, 2) = 13 12
Stats: 4d6 ⇒ (1, 1, 4, 5) = 11 10
Stats: 4d6 ⇒ (3, 6, 1, 5) = 15 14
Stats: 4d6 ⇒ (2, 3, 4, 2) = 11 9
Stats: 4d6 ⇒ (2, 5, 2, 5) = 14 12

I mean....Ow?


Nah, already got that part needed out, my character will not be a noble, but something a bit more unique, a assassin of great renown, who has a anger problem :P
Just working out the kinks in his story.


Ok yeah.......880,000 gold........THAT the thing I am having problems getting my head around XD


Btw we are starting at level 5 now?


Quick question, what your take on feats that can be taken multiple times during our creation, are you limiting how many times we can take them like one per level or unrestricted?


You can also add a template if you desire do not forget.


Already working on it.


an elemental infused lycanthrope.....if you will allow it then hell yes XD


Well at the moement I am considering a Rogue/Barbarian with ether lycanthropy or elementally infused


All good, so many toys I can play with, I feel like a child in a candy shop were I can have anything I want as long as I say please properly!


Btw just wondering. will you allow the use of templates?
[Edit] Nvm noticed you allowed it at the bottom of the post.


(Finds a hat to throw into the ring.)
Lets do this, your getting the crazy aussie in here!


Bugger thought I had posted, guess the net must hve derped out before I posted before I left, oh well good luck to everyone!


mine should be done today, gonna be a muilty purpose builder/engineer


So, who else's character has a sever allergic reaction to dying? :P


Should have the backstory to you all in a day, just ironing out its kinks.


Cheers for that, just wanted to be sure before I got crunching, also this is why I intend to play a gunslinger.
(+3 intelligence but he choose's a gunslinger, what madness is this!)


I know this PCSipio but kobolds start with -4 str remember, so trying to figure out if I have to use some of my points to manually take it to 8 or if its going to be freely set to 8.


You know, the irony is I planning a Kobold, this is gonna make it VERY interesting, question so since no stat can be under 8 I assume that means I"ll have to spend point to boost them to 8 if its below?


Just found this and its looks just bloody amazing so sign me right up!

Roll: 20d40 ⇒ (15, 28, 29, 38, 19, 26, 19, 18, 36, 13, 38, 12, 9, 34, 19, 25, 1, 15, 38, 6) = 438


Bob The Barbarian:

Bob
Half-orc barbarian (armored hulk) 6 (Pathfinder RPG Ultimate Combat 28)
CN Medium humanoid (human, orc)
Init +2; Senses darkvision 60 ft.; Perception +9
--------------------
Defense
--------------------
AC 23, touch 12, flat-footed 21 (+10 armor, +1 Dex, +1 dodge, +1 natural)
hp 71 (6d12+24)
Fort +8, Ref +4 (+1 bonus vs. trample attacks), Will +2
Defensive Abilities orc ferocity
--------------------
Offense
--------------------
Speed 45 ft. (35 ft. in armor)
Melee +1 shock greataxe +11/+6 (1d12+7/×3 plus 1d6 electricity)
Special Attacks rage (17 rounds/day), guarded stance +2, renewed vigor 1d8+3)
--------------------
Statistics
--------------------
Str 18, Dex 15, Con 16, Int 10, Wis 11, Cha 10
Base Atk +6; CMB +11; CMD 23 (24 vs. overrun)
Feats Dodge, Power Attack, Raging Vitality[APG]
Traits axe to grind
Skills Acrobatics +3, Climb +4, Intimidate +7, Perception +9, Spellcraft +2, Survival +9, Swim +5; Racial Modifiers +2 Intimidate
Languages Common, Orc
SQ indomitable stance, orc blood, resilience of steel
Combat Gear potion of enlarge person (8); Other Gear +1 full plate, +1 shock greataxe, amulet of natural armor +1, bag of holding i, belt pouch, blanket[APG], flint and steel, hemp rope (50 ft.), pot, soap, torch (10), trail rations (5), waterskin, 121 gp
--------------------
Special Abilities
--------------------
Darkvision (60 feet) You can see in the dark (black and white only).
Guarded Stance +2 (3 rounds) (Ex) Gain a +2 dodge bonus to AC vs. melee attacks while raging.
Indomitable Stance (Ex) +1 to Reflex vs. trample & to hit, dam, and AC vs. charging foe.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Rage (17 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Raging Vitality +2 CON while raging, Rage does not end if you become unconscious.
Renewed Vigor 1d8+3 Hp (1/day) (Ex) As a standard action while raging, you can heal yourself the listed amount.
Resilience of Steel +2 (Ex) Gain bonus to AC vs. a foe's critical confirmation rolls..

Their we go, not greatly optimized since I am very new to this but should do.

(edit) oops hero lab left some blood ragers stuff in, shout be fixed now


Working on it as fast as I can, gonna be doing a Bloodrager.


This still open and if so what class's are left?

(EDIT): Nvm got them all jotted, will try and get something done before this close's hopefully!


Male Ifrit Summoner lv1

Hit Points: 1d10 + 3 ⇒ (3) + 3 = 6
Hit Points: 1d10 + 3 ⇒ (7) + 3 = 10
Hit Points: 1d10 + 3 ⇒ (7) + 3 = 10
Hit Points: 1d10 + 3 ⇒ (1) + 3 = 4
Hit Points: 1d10 + 3 ⇒ (3) + 3 = 6
Hit Points: 1d10 + 3 ⇒ (9) + 3 = 12

Just gotta write up the profile and do equipment now.


Male Ifrit Summoner lv1

Gonna be making a dwarven ranger who sepcializes in hunting well, giants, (dwarves hate giants almost as much as goblins!), will get this written up for yous!


Male Ifrit Summoner lv1

Hay people, I will be the other person joining yous!
Sorry for the late post was just making sure the group was not to large.

Stats: 4d6 ⇒ (5, 6, 4, 6) = 21 17
Stats: 4d6 ⇒ (2, 5, 1, 4) = 12 11
Stats: 4d6 ⇒ (3, 2, 6, 6) = 17 15
Stats: 4d6 ⇒ (1, 3, 5, 4) = 13 12
Stats: 4d6 ⇒ (4, 5, 3, 3) = 15 12
Stats: 4d6 ⇒ (6, 5, 6, 6) = 23 18

I can't complain bout that, any complaints, any requests for a class, still fairly new so fine with trying anything the party wants.

one I got the class I can bash make the character fairly fast.


Male Ifrit Summoner lv1

Cheers :D

if anyone has any last second suggestion on my build say now, will also make my alias now.


Cheers :D


Good luck everyone and any late comers


Days: 1d10 ⇒ 7
Scavenge: 1d20 + 7 ⇒ (3) + 7 = 10
A gold coin if I have done this correct?

Kriv The Exile

Lawful Neutral Blue Dragonborn

Str 16
Dex 14
Con 14
Int 10
Wis 10
Cha 11

HP 12
Ac 12
Proficiency Bonus +2
Initiative +2

Saves: Str+ 5, Dex +2, Con +2, Int 0, Wis 0, Cha 0
Speed 30

Skills: Acrobatics +4, Athletics +5, Perception +2, Slight of Hand +2, Stealth +2, Survival +2

Class Skill:
Fighting Style: Two-Weapon Fighting
Second Wind.

Proficient Skills: Acrobatics, Perception for fighter, Athletics, Survival for outlander.

Draconic Ancestry:Blue Lightning 5 by 30 ft. line (Dex. save)

Breath Weapon:You can use your action to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation.

When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level.

After you use your breath weapon, you can’t use it again until you complete a short or Long Rest.

Damage Resistance: You have Resistance to the damage type associated with your draconic ancestry

Languages:Common, Draconic, Dwarvish.

Background: Outlander

Origin: Bounty Hunter

Feature: Wanderer, Excellent memory for geography and maps, I can always recall the general layout of terrain, settlements and other features around you.
Can find food and fresh water for me and up to 5 other people per day as long as the land other berries, small game and other such things.

Personality Trait: Bitter'd due to judgement people make of me over the color of my scales instead of myself. (going of people being judging of my Color of scale aka linking it to blue dragons who are not the most well reputable of drakes.)

Ideal: To prove that he is more then just the color of his scales.

Bond: I will protect those who can see past my scales at all cost.

Flaw: My pride is my biggest flaw and I will fight any who would seek it tarnish it.

Equipment: A gold Coin......the first of my horde! mwahaha!

Background:
Kriv was Exiled from his tribe at a young age after breaking a fellow tribesmen arm in a fight that was caused when said tribesmen insulted his mother, little did he know his tribes elders had instigated this event knowing his pride and anger would get the better of him and as such they would be able to use it as a excuse to finally be rid of the so call "blight" of their tribe.
Bereft of a home or a tribe, Kriv took to wandering the land taking up the work as a bounty hunter, taking work wherever he could find it.
It was on one such job he was captured during the night by a Drow raiding band returning from a raid on a nearby settlement, half asleep and exhausted from a long day, Kriv was unable to put up much of a fight.

If anyone has any suggestions on changes or anything I need to fix, feel free to tell me since as mentioned, I am still fairly new.


Will you be accepting fairly new players?
Also I assume we build using pathfinder rules?


Cheers, will jump in the discussion then :D


Hay I hope you don't mind a bit of a beginner joining yous :D
Got a little bit of experience but not much!

Crunch:
Bergrom Onxyarm
Male dwarf fighter 1
LG Medium humanoid (dwarf)
Init +0; Senses darkvision 60 ft.; Perception +2 (+4 to notice unusual stonework)
--------------------
Defense
--------------------
AC 17, touch 10, flat-footed 17 (+5 armor, +2 shield)
hp 17 (1d10+7)
Fort +5, Ref +0, Will +2; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
--------------------
Offense
--------------------
Speed 20 ft.
Melee dwarven waraxe +4 (1d10+3/×3)
Special Attacks hatred
--------------------
Statistics
--------------------
Numbers in the () are what the stats are without age penalty.
Str 16(17), Dex 10(11), Con 16(17), Int 14(13), Wis 14(13), Cha 9(8)
Base Atk +1; CMB +4; CMD 14 (18 vs. bull rush, 18 vs. trip)
Feats Saving Shield[APG], Toughness
Traits - custom trait -, dedicated defender, militia veteran (any town or village)
Skills Acrobatics -6 (-10 to jump), Appraise +2 (+4 to assess nonmagical metals or gemstones), Diplomacy -1 (-3 vs. Creatures that threaten, accuse, or challenge you and haven't apologized), Heal +3, Intimidate +3, Perception +2 (+4 to notice unusual stonework), Sense Motive +2 (+0 vs. Creatures that threaten, accuse, or challenge you and haven't apologized), Survival +7 (+9 to avoid becoming lost); Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
Languages Common, Dwarven, Terran
SQ pride
Combat Gear healer's kit, oil (3); Other Gear scale mail, heavy steel shield, dwarven waraxe, backpack, bedroll, belt pouch, chalk (6), compass[APG], drill[APG], earplugs[APG], earplugs[APG], earplugs[APG], earplugs[APG], earplugs[APG], flask, flask, flask, flask, flask, flint and steel, hemp rope (50 ft.), lamp, mask[UE], mask[UE], mask[UE], mask[UE], mask[UE], mess kit[UE], piton (12), pot, prosthetic foot[UE], sledge, soap, torch (10), trail rations (7), waterskin, 4 cp
--------------------
Special Abilities
--------------------
Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Pride -2 to diplomacy and sense motive vs. those who threaten, accuse, or challenge you, until they apologize
Saving Shield As an immediate action, add a 2 shield bonus to an adjacent ally's AC.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.

Background:

Bergrom Originally came to Diamond lake back when times were kinder, having spent a good 80 years adventuring Bergom eventually settled in Diamond lake, taking on a job as town guard Bergrom never strove for promotion and was happy enough.
Unfortunately things began to change when that snake Lanod Neff came to power, corruption and bribery ran rampant and false charges ran rampant, real crimes going unpunished. its was not long till those with a good moral sense started being kicked out of the guard or outright arrested and sent to the mines to "shape" up, Bergrom was one of the first to be arrested, being a prideful fellow he couldn't stand the injustice's going on in the once quite town and got into a heated argument with his "Superior" Cubbin, unfortunately this led to him eventually loosing his patients and temper and punching him in the face, not that the slimy rat didn't deserve it.
Cubbin having all the "evidence" he could possibly want had Bergom in chains the next day and sent to the mines to teach him humility,
Since then Bergrom has been in and out of the mines for years for any little reason Cubbin can think of and unfortunately for Bergrom it has not gotten any easier, with grey hairs starting to show in his hair and beard its apparent to all he is not as young as he once was.
Bergrom has been much dismayed at seeing so many innocent end in mines for any transgressions the so called guards can come up with.
Bergrom hopes for a chance to change the town for the better and looks for any chance possible.

Description:
Bergrom Middle aged dwarf of 168 years nearing old age.
He is 4'3 with a a long beard reaching the middle of his chest, with dark brown hair with flecks of grey starting to show Bergrom is well muscled and is quite imposing for his height.

Personality:

Bergrom is passionate fellow who is easily agitated due to his overblown sense of pride.
Even tho he is prideful he does not see himself as superior to people unless they are the scum of the earth like Cubbin and Lanod Neff and is quite fond of people usually.
He might come of as harsh at times but in truth he is just being overprotective most the time for those around him, he is sadden at the state of Diamond Lake and wants to help its people as much as possible.
He despise's Goblins and Orcs but he won't let his hatred for them blind him and will treat them fairly unless given reason not to.

Btw would it be ok to assume most people around town know me?
Ether through reputation as a "trouble maker" or just from meeting frequent enough?


Cheers just wanted to be sure before I started designing a character :D

Damned thing keeps switch between alias XD


Just wondering, are you accepting beginners to bother pathfinder and post by play?


Congratz guys an gals!


Hay sorry for the delay in getting this in, had some net problems, all seems sorted now tho.

Background:
Brod was born on a expansion expedition to a loving family, alas for poor Brod he would never get to know said family due to fates design.
The expedition was ambushed not even a month out into it by a large tribe of orcs, it was only by pure luck that Brod was not found due to his mother hiding him in the small hollow of a squirrel hole in a nearby tree.
It wouldn't be till a day later that he would be found by a nearby group of druid's sent to investigate the recent commotion in the forest by the local druid enclave.
Due to the druid's secretive nature, all barring the most eldest druid were for leaving him for nature to take its course.
Alas for poor old Finias Anumval due to his relatively low standing in the circle, he was given a ultimatum, leave the child to his fate or don't return at all, He choose the former and so it was that Brod unexpectedly found himself in the care of Finias.
As the years went by and Brod grew into a young dwarven teen, Brod found himself fascinated by the druidic arts and after much pestering and begging Finias would finally bend and teach him, after being granted permission by a "sign" of Gozreh. (most defently not a trick on the poor old elf by Brod)
Amazingly enough Brod had a natural talent for the druidic arts in all areas barring one, animals.
Animals just seemed to not like the young dwarf leading to himself doubting himself which resulted in a nervous tick of shaking when he failed something that would sometimes last hours.
After of being trained under Finias and travelling for many years, Finias would pass away in his sleep on the year of Brods 64th birthday, distraught and dismayed by the death of his long time mentor and parent brod would wonder aimlessly for the next two years.
Wandering aimlessly he ends up in Andoran, were he noticing a sign looking for people to explore a unexplored island, Brods adventurous spirit is once again ignited and he quickly signs up.

Statblock:
Brod Anumval
Male dwarf druid 1
N Medium humanoid (dwarf)
Init +2; Senses darkvision 60 ft.; Perception +8 (+10 to notice unusual stonework)
--------------------
Defense
--------------------
AC 14, touch 10, flat-footed 14 (+3 armor, +1 shield)
hp 14 (1d8+6)
Fort +5, Ref +0, Will +6; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
--------------------
Offense
--------------------
Speed 20 ft.
Melee club +1 (1d6+1)
Special Attacks hatred
Druid Spells Prepared (CL 1st; concentration +5)
1st—entangle (DC 15), goodberry (x2)[D], snowball (DC 15)
0 (at will)—detect magic, detect poison, purify food and drink (DC 14)
D Domain spell; Domain Weather (Seasons domain[APG] subdomain)
--------------------
Statistics
--------------------
Str 13, Dex 10, Con 17, Int 12, Wis 18, Cha 10
Base Atk +0; CMB +1; CMD 11 (15 vs. bull rush, 15 vs. trip)
Feats Toughness
Traits adopted, - custom trait -, magical knack, warrior of old
Skills Acrobatics -6 (-10 to jump), Appraise +1 (+3 to assess nonmagical metals or gemstones), Craft (alchemy) +5, Knowledge (nature) +7, Perception +8 (+10 to notice unusual stonework), Profession (herbalist) +8, Survival +10; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
Languages Common, Druidic, Dwarven, Terran
SQ doubt, nature bond (Seasons domain[APG]), nature sense, untouched by the seasons, wild empathy +1
Other Gear wooden armor[APG], light wooden shield, club, backpack, belt pouch, blanket[APG], feed (per day) (5), flask, flask, flask, flask, flask, flask, flask, flask, flask, flask, flint and steel, formula book[UE], holly and mistletoe, mess kit[UE], pot, shovel, soap, spell component pouch, torch (10), trail rations (5), vial (5), waterskin, 10 gp, 7 sp
--------------------
Special Abilities
--------------------
Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Doubt -4 for an hour on any skill or ability check after you fail that type of check
Druid Domain (Seasons)
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Untouched by the Seasons (1 hours, 7/day) (Su) As per Endure Elements
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.

Resume to the Company:

-I'am trained in the basics of Alchemy, but will require a proper work space on the island due to a nasty accident with my last set of equipment involving a gnome, a experimental potion and A LOT of spiders.
-I'am a very proficient herbalist, so I will be able to cultivate herbs, medicinal plants and other such things for the community.
-Very knowledgeable about forestry, habitats and other such things.
-Am a experienced explorer of 50 years.
-Have been trained in the druidic arts and as such am able to decontaminate foods, waters and other such tasks.
-Have been also trained in combat, specialising in ranged spell-casting, support, control and close ranged combat if need be.

I look forward to potentially playing with everyone and wish everyone luck!
And may the odds ever be in your favour!


So I will be going a Pyroclast Summoner, Ifrit!
So lets see what I roll!

Stats:
Roll 1
Con 10 + 2d4 ⇒ 10 + (1, 1) = 12
Cha 10 + 2d4 ⇒ 10 + (2, 4) = 16
Dex 10 + 1d6 ⇒ 10 + (5) = 15
Int 10 + 1d6 ⇒ 10 + (3) = 13
Str 14 - 1d6 ⇒ 14 - (3) = 11
Wis 14 - 1d6 ⇒ 14 - (6) = 8

Roll 2
Con 10 + 2d4 ⇒ 10 + (2, 2) = 14
Cha 10 + 2d4 ⇒ 10 + (4, 2) = 16
Dex 10 + 1d6 ⇒ 10 + (5) = 15
Int 10 + 1d6 ⇒ 10 + (2) = 12
Str 14 - 1d6 ⇒ 14 - (5) = 9
Wis 14 - 1d6 ⇒ 14 - (1) = 13

Guess I will be taking roll 2 :D


Woops that was my bad was confusing with another thread I was applying to at the time, will fix this up momentary.
Nvm didn't realise their was a time limit on edits.

But yeah sorry people just disregard the 2nd batch of rolls!


Dwarf Druid.
Focused on all round spell casting with pet!.

Stats:
4d6 ⇒ (1, 3, 5, 5) = 14 13
4d6 ⇒ (5, 6, 4, 1) = 16 15
4d6 ⇒ (2, 1, 3, 5) = 11 10
4d6 ⇒ (2, 5, 3, 4) = 14 12
4d6 ⇒ (2, 6, 6, 4) = 18 16
4d6 ⇒ (2, 4, 2, 6) = 14 12

Roll 2:
4d6 ⇒ (6, 5, 1, 6) = 18 17
4d6 ⇒ (2, 6, 6, 2) = 16 14
4d6 ⇒ (5, 5, 4, 4) = 18 14
4d6 ⇒ (6, 4, 2, 2) = 14 12
4d6 ⇒ (4, 5, 6, 4) = 19 15
4d6 ⇒ (2, 6, 1, 3) = 12 11

....I think I will take the second roll :D

Will edit this with the sheet soon.


You accepting new players per chance??? -as in new to tabletop gaming -


Just wondering if you accepting new players in this one :D