Warrick Gentara's page

71 posts. Alias of Jenrah.

About Warrick Gentara

Warrick Gentara
Male Human
Dai'dore 6, Algai'd'siswai 1
Speed: 45 ft.
Init: +7 - HPs: 96/96
Senses: Perception: +13; Sense Motive:+1
AC: 24 / 26 (with cloak)
Languages: Common 'borderlander', Trolloc

Ability Scores:

Str 17 (+3) (includes +2 Warder Template)
Dex 20 (+5) (includes +2 Warder Template)
Con 14 (+2)
Int 13 (+1)
Wis 12 (+1)
Cha 10 (+0)

Character Defenses:
AC: 24 (26 when wearing cloak) (+5 def Dai'dore,+4 Algai'd'siswai, -2 multiclass,+5 Dex, +1 Dodge, +1 an'greal)

Fort Save: +5 (+2 Dai'dore, +1 Algai, +2 Con)
Ref Save: +12 (+5 Dai'dore, +2 Algai +5 Dex)
Will Save: +5 (+2 Dai'dore, +1 Wis, +2 feat)

Base Attack: +6/+2 (+6 Dai'dore, +1 Algai)

Special Effects:
Power Attack: -2 to attacks, +4 to damage (+6 damage if using two-handed weapon)
Combat Expertise: -2 to attacks, +2 to AC

Warder's Sword (+1 Agile / Keen): +14/+9 (1d10+8) (17-20 / x2)
Longbow, MPiece Mighty(+3) - +14/+9 (1d8+3) (x3)

Dagger (MP): +12/+7 (1d4+3) 19-20 x2 10 ft.
Dagger (MP), Flurry: 2 Attacks): +10/+10/+5 (1d4+3) 19-20 x2 10 ft.
Unarmed Strike (Flurry: 2 Attacks): +8/+8/+3 1d6+3 x2


Acrobatics +13 (7 +3 Str +3 CS)
Appraise +1
Bluff +0
Climb +7 (1 +3 Str, +3 CS)
Craft N
Diplomacy +0
Disable Device N
Disguise +0
Escape Artist +5
Handle Animal +5 (1 +1 Cha, +3 CS)
Heal +5 (1 +1 Wis +3 CS)
Innuendo N
Intimidate +10 (6 +1 Cha, +3 CS)
Knowledge Nature +6 (1 +1 Int, +3 CS)
Knowledge Nobility +3 (2 +1 Int)
Knowledge Blight +9 (2, +1 Int, +3 CS, +4 free Background Ranks)
Perception +13 (7 +1 Wis +3 CS, +2 Feat)
Perform +0
Pick Pocket N
Profession N
Read Lips N
Ride +9 (1 +5 Dex, +3 CS)
Sense Motive +1
Sleight of Hand +5
Stealth +15 (7 +5 Dex, +3 CS)
Survival +9 (5 +1, +3 CS)
Swim +3

Class Abilities:


Uncanny Dodge (Retain Dex bonus to defense regardless of being flat-footed or struck by an invisible attacker. (he still
loses dex bonus to defense when immobilized.)

Improved Weapon Finesse: At 3rd level,
the Dai’dore can select one weapon that he
is proficient with and apply the Weapon
Finesse feat to this weapon. He can do this
even if the weapon does not normally
allow for weapon finesse. The weapon must be of the same size category or smaller than the character. The only
exception to this is the quarterstaff which
can have this ability applied to it by
medium sized characters.


Fast Movement: When wearing no armor,
the Algai’d’siswai has a speed modifier of

Hardiness: Algai’d’siswai have nearly
unstoppable endurance. Once per day,
they may attempt a Con ability check (DC
15) when fatigued. If successful, they are
no longer fatigued, as if they had rested for
8 hours.

Unarmed Strike / flurry: Algai’d’siswai are
highly trained in fighting unarmed, giving
them a considerable advantage when doing
so against “weaker” Wetlanders. An
Algai’d’siswai fighting unarmed gains the
benefits of the Improved Unarmed Strike
feat and thus does not provoke attacks of
opportunity from armed opponents. He
may choose to deal regular or subdual
damage at no penalty, and can also make a
critical hit (20/x2) while dealing regular


Background: Blooded (+2 Init & Perception)
1st lvl: Combat Expertise You can choose to take a –1 penalty on melee attack rolls and combat maneuver checks to gain a +1 dodge bonus to your Armor Class. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by –1 and the dodge bonus increases by +1. You can only choose to use this feat when you declare that you are making an attack or a full-attack action with a melee weapon. The effects of this feat last until your next turn.

Bonus: Weapon Focus: Warder's Sword

3rd lvl: Power Attack:You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon.

When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2.

You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.

5th lvl: Weapon Specialization: Warder Sword

7th lvl: Heroic Surge Benefit: You may take an extra move or attack action, either before or after your regular actions. You may use Heroic Surge once per day for every four character levels you have attained, but never more than once per round.

lvl 6 Dai'dore bonus feat: Improved Sunder Benefit: You do not provoke an attack of opportunity when performing a sunder combat maneuver. In addition, you receive a +2 bonus on checks made to sunder an item. You also receive a +2 bonus to your Combat Maneuver Defense whenever an opponent tries to sunder your gear.


Funds: 5000 MK

Starting Package:
Heavy Warhorse (upgraded to)
Bit & Bridle
Military Saddle

Rations x10 (10 lbs)
Silk Rope-50 ft (5 lbs)
Jug of Ale (4 lbs)
Climber's Kit (5 lbs)
Hammer (2 lbs)
Caltrops x3 (6 lbs)
Healer's Balm (0.5 lbs)
Manacles (MW) (2 lbs)

Weight of Backpack: 34.50

Belt Pouch
Healer's Balm x2 (0.5 lb)
Antitoxin x2
Flint & Steel
Sewing Needle
Chalk x3

Worn or Carried
Explorer's 'Outfit' (2 lb)
Angreal (+1 AC)
Warder's Cloak (-10 to perception checks made to spot him)
Waterskin (4 lb)
Signal Whistle
Knife (1 lb)
Warder's Sword (10 lb)
Longbow, Composite (3 lbs)
Arrows: 20 (3 lbs)
Signet Ring
Looking Glass (1)

Weight Carried or worn: 24

Other possessions:

Total Weight Carried: w/ tent


Warrick was born the illegitimate son of Jeoffram of House Deonai, a minor northern house in the borderlands. While his father was alive, Warrick enjoyed a place in the family, learned swordplay, was educated, and the like. He never knew his birth-mother, indeed is unsure even of her fate. His half-siblings (there are three) welcomed him and he was close especially to the eldest brother. However, his very presence was a source of grief to his father's wife Marsellia, and while she never overtly did him any harm, he always felt unwelcome in her presence. She was always cold, short, and often demanding towards him. Consequently, he learned a certain aloofness towards others that served to distance himself from her, and sometimes others as well.

In his mid-teens life would change drastically. His father became ill, and after a steady and somewhat quick decline, passed on to the last embrace of the mother. Afterwards, Marsellia grew more hostile, and that combined with the restlessness of youth drove Warrick to find his own path in life. He left the town and home he had known and wandered the north land, supporting himself by doing odd jobs, relying on his early weapons training as he first worked as a caravan guard, bodyguard, and the like.

One such job took him far north, near the border with the blight. He saw the plight of those who lived under constant threat of the shadow and it left him with yet again a great dissatisfaction and an awakening need for his life to count for more than just a few spare coins clinking in his pocket.

Returning and completing his task, he left his employer and went off in search of his destiny and calling. This was ten years ago, and his skill and determination to protect and to 'make a difference' in his countrymen's lives has but grown.

appearance / personality:

Age: about 30ish
Height: 6'0
Weight: 185
Hair: Black, shoulderlength
Build: Slender, a bit 'wirey'
'Presence': Walks and moves with the dangerous grace of a trained warrior.
Personality: Serious, extremely loyal to a fault, and a bit hard-headed at times. Often has little patience for what he views as 'stupidity' or foolishness. Driven to excel at everything he does. Somewhat reserved unless he knows someone well. He has a love for beauty, in all its forms and a love and respect for his homeland and its people. Inclined to silence unless he feels he has something to say, but when that happens, all around will know exactly where he stands on an issue.