W. Brian Lane's page

Organized Play Member. 7 posts. 1 review. No lists. 1 wishlist. 1 Organized Play character.


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Since creatures and hazards are designed using almost the same math, can the elite and weak adjustments in the Bestiary be applied to a hazard, as well? For example, suppose I like the flavor and rules of a level-8 haunt but I want to weaken it to level 7 to make it more appropriate for a lower-level party. Could I just subtract 2 from everything, decrease HP based on the table, and end up with an approximately appropriate stat block?


Joana wrote:
William Lane 245 wrote:
I decided to tally up the treasures from Chapters 1 & 2 (Level 1) of Hellknight Hill, and came up with ~200 gp of items and money, which is slightly greater than the 175 gp recommended in the CRB. (I'm guessing this is another asynchronous development between the CRB and the AP.)

In P1e, total possible treasure in an AP was always stayed more than Wealth By Level, in case the party missed a Perception check to find treasure, defeated an encounter through Diplomacy (thus letting the other side keep their stuff), skipped an encounter entirely by going a different way, etc.

I don't know that this necessarily means that the rewards are per PC (The 50 sp for helping rescue the townsfolk is specifically called out as "each," while the other monetary rewards aren't), but in the past Paizo has always provided more available treasure than necessary, so it's not a contradiction between the AP and the CRB.

(I'll point out that there seem to be more encounters in this book specifically set up to point toward the possibility of settling them with Diplomacy in this book than in others I've read. If Paizo hopes that the PCs won't just kill everything they meet, they'd have to include extra treasure other than what can be looted off dead bodies.)

That makes sense. Thanks!


William Lane 245 wrote:
Quick question on reward money: For successfully rescuing the spectators and dousing the fire, Greta offers the PCs 50 sp (= 5 gp) each. Then she offers 10 gp for contacting the Bumblebrashers and 10 gp for bringing back Calmont alive (so, a total of 20 gp for their level 1 adventure). Is the 20 gp the total reward (so, another 5 gp each for a party of 4), or the reward per PC?

I decided to tally up the treasures from Chapters 1 & 2 (Level 1) of Hellknight Hill, and came up with ~200 gp of items and money, which is slightly greater than the 175 gp recommended in the CRB. (I'm guessing this is another asynchronous development between the CRB and the AP.) So, if the 20 gp is a lump sum, that brings the party's total treasure value at the end of level 1 to 240 gp, which seems plenty good.

But please correct me if I'm mistaken!


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Quick question on reward money: For successfully rescuing the spectators and dousing the fire, Greta offers the PCs 50 sp (= 5 gp) each. Then she offers 10 gp for contacting the Bumblebrashers and 10 gp for bringing back Calmont alive (so, a total of 20 gp for their level 1 adventure). Is the 20 gp the total reward (so, another 5 gp each for a party of 4), or the reward per PC?


This looks AMAZING. Looking forward to digging through in detail.


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Add +1 to flavor!


If this has already been asked, I apologize. Is it considered acceptable or off-limits to include in-world theories/rumors about what happened to Golarion? For example, "This decrepit library includes dozens of tomes detailing Golarion's demise, each offering an account that contradicts the others." I'm thinking of adding such a brief reference as a possible plot hook, but I'll omit if it would be considered inappropriate.