I'm re-creating a half-drow bard Spellsinger for the campaign i'm running she's a follower of Eilistraee and uses a bastard sword and a short sword. I had an original 2nd edition bard but I'd like to revamp her in order to use her properly. ((But what throws me is that it says ability to cast 1st level spells without preparation.What does mean exactly?)) I have everything i'm planning to do with her written out for the storyline arc itself but I haven't played dnd in so long I have no clue how this an that works now. Later in the campaign after serving her goddess faithfully Eilistraee has given her either a rank making her an immortal/demigod, or since I found this information I would like to use it but not sure if i can or not. Cause I read the information in the Faiths and Pantheons on Eilistraee as well. That conflicted with it or vice versa. Everything dealing with the god thing is very confusing I just want someone to lay it all on the table for me. She is orignally 25th lvl. That will be the level she ascends to godhood at. So if someone could message me to figure this all out it would be great.
Divine Bard
Prerequisite
Bard level 20th.
Benefit
This ability has several benefits:
For the deity’s bardic abilities that have a range (countersong, fascinate, inspire competence, inspire greatness), that range is a number of miles equal to the deity’s divine rank.
The deity can use any bardic music inspiration ability as a standard action. The inspiration takes effect immediately after the deity concludes the action.
The deity’s bardic music abilities can affect even those normally immune to mind-affecting effects. However, such creatures gain a +10 bonus on their Will saves to resist such effects.
The effects of all the deity’s bardic music abilities are doubled. Inspire courage grants a +8 morale bonus on saving throws against charm and fear effects and a +8 morale bonus on attack and damage rolls; inspire competence grants a +4 competence bonus on skill checks; inspire greatness grants +4d10 Hit Dice, a +4 competence bonus on attack rolls, and a +2 competence bonus on Fortitude saves, and inspire heroics grants a +8 morale bonus on saving throws and a +8 dodge bonus to AC. The number of allies the deity can affect with inspire competence, inspire greatness, and inspire heroics doubles. When inspiring competence in multiple allies, the deity can choose different skills to inspire for different allies.
The effects of the deity’s bardic music inspiration abilities last for ten times as long as normal after the deity stops singing. This has no effect on inspiration abilities that have no duration after the bard stops singing.
When any effect that is subject to countersong (any spell, supernatural ability, or spell-like effect that has the sonic or language-dependent desriptor) occurs within the deity’s hearing, the deity can attempt a countersong as if it had prepared an action to do so.
Suggested Portfolio Elements
Art, bards, beauty, dance, love, music, poetry.