![]() ![]()
![]() What if a gray render came into the inn and adopted a waitress as its family. I would kill all the people it saw as a threat to the waitress. In order to stop the killings, the PCs would have to locate the confused waitress and bring her to the render to calm her down. The only problem is that all the waitstaff look completely alike! Also, does anyone have stats for The Innkeeper or waitstaff? ![]()
![]() Davi The Eccentric wrote:
Maybe there is a piece of the magic word that created the illumians but it got lost in the backrooms and is now in the possession of a 1st level goblin warrior who has been using it to wipe after using his chamberpot. The illumians try to kill him and take the word, but a great hobgoblin general who's Acheron army is resting in the World Serpent finds out and figures its a hate crime perpetrated by some bizarre humans. There could be a war in the back rooms involving hobgoblin cavalry on dinsaurs, illumian wizards, and the PCS, with lots of Scooby-Doo style antics (i.e. one hall with a ton of rooms that connect to other random rooms.) ![]()
![]() I'm about to start a campaign of plane hopping centered on a combination of the World Serpent Inn and the Four Winds (The Book of Taverns) and I need to stock the Inn with all kinds of crazy and bizarre patrons for the PCs to interact with. I also would like brief descriptions of interesting planes for the PCs to visit. The premise of the campaign is this: Mitchifer has hired the PCs to track down a plane for planar immigrants who are crowding(?!) up the world serpent to use. All NPCs should be around CR 15 if the PCs are to fight them. Otherwise, just go nuts. Thanks! ![]()
![]() The whole concept of birds eating snakes is very Aztec mythology (just look at the Mexican flag!) so you could easily throw in stuff from the Dragon articles on Aztec religion. The snake, flying, and fighting demons remind me very much of coatles. The Aztecs believed that when a warrior died, his soul came back as a hummingbird (beak is his weapon.) You could make stats for hummingbird people (modified kenku?), have immortal human warriors with some kind of hummingbird totem/fetish, or you could have some kind of giant hummingbird creature that watches over the city (Huitzlipochtli was the Lawful Evil Aztec god of warriors, and was a hummingbird). I'd be happy to help put together an Aztec mythology based mission if you'd like. ![]()
![]() So I already DM for some of my friends at my high school, but there are also many I don't DM for. So it turns out I'm going to run a campaign after school next year and i figured I'd start writing it this summer. I'm thinking the PCs will start around 4th or 5th level and will meet under strange conditions. I really like the free adventure on the old wizard's site, A Dark and Stormy Night and will probably run a buffed up version of it. For those who haven't read it, The PCs start, not knowing each other, and take refuge from a severe lightning storm in a tor. Lighting smashes open the doors and a dungeon crawl ensues.
![]()
![]() Try switching things up for a bit. run a one off in which the players get to play their enemies and you can bring a whole bunch of your hooks together. Some of the characters can be from the pirates, another can be a servant of the evil prince, and some more could serve the evil warring nation. They could be contracted by the evil wizard to form an alliance to take over the land or do some big league stuff like kill the queen or try to convert the dwarves to their side. It would be interesting roleplaying and the characters would have the opportunity to be totally evil bad asses for a while.
![]()
![]() Here's a political jokes as it seems they're in short supply. A dwarf and a gnome are in a market trying to sell some hammers, when across the street they see a crowd surrounding an elf selling mithril shirts at outrageous prices. They dwarf cries, "How is this fair? I mined that mithril and made those shirts for him, yet he's getting all the money!"
![]()
![]() People really sell halflings short (pun intended). They get +1 to hit (+3 with thrown weapons like slings and daggers), +2 to AC, +1 on Fort and Will, +2 on Reflex, and tons of skill bonuses. Making them a monk, barbarian, or scout counteracts the reduced movement and you can also make a riding specialized druid or paladin with a mount to make you go fast. The reduced weapon size is easily counteracted by elemental weapons (i.e. flaming, frost). They're no humans, but they're pretty good. That said, GNOMES SUCK! ![]()
![]() The idea of a trapped god is interesting. You said that there were mutated insects, so maybe it is some sort of hive mind for formians or some other bug creatures. As for destroying it, there is an awesome item for that. In my group, we were fighting a noble who had a magic sword that absorbed spells and shot them back as lightning bolts. We were really scared of it, so another player used his rod of cancellation, destroying it forever. It was awesome! ![]()
![]() I just bought the Dragon PDF with all the commoner flaws. I loved it so much that I decided to make a character based on them: Ashley Burnstien
Ashley Burnstien has been mocked his whole life. He is grimy, ugly, and has a fairly hysterical name. During childhood, he would be humiliated when his father, a farmer asked him for a hammer and all he could find was a chicken or when local bullies inexplicably gained a level of fighter every time they knocked him out. Ashley hid away and took to glassblowing which helped to calm his nerves.However, his troubles are far from over. Ashley is actually a very, very, VERY distant relative of Inferias Deathcry, a evil sorcerer and one of the most powerful minions of the balor Shebang!. Ashley retained a bit of his fiery heritage and at times his hands sear with white hot intensity. While using these new found powers to good use (he owns a fried chicken stand which takes care of all the chickens that turn up around him) Shebang! has a more nefarious use for him. At night the balor possesses him and has him commit arson all over the city. At least that was the plan. The balor has had serious trouble getting the glassblower to do anything. When he goes into his cabinet for oil to light torches, he has pulled out bantams and once he tripped over his cat while going out the door. While he lay in unconsciousness, his cat enjoyed its new level in hexblade. The balor is at the end of his rope and is considering abandoning his whole (which, in retrospect, was kind of stupid). This was perhaps the most fun character I've ever made and I'd strongly encourage people to make their own 1st level commoners and post them on this thread. ![]()
![]() The orcs have annexed the dwarves from their ancient city and the dwarves were forced to set up rudimentary trading posts and towns to get by. Some of the dwarves created a monastery to train as guards against the orcs, however they were all killed by a plague created by Vecna, who the orcs worship. Vecna's whispers have reached the evil sister and she plots a coup of the castle using her new undead minions (shes a sorcerer or cleric) and the orcish high priest dispatches a group of orcs to distract the PCs from getting to the castle on time. The orc priest uses stone shape or something to make a roadblock to make them have to go through the dwarven city. They teams up with the dwarves after camping in the monastery and take back the dwarven city. WHen they get back to the castle, they find it in chaos and fight the evil sister and her orc body guards and skeletons. ![]()
![]() Go through the monster manual an find a couple of your favorite monsters all at different CRs preferably. Take the lowest CR one and think whats a problem that it could cause (orcs raid livestock, rustmonster eats iron mine, shadow is a back-alley murderer). Make a town and the surround area as well as come up with some cool NPCs that the PCs are likely to meet (inn keeper, blacksmith, vendor, priest). Create a simple mission with a few encounters and point the PCs in that direction. During this time, throw some side quests at your PCs to learn their styles (Hack'n'slash, mystery, roleplaying). Have them fight the low CR baddie on the first or second session. Now why was that baddie there? Is a demon controlling the orc tribe? Was the rust monster forced from its lair by derro? Was the shadow animated by a crazy necromancer? Something this simple can be the base of a lengthy and heroic campaign. WRITE EVERYTHING DOWN!!!!!!!! I can't stress this enough. ![]()
![]() tdewitt274 wrote:
Maybe intelligent items to lure them into sin? Their community service teacher could teach virtues! ![]()
![]() DM Jeff wrote:
Definitely The Styes or And Madness Followed. Also, The Styes has a sequal called The Weavers that's okay. ![]()
![]() Abjuration: Yellow (stereotypical energy color)and Blue
![]()
![]() I don't know. The whole alignment mechanic is a bit iffy to me. People always argue that there are some good goblins and some evil elves, but you never see or hear about them. Also, the humans and elves and other PHB races have the best lands while the humanoids who, on the whole are stronger than the average human, are given the horrible lands. Every time a group encroaches into "civilized" lands, they are immediately butchered without any negotiation. Therefore, are the good races actually evil?
![]()
![]() Saern wrote:
I'll check it out. I got the first 4 issues of the pathfinder adventure path but that was it. If I may recommend a book to you, I'd recommend Zobeck. That little book is great especially the kobold ghetto. ![]()
![]() In my campaign we got rid of orcs all together as they were just too cliche. There is a constant war going on between the high elves (Evil elemental wizards who are led by vampires and are obsessed with beauty) and hobgoblins (a fairly advanced military race and have replaced orcs) versus wood elves (Tolkien version; race for elven players) and halflings (crazy lion riding bushman rangers). The dwarves come in two types: mountain (fairly standard dwarves) or plains (merchant-clerics of Anu the Sky God who travel everywhere). The gnomes have almost completely removed themselves from society, going into giant cave cities under a tundra, where they are very high tech and magic and are run by dragons. To the north of the main human kingdoms, there are more humans who had a giant ecological disaster (kind of like the dust bowl) and were left for dead by the other kingdoms. A ton of druids came in and started to fix the environment and the people were so in debt, they converted to the druidic religion. The gods in my world are Babylonian, Egyptian, and Hindi. ![]()
![]() I recently ran an adventure about bugbears and got to thinking about just how many different humanoids there are and what an important role they play in D&D. Lots of times they're put in missions based on environment and challenge rating. If you have a mission about gnolls but want a swamp mission, switch them out for lizardfolk, etc. I'd like to know other people's takes on humanoids and humanoid giants (ogres and trolls) and which is your favorite.
![]()
![]() James Keegan wrote:
Thornwell was the one who contracted them to deal with Dory. I think I could easily put in an encounter in his manor with some half-golems and magical traps. I could also give out technomagical implants as treasure for Woody. When they kill Dory (and possibly Thornwell) there will be council positions open that maybe the blackguard could fill. I also kinda want the Lantern Man to come back as an evolved morgue or something. I think I'll go with the Mechanis idea but put more stuff in between. Maybe some clerics of Pelor come in and try to help the crippled city get back on its feet. I also would like to do something with mutant merfolk who have changed due to the chemicals in the surrounding ocean. I'm not sure what to stock Thornwell's manor with besides golems and traps tough. ![]()
![]() So my group got bored with the mission I wrote for them (ungrateful snots) and on a whim, we rolled up some 9th level characters and i pulled out a copy of The Styes, one of my favorite missions. Now that were about a third of they way through, the group is really having fun with it. But there are two problems...
I was thinking that since we are about to enter a combat heavy part of the mission, Woody could be sent from Mechanis to try and stop Thrazidun from gaining a powerful foot hold on the material plane. Though the PCs will foil Thrazidun, Primus or some other great being of law will decide that the continued existence of The Styes is to risky and will send some officers with war machines to destroy the city. Woody will now find himself a splinter agent and the PCs will work with the councilmen and their former enemies to take out the war machines. All feedback is good, especially from those DMs who have run The Styes before. I'd also like ideas for war machines. I was thinking of some sort of sentient Astral ship with a modron crew and some sort of devil or inevitable as the captain. |