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![]() Alasanii wrote: Now I have another favour to ask. As I am writing up my proposal for this club, I was wondering if you would be okay using your quotes from this message board. If not, that is okay too, and for others I will use your actual name and some will be known as "anonymous". Sure, if they can be useful, I'd certainly like my posts to be of some help. ![]()
![]() I have one question. I've seen that with most creatures and characters, their equipment doesn't influence in their challenge rating (except for Weapons of Legacy). I think it's right, since their level considers that they gain special and powerful items as they level-up. But aren't some items supposed to be determinant in the difficulty to beat enemies, like artifacts, for example? What if a character has 3 major artifacts (I know it's extreeme, but it's just to make my point); wouldn't he have a higher CR than one with absolutely no magical items, even at same levels?
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![]() One of my DMs was VERY special. First, when we where on a ship, we discovered it was cursed. It would continue moving in circles and the enemies on it kept resurrecting each day. The only way to vanquish the curse was to throw ALL our equipment and posessions to the sea!! Then we faced some strange aberration monsters (invented by him) that drained us two levels with each touch (no save); actual levels, not gained 2 negative levels. Of course, we didn't stand 5 rounds. WHAT WAS HIS PROBLEM, ALL WE WANTED TO DO WAS HAVE FUN!! Sorry, I had to release it. ¡¡Viva México!! ![]()
![]() Luke Fleeman wrote:
That's my case too. I read "The Lords of the Rings" because of D&D, and that introduced me to the world of books. Guennarr wrote:
I’m from Mexico, and D&D also helped me to develop my English skills. In school, my Spanish teacher (irony) was my first DM. He was my first link to D&D, and since then, I’ve been a fan! I’ve bought many books, and as they were only in English, I had no choice. Now, there are D&D books in Spanish, but I prefer them in English (though, its hard to find them here in Mexico, so I have to bring them from USA). About the P.S., 100% true. Every time I DM a session, I always speak in a strange mixture of English and Spanish, as some book terms are sometimes hard to translate (continuing your examples):
Sexi Golem 01 wrote: In our vocab books there are always 20 new words to study. Over the course of the year some of the words we have used included Bane, Abberation, Gargantuan, Ad hoc, Melee, and others I can't recall. I’ve also learned lots of words thanks to D&D, which has been very useful in English classes. I owe too much to D&D in many aspects of my life, and I’m glad to hear that you guys also have. Greetings from Mexico, “Adiós”.
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![]() I don't think psionics are overpowered. Well, Baramay already explained why the already posted spell isn't overpowered, and that's how it works for most spells. Also, the psion has to choose a discipline (more or less like a cleric's domain) at 1st level. Each discipline has unique spells that other psions can't learn (except by getting some feats). This helps to balance the psion, since he can't choose spells from ALL the list. Also, spell resistance also protect creatures from psionic powers (unless that the DM decides otherwise), so it balances it well.
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![]() About the spontaneous spellcasting (and your idea of the cleric); maybe the witch should prepare spells, but change any of them to a transmutation or enchantment spell spontaneously. This could be a good combination of spontaneous and preparation spells. Also I think it's a good idea to make Int useful to the witch's spellcasting ability, but maybe as a way to improve her spells' DC, duration, etc., much like the Warmage Edge ability (Complete Arcane).
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![]() I agree with some posts above. You should let the players do what they want, but present a situation based on the charisma skill roll. For example, it's not the same to tell the players: "She acts kindly and friendly (not mentioning she is beautiful)" that saying: "She acts grumpy and impolitely". And it's not the same to tell the players: "He really seems to be telling the truth", that: "He act suspicious and you have the feeling that he's lying".
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![]() Jeremy Mac Donald wrote:
Good point! ![]()
![]() Sexi Golem 01 wrote: It CAN happen (I'm not sure if it's supported by the rules) but it would not be a Half calestial/Half feind . I totally agree with this. It could never be a template (since you don't have base creature, as mentioned above), but it could result in a strange but interesting monster. How powerful? Depends on the parents (It wouldn't be the same a Half Hound Archon/Half Dretch that a Half Solar/Half Balor). ![]()
![]() I think resurrection spells are a must at all times. Firstly because most players like their characters a lot, since it took some time to think about his background, choosing his skills and feats (and spells if applicable). I think that, as a DM you can't kill a PC permanently at first or second levels, since the PC's have just been made and the player would be very angry.
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![]() Ido Kobelkowsky wrote:
I think in Comicastle in Villa Coapa they are planning to make some sort of event to make some groups of people who play D&D and other RPG games. You could call them, their phone number is 56-84-29-66. ![]()
![]() A problem that has arisen many times in my campaigns has been the use of Charisma based skills against players, and charismatic players using THEIR charisma rather than their player's one.
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![]() I think WoL are great, specially when the players just find it. Then they have to understand the omen and learn about the history of the item. Finally, the legacy rituals are really interesting, and how each player decides to carry out it is better. The only problem is that these intems are invaluable, and the party member lucky enough to get one of this will simply provoke that the other members feel jealous. One solution I gave it was, in one campaign, giving WoL to every member of the party (not freely, of course), and one to the villain. This made them seek to accomplish more and more rituals throughout the campaign, and finally it ended in a battle of epic proportions, with powerful weapons and amazing powers. ![]()
![]() In "Lords of Madness: The Book of Aberrations" there is a description of a new kind of beholder: the "Elder Orb". This creatures are immortal, unless they are killed by violence or disease. Of course, this creatures are extremly rare, as only one in various hundreds of beholders are born with this quality. ![]()
![]() Which starting class would you say is the best and why?
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![]() If I had the opportunity to choose the creature in which I would reincarnate I think it'd be a beholder. Blasting with my 10 small eyes to all those ugly "fake" copies who live just to be eliminated. My central eye would help me a lot against magic users, but would also negate my eye-rays. I'd have a lair full of petrified "statues", victims of my flesh to stone ray. ![]()
![]() Tatterdemalion wrote:
I've never seen it from that point of view, but wouldn't a fighter face the same problem if he faced an opponent that had an AC and/or DR high enough to resist almost any attack attempt from the fighter's weapons? I think he would then have less abilities to fall back on than a warlock facing someone who can cope his eldritch blast. ![]()
![]() The warlock could be many things, but never underpowered. First of all, maybe the fighter could make more damage at 7th level, but it still has to bypass the AC of all monsters, which is pretty much higher than the SR of those monsters (if they even have one). Also, a warlock of 7th level could use a brimstone eldritch chain to affect 2 targets, equalizing the scorching ray of the wizard, but using it at will. Finally, the warlock at 7th level has DR 2/cold iron. Even if it isn't very high, it's very useful. You are talking only about low levels. At 11th level, the warlock can use the vitriolic blast to ignore SR and cause further damage in consequent rounds. And at 16th level, he can use the utterdark blast to bestow 2 negative levels to most enemies it strikes, reducing its power quickly, and eventually, killing him (either by its damage or by equalizing its negative levels with its current level). I'm not telling the fighter or the wizard or any other classes are weak, but the warlock isn't definitly underpowered nor useless. ![]()
![]() I have one question: What if a creature significantly larger than other would try to crush it (for example, a Wu-jen using Giant size trying to crush underfoot another Wu-jen using Minute form)? Would it apply the same rules as unarmed attacks? I mean, if a 72 ft tall Wu-jen steps on a 3 inch tall Wu-jen, shouldn't it deal more than just 2d6 (plus Strength modifier) points of nonlethal damage? And another question about the same theme: Wouldn't a creature (like the already mentioned Wu-jen) that increases its size from 5 ft to 72 ft gain a faster speed? A human that tall could cover great distances with just a few steps. And, likewise...How is that possible that a human has the same base speed when he is only 3 inch tall? Proporcionally, it would be as running at 2,500 ft in one round. ![]()
![]() I found the warlock a very interesting class to play. Specially because I get a little nervous about playing with a limited number of abilities (spells, for example) per day. A class like that obliges you to play with careful planning and using your abilities wisley. And even if you do, a miss makes you waste vital uses or slots (specially for wizards). A warlock can use his spell-like abilities at will, so you can use them without careful planning. And so what if you miss, you can always retry the next turn.
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![]() My first character was a hobgoblin fighter named Gon. In that campaign there were 6 elves of 10 characters, with 2 humans and 1 halfling, so Gon was a great contrast. I choosed him because I liked them being capable warriors with handy racial abilities like darkvision. I loved that character and even got to 20th level with it, building my own castle along with another PC: Dextor the 20th level elven wizard. |