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Clarification about talents like "battle medicine" and free hands required ( since there's a big thread on it ).

More specifically:

"the 2 seconds action meant to patch up a target, requires the mender to have a free hand? Or even both hands free?"

Try to answer given the specific circumstance

1) Fighter lvl 2, with sword and shield equipped, would like to heal an ally, close to him, with battle medicine.

2) No enemies in reach.

3) The turn starts.

also, if possible, describe what happens in those 2 seconds ( describe the action ).


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I don't really get the point of the whole discussion ( though the questions provided by the thread starter are legit, of course ).

"You are supposed to need at least 1 free hand and the kit in order to patch up somebody"

This could be ok, but unfortunately we are talking about a feat which "heal" somebody in 2 seconds.

So, arguing about the requirements ( in terms of free hands, free hand, or nothing at all ), because of "roleplay", falls into nothingness since you will do it in 2 seconds.

To me, it's simply a feat meant to give a "heal" to those who want to.

To make an example:

Want to sometimes heal your friend as a thief?
Level your medicine skill, and feel free to provide a small support when it is needed.

Talking about "how the heal happens", feel free to decide it by yourself ( adrenaline, some karmic touch, motivational/emotional, etc... ).

Or if you can't stand that somebody patch up a friend in a couple of seconds ( with or without hands ), just simply don't allow it to your players ( or simply don't take it ).
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That said:

The only important thing, to me, is to check if the talent itself is balanced/unbalanced.

If it's unbalanced, it will be adjusted in the next errata.
If it's fine, it will remain that way.