Set 1
Set 2
I mean....Ow?
Bob The Barbarian:
Bob Half-orc barbarian (armored hulk) 6 (Pathfinder RPG Ultimate Combat 28) CN Medium humanoid (human, orc) Init +2; Senses darkvision 60 ft.; Perception +9 -------------------- Defense -------------------- AC 23, touch 12, flat-footed 21 (+10 armor, +1 Dex, +1 dodge, +1 natural) hp 71 (6d12+24) Fort +8, Ref +4 (+1 bonus vs. trample attacks), Will +2 Defensive Abilities orc ferocity -------------------- Offense -------------------- Speed 45 ft. (35 ft. in armor) Melee +1 shock greataxe +11/+6 (1d12+7/×3 plus 1d6 electricity) Special Attacks rage (17 rounds/day), guarded stance +2, renewed vigor 1d8+3) -------------------- Statistics -------------------- Str 18, Dex 15, Con 16, Int 10, Wis 11, Cha 10 Base Atk +6; CMB +11; CMD 23 (24 vs. overrun) Feats Dodge, Power Attack, Raging Vitality[APG] Traits axe to grind Skills Acrobatics +3, Climb +4, Intimidate +7, Perception +9, Spellcraft +2, Survival +9, Swim +5; Racial Modifiers +2 Intimidate Languages Common, Orc SQ indomitable stance, orc blood, resilience of steel Combat Gear potion of enlarge person (8); Other Gear +1 full plate, +1 shock greataxe, amulet of natural armor +1, bag of holding i, belt pouch, blanket[APG], flint and steel, hemp rope (50 ft.), pot, soap, torch (10), trail rations (5), waterskin, 121 gp -------------------- Special Abilities -------------------- Darkvision (60 feet) You can see in the dark (black and white only). Guarded Stance +2 (3 rounds) (Ex) Gain a +2 dodge bonus to AC vs. melee attacks while raging. Indomitable Stance (Ex) +1 to Reflex vs. trample & to hit, dam, and AC vs. charging foe. Orc Blood Half-orcs count as both humans and orcs for any effect related to race. Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd. Power Attack -2/+4 You can subtract from your attack roll to add to your damage. Rage (17 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged. Raging Vitality +2 CON while raging, Rage does not end if you become unconscious. Renewed Vigor 1d8+3 Hp (1/day) (Ex) As a standard action while raging, you can heal yourself the listed amount. Resilience of Steel +2 (Ex) Gain bonus to AC vs. a foe's critical confirmation rolls.. Their we go, not greatly optimized since I am very new to this but should do. (edit) oops hero lab left some blood ragers stuff in, shout be fixed now
Male Ifrit Summoner lv1
Hay people, I will be the other person joining yous!
Stats: 4d6 ⇒ (5, 6, 4, 6) = 21 17
I can't complain bout that, any complaints, any requests for a class, still fairly new so fine with trying anything the party wants. one I got the class I can bash make the character fairly fast.
Days: 1d10 ⇒ 7
Kriv The Exile Lawful Neutral Blue Dragonborn Str 16
HP 12
Saves: Str+ 5, Dex +2, Con +2, Int 0, Wis 0, Cha 0
Skills: Acrobatics +4, Athletics +5, Perception +2, Slight of Hand +2, Stealth +2, Survival +2 Class Skill:
Proficient Skills: Acrobatics, Perception for fighter, Athletics, Survival for outlander. Draconic Ancestry:Blue Lightning 5 by 30 ft. line (Dex. save) Breath Weapon:You can use your action to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation. When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use your breath weapon, you can’t use it again until you complete a short or Long Rest. Damage Resistance: You have Resistance to the damage type associated with your draconic ancestry Languages:Common, Draconic, Dwarvish. Background: Outlander Origin: Bounty Hunter Feature: Wanderer, Excellent memory for geography and maps, I can always recall the general layout of terrain, settlements and other features around you.
Personality Trait: Bitter'd due to judgement people make of me over the color of my scales instead of myself. (going of people being judging of my Color of scale aka linking it to blue dragons who are not the most well reputable of drakes.) Ideal: To prove that he is more then just the color of his scales. Bond: I will protect those who can see past my scales at all cost. Flaw: My pride is my biggest flaw and I will fight any who would seek it tarnish it. Equipment: A gold Coin......the first of my horde! mwahaha! Background:
Kriv was Exiled from his tribe at a young age after breaking a fellow tribesmen arm in a fight that was caused when said tribesmen insulted his mother, little did he know his tribes elders had instigated this event knowing his pride and anger would get the better of him and as such they would be able to use it as a excuse to finally be rid of the so call "blight" of their tribe.
Bereft of a home or a tribe, Kriv took to wandering the land taking up the work as a bounty hunter, taking work wherever he could find it. It was on one such job he was captured during the night by a Drow raiding band returning from a raid on a nearby settlement, half asleep and exhausted from a long day, Kriv was unable to put up much of a fight. If anyone has any suggestions on changes or anything I need to fix, feel free to tell me since as mentioned, I am still fairly new.
Hay I hope you don't mind a bit of a beginner joining yous :D
Crunch:
Bergrom Onxyarm
Male dwarf fighter 1 LG Medium humanoid (dwarf) Init +0; Senses darkvision 60 ft.; Perception +2 (+4 to notice unusual stonework) -------------------- Defense -------------------- AC 17, touch 10, flat-footed 17 (+5 armor, +2 shield) hp 17 (1d10+7) Fort +5, Ref +0, Will +2; +2 vs. poison, spells, and spell-like abilities Defensive Abilities defensive training -------------------- Offense -------------------- Speed 20 ft. Melee dwarven waraxe +4 (1d10+3/×3) Special Attacks hatred -------------------- Statistics -------------------- Numbers in the () are what the stats are without age penalty. Str 16(17), Dex 10(11), Con 16(17), Int 14(13), Wis 14(13), Cha 9(8) Base Atk +1; CMB +4; CMD 14 (18 vs. bull rush, 18 vs. trip) Feats Saving Shield[APG], Toughness Traits - custom trait -, dedicated defender, militia veteran (any town or village) Skills Acrobatics -6 (-10 to jump), Appraise +2 (+4 to assess nonmagical metals or gemstones), Diplomacy -1 (-3 vs. Creatures that threaten, accuse, or challenge you and haven't apologized), Heal +3, Intimidate +3, Perception +2 (+4 to notice unusual stonework), Sense Motive +2 (+0 vs. Creatures that threaten, accuse, or challenge you and haven't apologized), Survival +7 (+9 to avoid becoming lost); Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework Languages Common, Dwarven, Terran SQ pride Combat Gear healer's kit, oil (3); Other Gear scale mail, heavy steel shield, dwarven waraxe, backpack, bedroll, belt pouch, chalk (6), compass[APG], drill[APG], earplugs[APG], earplugs[APG], earplugs[APG], earplugs[APG], earplugs[APG], flask, flask, flask, flask, flask, flint and steel, hemp rope (50 ft.), lamp, mask[UE], mask[UE], mask[UE], mask[UE], mask[UE], mess kit[UE], piton (12), pot, prosthetic foot[UE], sledge, soap, torch (10), trail rations (7), waterskin, 4 cp -------------------- Special Abilities -------------------- Darkvision (60 feet) You can see in the dark (black and white only). Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype. Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones. Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs. Pride -2 to diplomacy and sense motive vs. those who threaten, accuse, or challenge you, until they apologize Saving Shield As an immediate action, add a 2 shield bonus to an adjacent ally's AC. Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet. Background:
Bergrom Originally came to Diamond lake back when times were kinder, having spent a good 80 years adventuring Bergom eventually settled in Diamond lake, taking on a job as town guard Bergrom never strove for promotion and was happy enough. Unfortunately things began to change when that snake Lanod Neff came to power, corruption and bribery ran rampant and false charges ran rampant, real crimes going unpunished. its was not long till those with a good moral sense started being kicked out of the guard or outright arrested and sent to the mines to "shape" up, Bergrom was one of the first to be arrested, being a prideful fellow he couldn't stand the injustice's going on in the once quite town and got into a heated argument with his "Superior" Cubbin, unfortunately this led to him eventually loosing his patients and temper and punching him in the face, not that the slimy rat didn't deserve it. Cubbin having all the "evidence" he could possibly want had Bergom in chains the next day and sent to the mines to teach him humility, Since then Bergrom has been in and out of the mines for years for any little reason Cubbin can think of and unfortunately for Bergrom it has not gotten any easier, with grey hairs starting to show in his hair and beard its apparent to all he is not as young as he once was. Bergrom has been much dismayed at seeing so many innocent end in mines for any transgressions the so called guards can come up with. Bergrom hopes for a chance to change the town for the better and looks for any chance possible. Description:
Bergrom Middle aged dwarf of 168 years nearing old age.
He is 4'3 with a a long beard reaching the middle of his chest, with dark brown hair with flecks of grey starting to show Bergrom is well muscled and is quite imposing for his height. Personality:
Bergrom is passionate fellow who is easily agitated due to his overblown sense of pride. Even tho he is prideful he does not see himself as superior to people unless they are the scum of the earth like Cubbin and Lanod Neff and is quite fond of people usually. He might come of as harsh at times but in truth he is just being overprotective most the time for those around him, he is sadden at the state of Diamond Lake and wants to help its people as much as possible. He despise's Goblins and Orcs but he won't let his hatred for them blind him and will treat them fairly unless given reason not to. Btw would it be ok to assume most people around town know me?
Hay sorry for the delay in getting this in, had some net problems, all seems sorted now tho. Background:
Brod was born on a expansion expedition to a loving family, alas for poor Brod he would never get to know said family due to fates design.
The expedition was ambushed not even a month out into it by a large tribe of orcs, it was only by pure luck that Brod was not found due to his mother hiding him in the small hollow of a squirrel hole in a nearby tree. It wouldn't be till a day later that he would be found by a nearby group of druid's sent to investigate the recent commotion in the forest by the local druid enclave. Due to the druid's secretive nature, all barring the most eldest druid were for leaving him for nature to take its course. Alas for poor old Finias Anumval due to his relatively low standing in the circle, he was given a ultimatum, leave the child to his fate or don't return at all, He choose the former and so it was that Brod unexpectedly found himself in the care of Finias. As the years went by and Brod grew into a young dwarven teen, Brod found himself fascinated by the druidic arts and after much pestering and begging Finias would finally bend and teach him, after being granted permission by a "sign" of Gozreh. (most defently not a trick on the poor old elf by Brod) Amazingly enough Brod had a natural talent for the druidic arts in all areas barring one, animals. Animals just seemed to not like the young dwarf leading to himself doubting himself which resulted in a nervous tick of shaking when he failed something that would sometimes last hours. After of being trained under Finias and travelling for many years, Finias would pass away in his sleep on the year of Brods 64th birthday, distraught and dismayed by the death of his long time mentor and parent brod would wonder aimlessly for the next two years. Wandering aimlessly he ends up in Andoran, were he noticing a sign looking for people to explore a unexplored island, Brods adventurous spirit is once again ignited and he quickly signs up. Statblock:
Brod Anumval
Male dwarf druid 1 N Medium humanoid (dwarf) Init +2; Senses darkvision 60 ft.; Perception +8 (+10 to notice unusual stonework) -------------------- Defense -------------------- AC 14, touch 10, flat-footed 14 (+3 armor, +1 shield) hp 14 (1d8+6) Fort +5, Ref +0, Will +6; +2 vs. poison, spells, and spell-like abilities Defensive Abilities defensive training -------------------- Offense -------------------- Speed 20 ft. Melee club +1 (1d6+1) Special Attacks hatred Druid Spells Prepared (CL 1st; concentration +5) 1st—entangle (DC 15), goodberry (x2)[D], snowball (DC 15) 0 (at will)—detect magic, detect poison, purify food and drink (DC 14) D Domain spell; Domain Weather (Seasons domain[APG] subdomain) -------------------- Statistics -------------------- Str 13, Dex 10, Con 17, Int 12, Wis 18, Cha 10 Base Atk +0; CMB +1; CMD 11 (15 vs. bull rush, 15 vs. trip) Feats Toughness Traits adopted, - custom trait -, magical knack, warrior of old Skills Acrobatics -6 (-10 to jump), Appraise +1 (+3 to assess nonmagical metals or gemstones), Craft (alchemy) +5, Knowledge (nature) +7, Perception +8 (+10 to notice unusual stonework), Profession (herbalist) +8, Survival +10; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework Languages Common, Druidic, Dwarven, Terran SQ doubt, nature bond (Seasons domain[APG]), nature sense, untouched by the seasons, wild empathy +1 Other Gear wooden armor[APG], light wooden shield, club, backpack, belt pouch, blanket[APG], feed (per day) (5), flask, flask, flask, flask, flask, flask, flask, flask, flask, flask, flint and steel, formula book[UE], holly and mistletoe, mess kit[UE], pot, shovel, soap, spell component pouch, torch (10), trail rations (5), vial (5), waterskin, 10 gp, 7 sp -------------------- Special Abilities -------------------- Darkvision (60 feet) You can see in the dark (black and white only). Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype. Doubt -4 for an hour on any skill or ability check after you fail that type of check Druid Domain (Seasons) Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones. Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs. Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks. Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet. Untouched by the Seasons (1 hours, 7/day) (Su) As per Endure Elements Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy. Resume to the Company:
-I'am trained in the basics of Alchemy, but will require a proper work space on the island due to a nasty accident with my last set of equipment involving a gnome, a experimental potion and A LOT of spiders. -I'am a very proficient herbalist, so I will be able to cultivate herbs, medicinal plants and other such things for the community. -Very knowledgeable about forestry, habitats and other such things. -Am a experienced explorer of 50 years. -Have been trained in the druidic arts and as such am able to decontaminate foods, waters and other such tasks. -Have been also trained in combat, specialising in ranged spell-casting, support, control and close ranged combat if need be. I look forward to potentially playing with everyone and wish everyone luck!
So I will be going a Pyroclast Summoner, Ifrit!
Stats:
Roll 2
Guess I will be taking roll 2 :D
Dwarf Druid.
Stats:
Roll 2:
....I think I will take the second roll :D Will edit this with the sheet soon. |