Vylfaen Cosmos
Female half-elf (Wildborn) summoner (unchained) 1 (Pathfinder Unchained 25)
CN Medium humanoid (elf, human)
Init +5; Senses low-light vision; Perception +1
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Defense
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AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 10 (1d8+2)
Fort +1, Ref +3, Will +1; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee dagger -1 (1d4-1/19-20)
Ranged light crossbow +3 (1d8/19-20)
Summoner (Unchained) Spell-Like Abilities (CL 1st; concentration +6)
. . 7/day—summon monster I
Summoner (Unchained) Spells Known (CL 1st; concentration +6)
. . 1st (2/day)—enlarge person (DC 15), mage armor
. . 0 (at will)—acid splash, detect magic, guidance, read magic
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Statistics
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Str 8, Dex 16, Con 12, Int 12, Wis 8, Cha 18
Base Atk +0; CMB -1; CMD 12
Feats Skill Focus (Linguistics), Spell Focus (conjuration)
Traits arcane temper, reactionary
Skills Acrobatics +0 (-4 to jump), Handle Animal +8, Linguistics +8, Perception +1, Spellcraft +5; Racial Modifiers +2 Perception
Languages Abyssal, Common, Elven, Terran
SQ eidolon (unchained), elf blood, life link
Combat Gear alchemist's fire; Other Gear studded leather, crossbow bolts (20), dagger, light crossbow, flint and steel, torch, trail rations (5), 66 gp
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Special Abilities
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Eidolon (Unchained) Can summon a powerful aspect of an outsider.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Life Link (Su) Damage that dismisses Eidolon can be taken by you. It weakens if not in 100 ft.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Summon Monster I (7/day) (Sp) Standard action summon lasts minutes, but only 1 active at a time and can't use with eidolon.
Eidolon:
Eidolon (Unchained)
Biped
CE Medium outsider (demon)
Init +1; Senses darkvision 60 ft.; Perception +4
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Defense
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AC 17, touch 11, flat-footed 12 (+1 Dex, +2 natural)
hp 6 (1d10+1)
Fort +3, Ref +1, Will +2; +4 bonus vs. poison
Resist electricity 5, fire 5
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Offense
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Speed 30 ft.
Melee greatsword +4 (2d6+4/19-20) or
. . 2 claws -1 (1d4+1), slam -1 (1d8+1)
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Statistics
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Str 16, Dex 12, Con 13, Int 7, Wis 10, Cha 11
Base Atk +1; CMB +4; CMD 15 (can't be tripped)
Feats Martial Weapon Proficiency (greatsword)
Skills Bluff +4, Perception +4, Sense Motive +4, Stealth +5
Languages Common
SQ demon save bonus
Other Gear greatsword
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white only).
Demon Save Bonus +4 to save vs. poison.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.