Sylgja

Wax Saline's page

8 posts. Alias of endersgamecube.


Full Name

Wax Saline

Race

Human

Classes/Levels

Sorcerer

Gender

Female

Strength 7
Dexterity 16
Constitution 10
Intelligence 13
Wisdom 11
Charisma 18

About Wax Saline

Full Name Wax Saline
Race Human
Classes/Levels Sorcerer
Strength 7
Dexterity 16
Constitution 10
Intelligence 13
Wisdom 11
Charisma 18
About Sazerok
Wax Saline
Female human sorcerer (tattooed sorcerer) 1 (Pathfinder Campaign Setting: Inner Sea Magic)
CN Medium humanoid (human)
Init +3; Senses Perception +2
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Defense
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AC 14, touch 13, flat-footed 11 (+3 Dex, +1 natural)
hp 6 (1d6)
Fort +0, Ref +3, Will +2; +2 trait bonus vs. fear, +2 trait bonus vs. fear and death effects
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Offense
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Speed 30 ft.
Melee morningstar -2 (1d8-2)
Ranged light crossbow +3 (1d8/19-20)
Spell-Like Abilities (CL 1st; concentration +5)
3/day—dancing lights
Sorcerer (Tattooed Sorcerer) Spells Known (CL 1st; concentration +5)
1st (4/day)—burning hands (CL 4th, DC 16), mage armor
0 (at will)—drench, detect magic, spark, mage hand
Bloodline Draconic
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Statistics
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Str 7, Dex 16, Con 10, Int 13, Wis 11, Cha 18
Base Atk +0; CMB -2; CMD 11
Feats Alertness, Spell Focus (evocation), Spell Specialization[UM], Varisian Tattoo[ISWG]
Traits bastard, courageous, reincarnated
Skills Bluff +8, Craft (tattoo) +5, Intimidate +8, Knowledge (arcana) +5, Perception +2, Sense Motive +7
Languages Common, Draconic
SQ bloodline arcana (energy spells that match bloodline energy deal +1 damage per die), bloodline tattoos, familiar tattoo, hedonistic
Combat Gear spell tattoo of Mage Armor; Other Gear light crossbow, morningstar
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Special Abilities
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Bloodline Arcana: Draconic (Ex) +1 damage per die for [Fire] spells.
Bloodline Tattoos (Ex) Bloodline spells are cast at +1 caster level.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +1 natural armor You gain the Alertness feat while your familiar is within arm's reach.
Familiar Tattoo (Su) A tattooed sorcerer gains a familiar as an arcane bond, as a wizard equal to her sorcerer level. Her sorcerer levels stack with any wizard or witch levels she possesses when determining the powers of her familiar—this ability does not allow her to
Hedonistic If you do not gain a reward in a day, you are fatigued for 4h the next day (Fort DC 20 negates)
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC.
Spell Specialization (Burning Hands) Pick one spell and cast it as if you were higher level
Varisian Tattoo (Evocation) Spells from chosen school gain +1 caster level.

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Arcane Familiar
Armadillo (Pathfinder Player Companion: Animal Archive)
N Tiny magical beast (animal)
Init +2; Senses low-light vision; Perception +8
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Defense
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AC 17, touch 14, flat-footed 15 (+2 Dex, +3 natural, +2 size)
hp 3 (1d8)
Fort +2, Ref +4, Will +3
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Offense
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Speed 30 ft., burrow 5 ft.
Melee claw -1 (1d2-3)
Space 2½ ft.; Reach 0 ft.
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Statistics
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Str 4, Dex 15, Con 11, Int 6, Wis 12, Cha 9
Base Atk +0; CMB +0; CMD 7 (11 vs. trip)
Feats Skill Focus (Perception)
Skills Bluff +0, Intimidate +0, Perception +8, Sense Motive +2, Swim +6; Racial Modifiers +4 Swim
SQ improved evasion, natural diver, protective ball
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Special Abilities
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Burrow (5 feet) You have a Burrow speed.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Natural Diver (Ex) Can hold breath for up to 6 minutes.
Protective Ball (Ex) Increase natural armor to +3, but decrease speed to 0.