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4 posts. Alias of Karazhas.


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I have the same problem.
However instead of high rolls, they are low rolls.

And instead of it being a PC, it's the DM. the DM is getting kind of demoralized that anything she throws at us is not even remotely challenging because of all the Attacks of Opportunity they provoke by tripping, bumping, falling or straight out murdering their own through all the 1's.

This however is done with a randomized roller so there's not much to do about it... All PC's use the exact same roller and get average to high rolls....

It's all just within the luck of the draw.

If it truly becomes annoying just Intervene it with your DM powers, you are the god of the world you created.

Or you could give every great roll a nasty/comical/deadly side effect (if s/he agrees with it).

Example:
s/he rolls a natural 20, s/he hits the enemy so ridiculously hard with his/her hammer that the hammer breaks in two and hits a second target for a quarter of the original damage.

However... the Hammer is now broken and its handle alone is treated as an improvised weapon.

I'm not saying this is the best option, just a funny one that allows for alot of side-tracking and more RP elements.


My most sincere apologies for not replying sooner, my week has been crazy!
Thanks for all the feedback everyone.

I think I can use a little something from all of you :)

I've decided in the end that indeed Archery has now become my main focus whilst keeping an eye on my melee capabilities on the side(since DEX is the best stat to build my character around.)

The idea of Palm Daggering casual peasants was also one of my favorite options to consider when deciding on class so I shall indeed try to look into Acrobatics/bluff/stealth sneak attacks.

I'll look into the multiclass dips some of you have suggested. Since I'm still a beginner I'm not sure I can handle something as "Complicated" as multiclassing yet but I might as well give it a try while I'm at it.

I have much to learn and I can imagine it takes a great deal of patience to deal with these kind of questions and restrictions.

Thank you all so much!


The Shaman wrote:

Ugh... I am definitely not a fan for using thrown weapons, especially ones with a bit of weight, on a character with very low strength. Truth be told, I would rather suggest going with a class that can use this very high wisdom, maybe like a warpriest. The thing is, with 3 weapons and a chain shirt you are already likely encumbered, so it is going to be quite hard if you cannot juggle scores and change the class.

Ranged attacks can be powerful, but it is a very feat intensive style. If you do damage at ranged, point blank shot, precise shot and deadly aim need to come pretty early, and two-weapon fighting is pretty important as well. Quick draw will also be important, for obvious reasons.

The thing is, I cannot really recommend this character class with these stats and this style. To be quite honest a wisdom-based character with 6 or 9 level spells (i.e. druid, shaman, inquisitor, warpriest/cleric) would work better. Starting with deadly aim and point-blank shot is not a bad idea, but even then, you can only take this character so far.

The problem is that during character creation we had to choose our class before we got to rolling for ability scores (the DM is rather fond of RNG and doesnt want us to have high rolls for the first part of the campaign for comedic effect.)

I'm pretty much stuck with it until it dies, I don't like this either but I'm really feeling I should at least make an effort to make it sort of work.

Encumberment is mostly not a problem, (the DM ignores this until we hit ridiculous amounts like 50 lbs over the maximum)

While I agree with you for the most part on that I had to go for a different class, I'm also inclined to try anyway and resist the tyranny of this DM (as much as we are friends with him. :P)


Hey there all, first time poster and beginner in Pathfinder or table-top RPG games in general.

I really could use some advice.

In a campaign I've decided to roll with a Slayer that primarily uses Throwing Axes to deal its damage if Sneak Attacks are not an option.

This was inspired due to his relatively low HP (I have 14 hp now due to unfortunate rolls) and the fact that I wanted to base it off Draven from League of Legends and Troll axe throwers from Warcraft.

The general idea of it is that I throw my axes, jump in to retrieve them and then have some form of damage as I retreat to repeat the process, up until I'm able to secure a kill or attack safely (pinned down targets or they are too pre-occupied to notice me).

However, due to the nature of our campaign, I also need to be quite stealthy. I'm basically a saboteur(I have to dispatch certain people or poison supply caches before we fight to gain an advantage).

I feel Mobility (+4AC to Attacks of Opportunity if I leave threat range) is at least one feat I should take to make sure my escape is as safely as possible.

We also have a wizard, a barbarian and a ranger in our group.

We are at Level 3 so far and the gm will most likely not allow "Returning" weapons to be bought or found any time soon so I'll probably have to focus on Feats and Slayer Talents instead.

My Character as follows:

We went for a roll-for-stats instead of a Point-buy system for our ability scores

STR 9
DEX 16
CON 10
INT 13
WIS 17
CHA 12

This includes Racials.

1st Level Feat: Weapon Finesse
2nd Level Slayer talent: Ranger Combat Style: Two-weapon Combat
3rd Level feat: to be determined

I feel like Thrown Weapon combat-style doesn't really add alot of use to the fact of... thrown weapon combat.
Or at least not the kind I'm going for as most of it is useful only when you want to throw while in threat range of someone else.

I do have the option to change it until I reach level 6 (GM's words not mine).

So the concept:
- Has to throw Axes
- Mobility and survivability in feats and talents.
- Pounce attacks? or something to deal damage as I jump towards someone.
- A 3rd weapon specifically designed to fight with (if 2 throwing axes have left my hands, as I try to retrieve them.)
- Least amount (1 or 2 extra) of Multi-classing if possible but I wont exclude it.
- Does NOT need to EXCEL in combat in terms of damage, just enough to wittle enemies down or incapacitate them while the party deals with them, stealthy approaches and sabotaging enemy camps and forward bases is still priority number 1. However that does not mean that I don't want to optimize him for the job he's supposed to do:
Ranged Damage when noticed, Stealthy approach otherwise.

A few details that might inspire ideas:

- My character grew up in a harsh natural environment and personality wise is quite savage depending on the situation.
It wont stray from dirty tricks or gouging an eye when given the chance.
As such, builds featuring natural attacks or bestial behaviour as an emergency exit are welcomed.

- We play an Evil campaign and serve a giant demon landcrab.

- While we are Evil, the character is not necesarrily someone to abandon its teammates. Partners in crime as you will.

- I speak 2 languages, and common isn't one of them. Most of our encounters and conversations so far have been surviving off our Sense-motive checks to understand what I'm suggesting.

I am truly grateful for any and all tips or critizism you may give me.

P.S.: If this is not the place for these threads then I apologize but I found no better suited place myself.