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50 posts. Organized Play character for Woran.


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Dark Archive 5/5 5/5 ***

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Drift engine use! Protean approved!
Safe for you and your children!

All banter aside, I think that Drift use is a massive gray area. We see some of the implications in Dead Suns. And I think it will be a major plotpoint for other stories and for filling in the setting with Fluff. Maybe we'll get space druids protesting drift use. Maybe we will get major corps saying drift is 110% safe.
I smell plot points.

Dark Archive 5/5 5/5 ***

2 people marked this as a favorite.
Rysky the Dark Solarion wrote:
Warrin wrote:
Rysky the Dark Solarion wrote:
Claxon wrote:
It's also worth remember (unless it's changed from Pathfinder) most planes are infinite in size, so what is infinity minus some finite amount? It's still infinite.

Outer Planes are, but demiplanes are not. The Drift affects all planes but the Mateiral (that we know of). And I do mean all.

They may be infinite but tearing them apart and grinding them down and making them all bleed together like all the ships are mini-Maelstroms is kinda bad for the stability of the Universe.

We Proteans support mini-Maelstroms.
Oh Gods, you all have probably been throwing out Orchestra level performances ever since Drift Engines became widespread XD

We are currently sipping cocktails and looking trough the Ikea guide for ideas how to decorate our new summer homes.

Dark Archive 5/5 5/5 ***

2 people marked this as a favorite.
Rysky the Dark Solarion wrote:
Claxon wrote:
It's also worth remember (unless it's changed from Pathfinder) most planes are infinite in size, so what is infinity minus some finite amount? It's still infinite.

Outer Planes are, but demiplanes are not. The Drift affects all planes but the Mateiral (that we know of). And I do mean all.

They may be infinite but tearing them apart and grinding them down and making them all bleed together like all the ships are mini-Maelstroms is kinda bad for the stability of the Universe.

We Proteans support mini-Maelstroms.

Dark Archive

Male Ganzi Unchained Summoner (Protean Eidolon) HP 24/24 | AC: 16 | T: 12 | FF: 14 | Fort +3 | Ref: +3 | Will: +2 | Init +2 | Perception -2 | Darkvision | JIO: HP 19/19 | Fort +2 | Ref: +6 | Will: +3 | Init +3 | Perception +6 | Darkvision

133890-7

Dark Archive

Male Ganzi Unchained Summoner (Protean Eidolon) HP 24/24 | AC: 16 | T: 12 | FF: 14 | Fort +3 | Ref: +3 | Will: +2 | Init +2 | Perception -2 | Darkvision | JIO: HP 19/19 | Fort +2 | Ref: +6 | Will: +3 | Init +3 | Perception +6 | Darkvision

im kinda lost as to what is happening. My own fault. Ill be without a computer all day. If needed you can bot me. Warrin will want to cast daze monster. The save DC is 15

Dark Archive

Male Ganzi Unchained Summoner (Protean Eidolon) HP 24/24 | AC: 16 | T: 12 | FF: 14 | Fort +3 | Ref: +3 | Will: +2 | Init +2 | Perception -2 | Darkvision | JIO: HP 19/19 | Fort +2 | Ref: +6 | Will: +3 | Init +3 | Perception +6 | Darkvision

sense motive Warrin: 1d20 ⇒ 5
sense motive Jio: 1d20 + 4 ⇒ (15) + 4 = 19

Jio holds out his snake arms. "All right lady, all right. Dont hurt him. Give us a moment to make some room. Its kinda tight here you know."

Dark Archive

Male Ganzi Unchained Summoner (Protean Eidolon) HP 24/24 | AC: 16 | T: 12 | FF: 14 | Fort +3 | Ref: +3 | Will: +2 | Init +2 | Perception -2 | Darkvision | JIO: HP 19/19 | Fort +2 | Ref: +6 | Will: +3 | Init +3 | Perception +6 | Darkvision

Good thing I have Daze monster memorized.

Dark Archive

Male Ganzi Unchained Summoner (Protean Eidolon) HP 24/24 | AC: 16 | T: 12 | FF: 14 | Fort +3 | Ref: +3 | Will: +2 | Init +2 | Perception -2 | Darkvision | JIO: HP 19/19 | Fort +2 | Ref: +6 | Will: +3 | Init +3 | Perception +6 | Darkvision

I'm good.

Dark Archive

Male Ganzi Unchained Summoner (Protean Eidolon) HP 24/24 | AC: 16 | T: 12 | FF: 14 | Fort +3 | Ref: +3 | Will: +2 | Init +2 | Perception -2 | Darkvision | JIO: HP 19/19 | Fort +2 | Ref: +6 | Will: +3 | Init +3 | Perception +6 | Darkvision

"Lets go sneak up on them!"

Dark Archive

Male Ganzi Unchained Summoner (Protean Eidolon) HP 24/24 | AC: 16 | T: 12 | FF: 14 | Fort +3 | Ref: +3 | Will: +2 | Init +2 | Perception -2 | Darkvision | JIO: HP 19/19 | Fort +2 | Ref: +6 | Will: +3 | Init +3 | Perception +6 | Darkvision

Expecting trouble, Warrin uses Mage armor on Jio.

They both take a good look around first.
perception Warrin: 1d20 - 2 ⇒ (8) - 2 = 6
perception Jio: 1d20 + 6 ⇒ (7) + 6 = 13

Dark Archive

Male Ganzi Unchained Summoner (Protean Eidolon) HP 24/24 | AC: 16 | T: 12 | FF: 14 | Fort +3 | Ref: +3 | Will: +2 | Init +2 | Perception -2 | Darkvision | JIO: HP 19/19 | Fort +2 | Ref: +6 | Will: +3 | Init +3 | Perception +6 | Darkvision

They know what we can do. Fear is a great motivator.

Dark Archive

Male Ganzi Unchained Summoner (Protean Eidolon) HP 24/24 | AC: 16 | T: 12 | FF: 14 | Fort +3 | Ref: +3 | Will: +2 | Init +2 | Perception -2 | Darkvision | JIO: HP 19/19 | Fort +2 | Ref: +6 | Will: +3 | Init +3 | Perception +6 | Darkvision

"What do you mean I have something? Do you want to grow a beard?"

Dark Archive

Male Ganzi Unchained Summoner (Protean Eidolon) HP 24/24 | AC: 16 | T: 12 | FF: 14 | Fort +3 | Ref: +3 | Will: +2 | Init +2 | Perception -2 | Darkvision | JIO: HP 19/19 | Fort +2 | Ref: +6 | Will: +3 | Init +3 | Perception +6 | Darkvision

"Oh no my beard..." Warrin pouts

Dark Archive

Male Ganzi Unchained Summoner (Protean Eidolon) HP 24/24 | AC: 16 | T: 12 | FF: 14 | Fort +3 | Ref: +3 | Will: +2 | Init +2 | Perception -2 | Darkvision | JIO: HP 19/19 | Fort +2 | Ref: +6 | Will: +3 | Init +3 | Perception +6 | Darkvision

Jio helps Warrin up on his feet. Warrin gives himself a final pat down before happily announcing, "I am not on fire!"

Dark Archive

Male Ganzi Unchained Summoner (Protean Eidolon) HP 24/24 | AC: 16 | T: 12 | FF: 14 | Fort +3 | Ref: +3 | Will: +2 | Init +2 | Perception -2 | Darkvision | JIO: HP 19/19 | Fort +2 | Ref: +6 | Will: +3 | Init +3 | Perception +6 | Darkvision

Warrin sits up. "Im not on fire?"

Dark Archive

Male Ganzi Unchained Summoner (Protean Eidolon) HP 24/24 | AC: 16 | T: 12 | FF: 14 | Fort +3 | Ref: +3 | Will: +2 | Init +2 | Perception -2 | Darkvision | JIO: HP 19/19 | Fort +2 | Ref: +6 | Will: +3 | Init +3 | Perception +6 | Darkvision

Warrin has wisdom 7 and a perception of -2. He probably wont know the difference untill he is rolling on the floor.

Dark Archive

Male Ganzi Unchained Summoner (Protean Eidolon) HP 24/24 | AC: 16 | T: 12 | FF: 14 | Fort +3 | Ref: +3 | Will: +2 | Init +2 | Perception -2 | Darkvision | JIO: HP 19/19 | Fort +2 | Ref: +6 | Will: +3 | Init +3 | Perception +6 | Darkvision

Warrin screams and starts rolling on the ground to put out the fire.
reflex: 1d20 + 3 ⇒ (15) + 3 = 18 I did specify that I would should at the first one to come out of the hatch. Also, its much more warrin-like to get distracted and then get set on fire

Hearing Warrin in distress, Jio slithers over. double move

Dark Archive

Male Ganzi Unchained Summoner (Protean Eidolon) HP 24/24 | AC: 16 | T: 12 | FF: 14 | Fort +3 | Ref: +3 | Will: +2 | Init +2 | Perception -2 | Darkvision | JIO: HP 19/19 | Fort +2 | Ref: +6 | Will: +3 | Init +3 | Perception +6 | Darkvision

Jio slitheres up to Mr. Blue bandana

bite: 1d20 + 6 ⇒ (19) + 6 = 25
damage: 1d8 + 1 ⇒ (4) + 1 = 5

Warrin grabs his crosbow, and moves to the hatch, ready to fire if a hostile pokes its head from out of it. ready action

Dark Archive

Male Ganzi Unchained Summoner (Protean Eidolon) HP 24/24 | AC: 16 | T: 12 | FF: 14 | Fort +3 | Ref: +3 | Will: +2 | Init +2 | Perception -2 | Darkvision | JIO: HP 19/19 | Fort +2 | Ref: +6 | Will: +3 | Init +3 | Perception +6 | Darkvision

Warrin will delay untill Jio is on board so he can tap the Eidolon with a wand.

Dark Archive

Male Ganzi Unchained Summoner (Protean Eidolon) HP 24/24 | AC: 16 | T: 12 | FF: 14 | Fort +3 | Ref: +3 | Will: +2 | Init +2 | Perception -2 | Darkvision | JIO: HP 19/19 | Fort +2 | Ref: +6 | Will: +3 | Init +3 | Perception +6 | Darkvision

Absolutely. Cant really bluff away a feather snake with arms ;)

Dark Archive

Male Ganzi Unchained Summoner (Protean Eidolon) HP 24/24 | AC: 16 | T: 12 | FF: 14 | Fort +3 | Ref: +3 | Will: +2 | Init +2 | Perception -2 | Darkvision | JIO: HP 19/19 | Fort +2 | Ref: +6 | Will: +3 | Init +3 | Perception +6 | Darkvision

Attack boat: Jio

Support boat: Warrin

Dark Archive

Male Ganzi Unchained Summoner (Protean Eidolon) HP 24/24 | AC: 16 | T: 12 | FF: 14 | Fort +3 | Ref: +3 | Will: +2 | Init +2 | Perception -2 | Darkvision | JIO: HP 19/19 | Fort +2 | Ref: +6 | Will: +3 | Init +3 | Perception +6 | Darkvision

"Ok, lets pretend to be fishermen. Can we hide Jio under some nets or something? He'll immediately give away that we're something else."

Dark Archive

Male Ganzi Unchained Summoner (Protean Eidolon) HP 24/24 | AC: 16 | T: 12 | FF: 14 | Fort +3 | Ref: +3 | Will: +2 | Init +2 | Perception -2 | Darkvision | JIO: HP 19/19 | Fort +2 | Ref: +6 | Will: +3 | Init +3 | Perception +6 | Darkvision

Warrin takes a look at the harbor water which is also an open sewer. "I dont now. I dont think a lot of fish live in there..."

Dark Archive

Male Ganzi Unchained Summoner (Protean Eidolon) HP 24/24 | AC: 16 | T: 12 | FF: 14 | Fort +3 | Ref: +3 | Will: +2 | Init +2 | Perception -2 | Darkvision | JIO: HP 19/19 | Fort +2 | Ref: +6 | Will: +3 | Init +3 | Perception +6 | Darkvision

Warrin and Jio still advocate that they should row out with an excuse. Maybe not dress up if the others dont want to, but what about if they pretend to come bring supplies?

Dark Archive

Male Ganzi Unchained Summoner (Protean Eidolon) HP 24/24 | AC: 16 | T: 12 | FF: 14 | Fort +3 | Ref: +3 | Will: +2 | Init +2 | Perception -2 | Darkvision | JIO: HP 19/19 | Fort +2 | Ref: +6 | Will: +3 | Init +3 | Perception +6 | Darkvision

In a few levels. Not yet Im afraid

Dark Archive

Male Ganzi Unchained Summoner (Protean Eidolon) HP 24/24 | AC: 16 | T: 12 | FF: 14 | Fort +3 | Ref: +3 | Will: +2 | Init +2 | Perception -2 | Darkvision | JIO: HP 19/19 | Fort +2 | Ref: +6 | Will: +3 | Init +3 | Perception +6 | Darkvision

Warrin and Jio raise their hands simultaneously.
"Ooeh, we can dress up! We read this once, in "The Devil who Tamed Her". We can dress up like ladies of the night and row up to the boat pretending we're a gift from the captain because they are working so hard and deserve some time off."

I wanted to make my last post longer, but realised that googeling 'cheesy romance novel titels' was a bad idea at work.

Dark Archive

Male Ganzi Unchained Summoner (Protean Eidolon) HP 24/24 | AC: 16 | T: 12 | FF: 14 | Fort +3 | Ref: +3 | Will: +2 | Init +2 | Perception -2 | Darkvision | JIO: HP 19/19 | Fort +2 | Ref: +6 | Will: +3 | Init +3 | Perception +6 | Darkvision

Being now to town, Warrin and Jio are fine with letting Shina and Mallus pick out someone to row.

This leaves them with more time to compare cheesy romance novels with Estombra.

Dark Archive

Male Ganzi Unchained Summoner (Protean Eidolon) HP 24/24 | AC: 16 | T: 12 | FF: 14 | Fort +3 | Ref: +3 | Will: +2 | Init +2 | Perception -2 | Darkvision | JIO: HP 19/19 | Fort +2 | Ref: +6 | Will: +3 | Init +3 | Perception +6 | Darkvision

Jio flexes his snake arms. "I am an expert climber

Dark Archive

Male Ganzi Unchained Summoner (Protean Eidolon) HP 24/24 | AC: 16 | T: 12 | FF: 14 | Fort +3 | Ref: +3 | Will: +2 | Init +2 | Perception -2 | Darkvision | JIO: HP 19/19 | Fort +2 | Ref: +6 | Will: +3 | Init +3 | Perception +6 | Darkvision

Warrin and Jio nod their agreement to Dr. Scamandros words.

Dark Archive

Male Ganzi Unchained Summoner (Protean Eidolon) HP 24/24 | AC: 16 | T: 12 | FF: 14 | Fort +3 | Ref: +3 | Will: +2 | Init +2 | Perception -2 | Darkvision | JIO: HP 19/19 | Fort +2 | Ref: +6 | Will: +3 | Init +3 | Perception +6 | Darkvision

Jio continues to puff up his feathers.

"You are cut throats pirates. Never do wells! We shall hand you over to the authorities for just punishment!"

Jio looks pleased to have delivered this line.

Dark Archive

Male Ganzi Unchained Summoner (Protean Eidolon) HP 24/24 | AC: 16 | T: 12 | FF: 14 | Fort +3 | Ref: +3 | Will: +2 | Init +2 | Perception -2 | Darkvision | JIO: HP 19/19 | Fort +2 | Ref: +6 | Will: +3 | Init +3 | Perception +6 | Darkvision

"You better do as they say or else!"

Jio tries to look menacing by puffing up his feathers.

intimidate assist: 1d20 ⇒ 9

Dark Archive

Male Ganzi Unchained Summoner (Protean Eidolon) HP 24/24 | AC: 16 | T: 12 | FF: 14 | Fort +3 | Ref: +3 | Will: +2 | Init +2 | Perception -2 | Darkvision | JIO: HP 19/19 | Fort +2 | Ref: +6 | Will: +3 | Init +3 | Perception +6 | Darkvision

Jio still holds on fast. "Anyone want to tie this guy up?"

Dark Archive

Male Ganzi Unchained Summoner (Protean Eidolon) HP 24/24 | AC: 16 | T: 12 | FF: 14 | Fort +3 | Ref: +3 | Will: +2 | Init +2 | Perception -2 | Darkvision | JIO: HP 19/19 | Fort +2 | Ref: +6 | Will: +3 | Init +3 | Perception +6 | Darkvision

maintaining grapple: 1d20 + 8 ⇒ (13) + 8 = 21

Jio calls out "I got him tight!

Warrin walks past Shina and Araklifest and takes a shot at blue.
shoot into melee: 1d20 + 4 - 4 ⇒ (13) + 4 - 4 = 13
damage: 1d8 ⇒ 7

Dark Archive

Male Ganzi Unchained Summoner (Protean Eidolon) HP 24/24 | AC: 16 | T: 12 | FF: 14 | Fort +3 | Ref: +3 | Will: +2 | Init +2 | Perception -2 | Darkvision | JIO: HP 19/19 | Fort +2 | Ref: +6 | Will: +3 | Init +3 | Perception +6 | Darkvision

Warrin cast mage armor on Jio before we went in

Dark Archive

Male Ganzi Unchained Summoner (Protean Eidolon) HP 24/24 | AC: 16 | T: 12 | FF: 14 | Fort +3 | Ref: +3 | Will: +2 | Init +2 | Perception -2 | Darkvision | JIO: HP 19/19 | Fort +2 | Ref: +6 | Will: +3 | Init +3 | Perception +6 | Darkvision

Like he read in so many bad romance novel, Jio takes a leap down.
"Justice rains from above!

He tries to land on top of green.

acrobatics to jump?: 1d20 + 9 ⇒ (1) + 9 = 10
grapple: 1d20 + 8 ⇒ (4) + 8 = 12

Thats not a lot. In case it is relevant: There is actually a damage table for what you get if something falls on top of you. falling objects

Warrin double moves.

Dark Archive

Male Ganzi Unchained Summoner (Protean Eidolon) HP 24/24 | AC: 16 | T: 12 | FF: 14 | Fort +3 | Ref: +3 | Will: +2 | Init +2 | Perception -2 | Darkvision | JIO: HP 19/19 | Fort +2 | Ref: +6 | Will: +3 | Init +3 | Perception +6 | Darkvision

Warrin takes a move action into the warehouse.

Jio, having let down the rope, takes a heroic swing.

"Have at thee evil doers! We have come to end your nefarious practices!"

Warrin facepalms. Maybe he should give Jio less tacky romance novels to read.

Jio will move down on the crates under the skylight and go full defense while puffing up his feathers to try and look like a good target

Dark Archive

Male Ganzi Unchained Summoner (Protean Eidolon) HP 24/24 | AC: 16 | T: 12 | FF: 14 | Fort +3 | Ref: +3 | Will: +2 | Init +2 | Perception -2 | Darkvision | JIO: HP 19/19 | Fort +2 | Ref: +6 | Will: +3 | Init +3 | Perception +6 | Darkvision

Warrin would cast mage armor on Jio, then Jio would get up on the roof with Estombra on his back. THem bashing in the sky light would count as the 'startshot' I think.

Dark Archive

Male Ganzi Unchained Summoner (Protean Eidolon) HP 24/24 | AC: 16 | T: 12 | FF: 14 | Fort +3 | Ref: +3 | Will: +2 | Init +2 | Perception -2 | Darkvision | JIO: HP 19/19 | Fort +2 | Ref: +6 | Will: +3 | Init +3 | Perception +6 | Darkvision

My idea was that we would be the distraction so the rest could get in unnoticed.
Because, you know. A snake with a wayang on its back falling trough your roof would be a serious distraction

Dark Archive

Male Ganzi Unchained Summoner (Protean Eidolon) HP 24/24 | AC: 16 | T: 12 | FF: 14 | Fort +3 | Ref: +3 | Will: +2 | Init +2 | Perception -2 | Darkvision | JIO: HP 19/19 | Fort +2 | Ref: +6 | Will: +3 | Init +3 | Perception +6 | Darkvision

Jio will check if there is a place he can secure a rope so he can heroically swing down.

Dark Archive

Male Ganzi Unchained Summoner (Protean Eidolon) HP 24/24 | AC: 16 | T: 12 | FF: 14 | Fort +3 | Ref: +3 | Will: +2 | Init +2 | Perception -2 | Darkvision | JIO: HP 19/19 | Fort +2 | Ref: +6 | Will: +3 | Init +3 | Perception +6 | Darkvision

"Maybe while the nice doctor is busy, Jio can check out the roof? If there is a hole in it, he could surprise them?"

Jio's eyes go wide. "Yes, yes, and I drop in, WITH the wayang on my back! Just like old times!"

Dark Archive

Male Ganzi Unchained Summoner (Protean Eidolon) HP 24/24 | AC: 16 | T: 12 | FF: 14 | Fort +3 | Ref: +3 | Will: +2 | Init +2 | Perception -2 | Darkvision | JIO: HP 19/19 | Fort +2 | Ref: +6 | Will: +3 | Init +3 | Perception +6 | Darkvision

I know that, but warrin does not. Its the first time he's encountered a ghost :)

Dark Archive

Male Ganzi Unchained Summoner (Protean Eidolon) HP 24/24 | AC: 16 | T: 12 | FF: 14 | Fort +3 | Ref: +3 | Will: +2 | Init +2 | Perception -2 | Darkvision | JIO: HP 19/19 | Fort +2 | Ref: +6 | Will: +3 | Init +3 | Perception +6 | Darkvision

warrin is pro-ghost rights. If it doesnt hurt the ghost, he is all for the ghost going inside

Dark Archive

Male Ganzi Unchained Summoner (Protean Eidolon) HP 24/24 | AC: 16 | T: 12 | FF: 14 | Fort +3 | Ref: +3 | Will: +2 | Init +2 | Perception -2 | Darkvision | JIO: HP 19/19 | Fort +2 | Ref: +6 | Will: +3 | Init +3 | Perception +6 | Darkvision

"Well mister ghost sir, do you want to walk trough the wall? Does that hurt you? Does it tickle?"

Dark Archive

Male Ganzi Unchained Summoner (Protean Eidolon) HP 24/24 | AC: 16 | T: 12 | FF: 14 | Fort +3 | Ref: +3 | Will: +2 | Init +2 | Perception -2 | Darkvision | JIO: HP 19/19 | Fort +2 | Ref: +6 | Will: +3 | Init +3 | Perception +6 | Darkvision

Warrin and Jio happily crouch down next to the Wayang. "Oh, that was your nephew?" Jio exclains. "That was a lot of fun. It was before I had arms."
To illustrate his points, Jio waves his arms around. "I am happy I have arms now. So much easier to open jars."

Warrin points back to Jio. "Sure you can ride Jio, if Jio is fine with it."

Warrin looks at Shina. "You are not very nice to your ghoust are you? What about his feelings?"

Dark Archive

Male Ganzi Unchained Summoner (Protean Eidolon) HP 24/24 | AC: 16 | T: 12 | FF: 14 | Fort +3 | Ref: +3 | Will: +2 | Init +2 | Perception -2 | Darkvision | JIO: HP 19/19 | Fort +2 | Ref: +6 | Will: +3 | Init +3 | Perception +6 | Darkvision

Warrin stares at Shina.

"Woah... your axe... is haunted?! So awesome!"

During the boar trip Warrin and Jio do their best to make friends with everyone. Once he finds out that Araklifest is a librarian, he asks for a story every night.

Once they reach the docs, Warrin and Jio do get more serious.

perception Warrin: 1d20 - 2 ⇒ (17) - 2 = 15
perception Jio: 1d20 + 6 ⇒ (19) + 6 = 25

Dark Archive

Male Ganzi Unchained Summoner (Protean Eidolon) HP 24/24 | AC: 16 | T: 12 | FF: 14 | Fort +3 | Ref: +3 | Will: +2 | Init +2 | Perception -2 | Darkvision | JIO: HP 19/19 | Fort +2 | Ref: +6 | Will: +3 | Init +3 | Perception +6 | Darkvision

My avatar is a snake with feathers :(
Jio can act on his own, he is intelligent enough. I'll throw an avatar on the map once we have a map.

Dark Archive

Male Ganzi Unchained Summoner (Protean Eidolon) HP 24/24 | AC: 16 | T: 12 | FF: 14 | Fort +3 | Ref: +3 | Will: +2 | Init +2 | Perception -2 | Darkvision | JIO: HP 19/19 | Fort +2 | Ref: +6 | Will: +3 | Init +3 | Perception +6 | Darkvision

Warrin looks disappointed. "Well, I guess we wont be raided by pirates then. Looking trough the warf district appears to be our best option then."

Dark Archive

Male Ganzi Unchained Summoner (Protean Eidolon) HP 24/24 | AC: 16 | T: 12 | FF: 14 | Fort +3 | Ref: +3 | Will: +2 | Init +2 | Perception -2 | Darkvision | JIO: HP 19/19 | Fort +2 | Ref: +6 | Will: +3 | Init +3 | Perception +6 | Darkvision

Warrin and Jio happily munch on their pastries.

"Wait. We are going to be on a ship, and then deliberately get raided by pirates?!

...That's awesome!"

Dark Archive

Male Ganzi Unchained Summoner (Protean Eidolon) HP 24/24 | AC: 16 | T: 12 | FF: 14 | Fort +3 | Ref: +3 | Will: +2 | Init +2 | Perception -2 | Darkvision | JIO: HP 19/19 | Fort +2 | Ref: +6 | Will: +3 | Init +3 | Perception +6 | Darkvision

Listening raply to VC Heidmarch words is a young man and a... snake? With arms?

Earlier when you were waiting to meet the venture captain, he had introduced himself as Warrin. A young man keen to explore the world. His goal was to learn much trough the society, and one day return home to be the first to get to the eye of abadego, the permanent storm that rages of the coast of his homeland, the Sodden Lands.
He tells you that the energies of the Eye affected him while he was still in his mothers belly. The strange energies changed him. But he is fine with that.
He strokes his beard as he tells you this, and you notice his beard is not made of hair, but of feathers.

His companion, Jio, is a large snake. With arms. Jio has a mane of feathers. He tells you Warrin is his best friend and together they are on an adventure.

"We dont know a lot about riddleport. But we could ask around?

diplo to gather information about Alejia: 1d20 + 4 ⇒ (16) + 4 = 20
diplo to gather information to locate Alejia: 1d20 + 4 ⇒ (4) + 4 = 8

Warrin strokes his feather beard thoughtfully.
"Ive heard that before they took to their latest unlawful deeds, Alejia and her crew were well known among the pirate gangs of Riddleport. They are known for its ruthless tactics and efficiency in commandeering and sinking targets. But the juiciest gossip I've heard is that while she appears human fom a distance, Alejia is actually a vishkanya fom distant Vudra, making her blood and spit deadly poison against foes.

Dark Archive

Male Ganzi Unchained Summoner (Protean Eidolon) HP 24/24 | AC: 16 | T: 12 | FF: 14 | Fort +3 | Ref: +3 | Will: +2 | Init +2 | Perception -2 | Darkvision | JIO: HP 19/19 | Fort +2 | Ref: +6 | Will: +3 | Init +3 | Perception +6 | Darkvision

Dont know which character to pick yet. I have several low level characters available. Some might level if I play them at paizocon

Full Name

Alaric ir'Ganak

Race

| HP: 36/64| AC: 21 (12 Tch, 19 Fl) | CMB: +9 CMD:21 | F: +10, R: +5, W: +8 (+4 vs Mind-Affecting) | Init: +3 | Perc: +0, SM: +8 | Speed 20ft |

Classes/Levels

Raging Song Rounds 13/15| Bonded Senses 5/5 |Bonded Manifestation 8/8 | Luck: 1/1

Gender

Male CN Human (Kellid) Spiritualist (Fractured Mind) 5/ Skald (Fated Champion) 3

About Alaric ir'Ganak

Alaric ir'Ganak
Male human skald (fated champion) 3/spiritualist (fractured mind) 5 (Pathfinder RPG Advanced Class Guide 49, 114, Pathfinder RPG Occult Adventures 72, 109)
CN Medium humanoid (human)
Init +3; Senses Perception +0
--------------------
Defense
--------------------
AC 21, touch 12, flat-footed 19 (+9 armor, +2 Dex)
hp 64 (8d8+21)
Fort +10, Ref +5, Will +8; +4 bonus vs. mind-affecting
Defensive Abilities divine denier, spiritual interference
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee +1 cold iron dwarven dorn-dergar +10 (1d10+7) or
. . cestus +9 (1d4+4/19-20)
Ranged sling +7 (1d4+4)
Space 5 ft.; Reach 5 ft. (10 ft. with +1 cold iron dwarven dorn-dergar)
Special Attacks bonded manifestation (8 rounds/day), rage power (powerful blow +1), raging song 15 rounds/day (inspired rage, song of marching)
Spiritualist Spell-Like Abilities (CL 5th; concentration +7)
. . 1/day—enlarge person (DC 14)
Skald (Fated Champion) Spells Known (CL 3rd; concentration +5)
. . 1st (4/day)—cure light wounds, identify, moment of greatness[UC], remove fear
. . 0 (at will)—ghost sound (DC 12), know direction, mage hand, message, open/close (DC 12), scrivener's chant
Spiritualist (Fractured Mind) Spells Known (CL 5th; concentration +7)
. . 2nd (3/day)—blur, resist energy, see invisibility
. . 1st (5/day)—mage armor, magic fang, shield, touch of gracelessness[APG] (DC 13)
. . 0 (at will)—detect magic, grave words[OA], guidance, light, read magic, telekinetic projectile[OA]
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Statistics
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Str 19, Dex 14, Con 14, Int 8, Wis 10, Cha 14
Base Atk +5; CMB +9; CMD 21
Feats Bludgeoner[UC], Extra Performance, Furious Focus[APG], Phantom Ally, Phantom Fighter[OA], Power Attack, Skill Focus (Intimidate), Skill Focus (Survival)
Traits divine denier, influence
Skills Acrobatics +5 (+1 to jump), Bluff +13, Diplomacy +3, Intimidate +13, Knowledge (local) +4, Linguistics +4, Perform (sing) +13, Spellcraft +5, Survival +3, Swim +5, Use Magic Device +13
Languages Abyssal, Common, Dwarven
SQ bardic knowledge +1, bonded senses (5 rounds/day), emotional power, emotional spellcasting, etheric tether, phantom (Thurismund ir'Ganak, anger), shared consciousness, versatile performance (sing)
Combat Gear oil of daylight, scroll of fly, fly, fly, wand of cure light wounds, alchemist's fire, antiplague[APG], antitoxin; Other Gear agile breastplate of luck[APG][6-99 Serpent's Rise], +1 cold iron dwarven dorn-dergar, cestus[APG], sling, sling bullets (30), boots of the cat[UE], cloak of resistance +1, backpack, bedroll, grappling hook, silk rope (50 ft.), trail rations (5), waterskin, amulet (worth 500 gp), bracelet (worth 500 gp), ear-piece (worth 500 gp), ring (worth 500 gp), ring (worth 500 gp), torc (worth 500 gp), torc (worth 500 gp), 8,660 gp, 1 sp
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Special Abilities
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Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Bludgeoner Inflict nonlethal damage with bludgeoning weapons
Bonded Manifestation (8 rounds/day) (Su) When phantom is in consciousness partially manifest it on self.
Bonded Senses (5 rounds/day) (Su) As a standard action, share the senses of your manifested phantom.
Emotional Power Gain a variety of spell like abilities based on Phantom's emotional focus.
Emotional Spellcasting Use Charisma as casting stat instead of Wisdom.
Etheric Tether (Su) Lose hp to prevent dam to phantom that would banish it to ethereal. Phantom must remain close when manifested or concentration required.
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Phantom (Shared Consciousness) Phantom can manifest as a separate creature or provide bonuses while sharing your mind.
Phantom Fighter Your phantom’s natl wep are treated as having the ghost touch property, plus spells can be Ecto.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Powerful Blow +1 (1/rage) (Ex) One attack per rage deals extra damage.
Raging Song (standard action, 15 rounds/day) (Su) Song can inspire allies in a variety of ways.
Shared Consciousness (1/day) (Su) Gain skill focuses and +4 vs. mind-affecting when not manifesting a phantom.
Spiritual Interference (Ex) In reach of ectoplasmic phantom, +2 to AC and saves or in 30 ft. of ethereal phantom +2 vs. mind-affecting.
Versatile Performance (Singing) +13 (Ex) You may substitute the final value of your Perform: Sing skill for Bluff or Sense Motive checks

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Thurismund:
Thurismund ir'Ganak CR –
Male phantom (Pathfinder RPG Occult Adventures)
CN Medium outsider (phantom)
Init +1; Senses darkvision 60 ft.; Perception +4
Aura aura of fury (20 ft.)
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Defense
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AC 19, touch 11, flat-footed 18 (+1 Dex, +8 natural)
hp 51 (6d10+18)
Fort +7, Ref +3, Will +5 (+4 morale bonus vs. enchantment spells and effects)
DR 5/magic, 5/slashing
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Offense
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Speed 30 ft.
Melee 2 slams +10 (2d6+3)
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Statistics
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Str 17, Dex 12, Con 14, Int 7, Wis 10, Cha 16
Base Atk +6; CMB +9; CMD 20
Feats Combat Reflexes, Power Attack, Toughness, Weapon Focus (slam)
Skills Acrobatics +5, Intimidate +12, Perception +4, Stealth +5, Survival +9
Languages Common
SQ devotion, ectoplasmic phase lurch, magic attacks
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Special Abilities
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Aura of Fury (20 ft.) (Su) Creatures in aura gain +2 to melee attack and -2 to AC.
Combat Reflexes (2 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Damage Reduction (5/magic) You have Damage Reduction against all except Magic attacks.
Damage Reduction (5/slashing) You have Damage Reduction against all except Slashing attacks.
Darkvision (60 feet) You can see in the dark (black and white only).
Devotion +4 (Ex) +4 morale bonus vs. enchantment effects.
Ectoplasmic Phase Lurch (Su) Bypass solid obstacles (but not creatures) at half speed, must end turn in clear space.
Magic Attacks (Su) Slams count as magic for overcoming DR.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.

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Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

Attack Sequence:

[dice=+1 cold iron dwarven dorn-dergar]1d20 + 10[/dice]
[dice=damage]1d10 + 7[/dice]

[dice=+1 cold iron dwarven dorn-dergar, Raging Song]1d20 + 11[/dice]
[dice=damage]1d10 + 8[/dice]

[dice=+1 cold iron dwarven dorn-dergar, PA, Raging Song]1d20 + 11[/dice]
[dice=damage]1d10 + 14[/dice]

[dice=Telekinetic Projectile]1d20 + 7[/dice]
[dice=damage]1d6[/dice]

Remember to add +2 if in Aura of Fury!

Bot Me!:
Alaric will attempt to aid in the action of any Pathfinder, irrespective of any fey ties. In combat, Alaric begins by singing a song of Rage: of how the fey of the Darkmoon Vale reaped a harvest of blood among the young and old, of how the children laughed; fooled by fey magics as they were turned to meat and bone. He then moves up to assist Thurismund with turning a creature into pulp.
His dorn-dergar begins as a reach weapon, but is shortened to a close range weapon if the need arises or it is tactically more sound to do so. He casts mage armor at the beginning of every day on his Phantom (once it has materialised) and as many times as needed in the course of an adventure to keep it up on Thurismund. If buffing is needed and possible, he will begin with blur then follow with shield (if the threat seems to warrant it). He uses moment of greatness sparingly.