![]()
![]()
Male 1/2 Orc Inquisitor 2/ Ranger[Trapper] 2 hp 29/29 AC 24 Init +4 Fort +10 Ref+8 Will +8 Precept+13 Sense Motive +8
![]() Walter steps up and takes another stab.
45...not too shabby...lol. ![]()
Male 1/2 Orc Inquisitor 2/ Ranger[Trapper] 2 hp 29/29 AC 24 Init +4 Fort +10 Ref+8 Will +8 Precept+13 Sense Motive +8
![]() Walter points his long spear in the direction of the evil aura.
He also continues to concentrate on the evil aura. ![]()
Male 1/2 Orc Inquisitor 2/ Ranger[Trapper] 2 hp 29/29 AC 24 Init +4 Fort +10 Ref+8 Will +8 Precept+13 Sense Motive +8
![]() clw: 1d8 + 1 ⇒ (7) + 1 = 8....I will just use this number per charge to heal Walter. Walter taps himself with his wand...a few times.
Travel domain...ignore difficult terrain. Walter says a couple of prayers to Abadar before entering. Guidance then Detect evil as he searches. perception: 1d20 + 13 ⇒ (4) + 13 = 17 ![]()
Male 1/2 Orc Inquisitor 2/ Ranger[Trapper] 2 hp 29/29 AC 24 Init +4 Fort +10 Ref+8 Will +8 Precept+13 Sense Motive +8
![]() Waiting for flank from Gunther. Walter steps back as he propels his longspear at the statue! longspear: 1d20 + 8 + 1 + 2 ⇒ (7) + 8 + 1 + 2 = 18
![]()
Male 1/2 Orc Inquisitor 2/ Ranger[Trapper] 2 hp 29/29 AC 24 Init +4 Fort +10 Ref+8 Will +8 Precept+13 Sense Motive +8
![]() just in case it stands up... AoO longspear: 1d20 + 8 + 1 + 2 ⇒ (5) + 8 + 1 + 2 = 16
I did not add -4 from prone...and good thing, bc I needed it!
![]()
Male 1/2 Orc Inquisitor 2/ Ranger[Trapper] 2 hp 29/29 AC 24 Init +4 Fort +10 Ref+8 Will +8 Precept+13 Sense Motive +8
![]() Dimitra, is your performance still active?
Walter--enlarged!--moves to the other side of the construct.
longspear: 1d20 + 8 ⇒ (18) + 8 = 26
![]()
Male 1/2 Orc Inquisitor 2/ Ranger[Trapper] 2 hp 29/29 AC 24 Init +4 Fort +10 Ref+8 Will +8 Precept+13 Sense Motive +8
![]() Walter takes another stab at the statue!
He then takes a 5' step back, preparing for it's advance.
![]()
Male 1/2 Orc Inquisitor 2/ Ranger[Trapper] 2 hp 29/29 AC 24 Init +4 Fort +10 Ref+8 Will +8 Precept+13 Sense Motive +8
![]() Walter winces as Gunther takes a huge hit!
readied attack longspear: 1d20 + 7 ⇒ (5) + 7 = 12
and repeat for any AoO readied attack longspear: 1d20 + 7 ⇒ (15) + 7 = 22
![]()
Male 1/2 Orc Inquisitor 2/ Ranger[Trapper] 2 hp 29/29 AC 24 Init +4 Fort +10 Ref+8 Will +8 Precept+13 Sense Motive +8
![]() Walter prays to Abadar for Guidance in his peering around the chamber for any hostiles.
survival: 1d20 + 8 + 2 ⇒ (13) + 8 + 2 = 23
![]()
Male 1/2 Orc Inquisitor 2/ Ranger[Trapper] 2 hp 29/29 AC 24 Init +4 Fort +10 Ref+8 Will +8 Precept+13 Sense Motive +8
![]() Walter nods.
Walter straightens his shoulders, calling out to Abadar for Guidance,
survival tracking: 1d20 + 8 + 2 + 1 ⇒ (11) + 8 + 2 + 1 = 22 ![]()
Male 1/2 Orc Inquisitor 2/ Ranger[Trapper] 2 hp 29/29 AC 24 Init +4 Fort +10 Ref+8 Will +8 Precept+13 Sense Motive +8
![]() Walter roars back at the beastie! He launches his longspear at it with all his might!
judgment:
Justice: This judgment spurs the inquisitor to seek justice, granting a +1 sacred bonus on all attack rolls. longspear: 1d20 + 7 + 1 + 1 ⇒ (10) + 7 + 1 + 1 = 19
![]()
![]() This is my first foray into anything raging, so I am trying to understand this line. A bloodrager cannot enter a new bloodrage while fatigued or exhausted, but can otherwise enter bloodrage multiple times during a single encounter or combat. Does this mean that he can do this? round 1: rage
thus saving a round of rage? ![]()
Male 1/2 Orc Inquisitor 2/ Ranger[Trapper] 2 hp 29/29 AC 24 Init +4 Fort +10 Ref+8 Will +8 Precept+13 Sense Motive +8
![]() Walter winces as he taps himself with his wand.
Tossing the wand down in disgust, Walter tightly replaces his hands on his longspear. Thy justice be yours, Abadar!
![]()
Male 1/2 Orc Inquisitor 2/ Ranger[Trapper] 2 hp 29/29 AC 24 Init +4 Fort +10 Ref+8 Will +8 Precept+13 Sense Motive +8
![]() Wuliem is 10th now and he has yet to crit with a bomb!..lol! Walter moved last round, so I adjusted the map. Walter--hurting from the initial assault--takes out his wand of cure light wounds.
![]()
Male 1/2 Orc Inquisitor 2/ Ranger[Trapper] 2 hp 29/29 AC 24 Init +4 Fort +10 Ref+8 Will +8 Precept+13 Sense Motive +8
![]() intimidate:
Demoralize Opponent
You can use this skill to cause an opponent to become shaken for a number of rounds. This shaken condition doesn’t stack with other shaken conditions to make an affected creature frightened. The DC of this check is equal to 10 + the target’s Hit Dice + the target’s Wisdom modifier. Success: If you are successful, the target is shaken for one round. This duration increases by 1 round for every 5 by which you beat the DC. You can only threaten an opponent this way if it is within 30 feet and can clearly see and hear you. Using demoralize on the same creature only extends the duration; it does not create a stronger fear condition. Fail: The opponent is not shaken. Action Demoralizing an opponent is a standard action. shaken: Shaken A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks. Shaken is a less severe state of fear than frightened or panicked. ![]()
Male 1/2 Orc Inquisitor 2/ Ranger[Trapper] 2 hp 29/29 AC 24 Init +4 Fort +10 Ref+8 Will +8 Precept+13 Sense Motive +8
![]() knowledge local: 1d20 + 2 ⇒ (13) + 2 = 15 Walter stares hard at this unfortunate creature...
He then steps back 15', hoping to be followed!
|