Hey there all, first time poster and beginner in Pathfinder or table-top RPG games in general.
I really could use some advice.
In a campaign I've decided to roll with a Slayer that primarily uses Throwing Axes to deal its damage if Sneak Attacks are not an option.
This was inspired due to his relatively low HP (I have 14 hp now due to unfortunate rolls) and the fact that I wanted to base it off Draven from League of Legends and Troll axe throwers from Warcraft.
The general idea of it is that I throw my axes, jump in to retrieve them and then have some form of damage as I retreat to repeat the process, up until I'm able to secure a kill or attack safely (pinned down targets or they are too pre-occupied to notice me).
However, due to the nature of our campaign, I also need to be quite stealthy. I'm basically a saboteur(I have to dispatch certain people or poison supply caches before we fight to gain an advantage).
I feel Mobility (+4AC to Attacks of Opportunity if I leave threat range) is at least one feat I should take to make sure my escape is as safely as possible.
We also have a wizard, a barbarian and a ranger in our group.
We are at Level 3 so far and the gm will most likely not allow "Returning" weapons to be bought or found any time soon so I'll probably have to focus on Feats and Slayer Talents instead.
My Character as follows:
We went for a roll-for-stats instead of a Point-buy system for our ability scores
STR 9
DEX 16
CON 10
INT 13
WIS 17
CHA 12
This includes Racials.
1st Level Feat: Weapon Finesse
2nd Level Slayer talent: Ranger Combat Style: Two-weapon Combat
3rd Level feat: to be determined
I feel like Thrown Weapon combat-style doesn't really add alot of use to the fact of... thrown weapon combat.
Or at least not the kind I'm going for as most of it is useful only when you want to throw while in threat range of someone else.
I do have the option to change it until I reach level 6 (GM's words not mine).
So the concept:
- Has to throw Axes
- Mobility and survivability in feats and talents.
- Pounce attacks? or something to deal damage as I jump towards someone.
- A 3rd weapon specifically designed to fight with (if 2 throwing axes have left my hands, as I try to retrieve them.)
- Least amount (1 or 2 extra) of Multi-classing if possible but I wont exclude it.
- Does NOT need to EXCEL in combat in terms of damage, just enough to wittle enemies down or incapacitate them while the party deals with them, stealthy approaches and sabotaging enemy camps and forward bases is still priority number 1. However that does not mean that I don't want to optimize him for the job he's supposed to do:
Ranged Damage when noticed, Stealthy approach otherwise.
A few details that might inspire ideas:
- My character grew up in a harsh natural environment and personality wise is quite savage depending on the situation.
It wont stray from dirty tricks or gouging an eye when given the chance.
As such, builds featuring natural attacks or bestial behaviour as an emergency exit are welcomed.
- We play an Evil campaign and serve a giant demon landcrab.
- While we are Evil, the character is not necesarrily someone to abandon its teammates. Partners in crime as you will.
- I speak 2 languages, and common isn't one of them. Most of our encounters and conversations so far have been surviving off our Sense-motive checks to understand what I'm suggesting.
I am truly grateful for any and all tips or critizism you may give me.
P.S.: If this is not the place for these threads then I apologize but I found no better suited place myself.