Thesing the Vampire

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So, my friend is going to be running a game where the culmination is going to be a war between a bunch of different factions that exist on the island.

I want to break off from the factions, and my first option was going to be a necromancer, but then I thought, "What about a Golem Maker?" I am now very interested to see what people have to make an effective Golem creator.

Obviously he is going to be a spellcaster, but apart from that, what options do people know about. Please keep to Paizo material.


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I am trying to run a game where the characters are marroned on an island with danger all around them. I want some rules to make the game more realistic.

I have come up with the following rules:
1. When you roll a natural 1, you have a 50% chance of your weapon breaking. Magic weapons get a save against this.
2. When and opponent confirms a critical hit against you, your armour has a 50% chance of breaking. Magic armour gets a save against this.

Does anyone have any other rules like this to add to the realism of the game?