Welby
Ratfolk wizard 1 (Pathfinder RPG Advanced Race Guide 150)
LN Small humanoid (ratfolk)
Init +4; Senses darkvision 60 ft.; Perception +9
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Defense
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AC 16, touch 15, flat-footed 12 (+1 armor, +4 Dex, +1 size)
hp 8 (1d6+2)
Fort +3, Ref +4, Will +2
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Offense
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Speed 20 ft., shift
Melee dagger +1 (1d3/19-20)
Ranged light crossbow +5 (1d6/19-20)
Special Attacks swarming
Wizard Spells Prepared (CL 1st; concentration +5)
1st—color spray (DC 15), grease, mage armor
0 (at will)—detect magic, mage hand, message
Opposition Schools Enchantment, Necromancy
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Statistics
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Str 10, Dex 18, Con 12, Int 19, Wis 10, Cha 8
Base Atk +0; CMB -1; CMD 13
Feats Alertness, Scribe Scroll, Spell Focus (conjuration)
Traits artifact hunter, eyes and ears of the city
Skills Acrobatics +4 (+0 to jump), Appraise +8, Knowledge (arcana) +8, Knowledge (dungeoneering) +8, Knowledge (planes) +8, Perception +9, Sense Motive +2, Spellcraft +8 (+9 to identify the properties of magic items); Racial Modifiers +2 Perception, rodent empathy
Languages Common, Draconic, Dwarven, Goblin, Orc
SQ arcane bond (arcane familiar, rat), summoner's charm (1 round)
Combat Gear scroll of comprehend languages, expeditious retreat, mage armor; Other Gear haramaki, dagger, light crossbow (20 bolts), backpack, bedroll, belt pouch, chalk, explorer's outfit, mug/tankard, parchment (6), scroll case, signal whistle, spell component pouch, travelling spellbook, waterskin, 17 gp, 8 sp, 7 cp
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Special Abilities
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Artifact Hunter (Spellcraft) +1 bonus to Spellcraft to ID magic item properties. % chance to ID artifact.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Familiar Bonus: +2 to Fortitude saves You gain the Alertness feat while your familiar is within arm's reach.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Rodent Empathy Ratfolk gain a +4 bonus on Handle Animal checks made to influence rodents.
Scroll of comprehend languages, expeditious retreat, mage armor Add this item to create a scroll with spells on it.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Shift (5', 7/day) (Sp) Short-range teleport
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Summoner's Charm (+1 rds) (Su) Increase duration of summoning spells by 1/2 level (permanent at 20).
Swarming (Ex) Can share a square with another with swarming, if both att the same foe, he is flanked.
Teleportation Associated School: Conjuration
Arcane Familiar
Rat (Pathfinder RPG Bestiary 132)
N Tiny magical beast (animal)
Init +2; Senses low-light vision, scent; Perception +5
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Defense
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AC 15, touch 14, flat-footed 13 (+2 Dex, +1 natural, +2 size)
hp 4 (1d8)
Fort +2, Ref +4, Will +3
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Offense
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Speed 15 ft., climb 15 ft., swim 15 ft.
Melee bite +4 (1d3-4)
Space 2 ft.; Reach 0 ft.
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Statistics
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Str 2, Dex 15, Con 11, Int 6, Wis 13, Cha 2
Base Atk +0; CMB +0; CMD 6 (10 vs. trip)
Feats Weapon Finesse[B]
Skills Acrobatics +2 (-6 to jump), Appraise -1, Climb +10, Perception +5, Spellcraft -1, Stealth +18, Swim +10; Racial Modifiers +4 Stealth
SQ improved evasion
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Special Abilities
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Climbing (15 feet) You have a Climb speed.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Swimming (15 feet) You have a Swim speed.
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