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About Vyana YadaBasics:
Human Aiuvarin Flexible Magus 8 (Medium, Aiuvarin, Elf, Human, Humanoid) 20 years old, 5'4", 102 lbs, raven hair, green eyes Senses normal vision, low-light vision Perception +10 (trained prof +2, level +8, Wis +0) Languages Taldane (Common), Elven, Goblin, Varisian, Vudrani ~~~~~
Defense:
HP 96 AC 25 (base 10, armor +1, trained prof +2, level +8, Dex +4 ) Fort +15 (E +4, level +8, Con +3) Ref +16 (E +4, level +8, Dex +4) Will +12 (E +4, level +8, Wis +0) ~~~~~
Offense:
Speed 25' {A} Thrown Dagger +16/+12/+8 (3d4 P) versatile S, agile, thrown (10'), finesse (E +4, level +7, Dex +4) {A} Dagger +16/+12/+8 (3d4 P) versatile S, agile, finesse, thrown (10') (E +4, level +8, Dex +4) {A} Fist +16/+12/+8 (3d4 B) agile, finesse, nonlethal, unarmed (E +4, level +8, Dex +4) {A} Rapier +1 +17/+12/+7 (2d6+2 P) disarm, finesse, deadly d8 (E +4, level +8, Dex +4, +1 rune) {A} Longbow +1 +17/+12/+7 (2d8+2 P) deadly d10 (E +2, level +8, Dex +4, +1 rune) Agile
Finesse
Nonlethal
Unarmed
Versatile
Deadly
~~~~~
Statistics:
Str +0, Dex +4, Con +3, Int +3, Wis +0, Cha +2 ~~~~~
Ancestry - Human (Aiuvarin):
Ethnicity: Vudrani
Vudrani have access to the Vudrani language. Level 1 Hit Points: 8 Size: Medium Movement: 25' Ability Boosts
Languages: Common + Int modifier Heritage: Aiuvarin
Ancestry Feat: Woodcraft Level 5 Ancestry Feat: Elven Instincts ~~~~~
Background - Scout:
You called the wilderness home as you found trails and guided travelers. Your wanderlust could have called you to the adventuring life, or perhaps you served as a scout for soldiers and found you liked battle. Ability Boosts:
Trained Skills:
Feat: Forager ~~~~~
Class - Magus:
Level 1 Hit Points: 8 + Con modifier Primary Ability: Dexterity Basics
Skills
Offense
Defense
Ability DCs
Archetype: Flexible Spell Preparation
This class feature alters your spellcasting class feature (such as Arcane Spellcasting for the wizard or Divine Spellcasting for the cleric). If you choose this class archetype, you must select Flexible Spellcaster Dedication as your 2nd-level class feat. • You can cast fewer spells each day. Your number of spell slots per day don’t advance from 2 to 3 spells at even levels.
Hybrid Study: Starlit Span
When you use Spellstrike, you can make a ranged weapon or ranged unarmed Strike, as long as the target is within the first range increment of your ranged weapon or ranged unarmed attack. You can deliver the spell even if its range is shorter than the range increment of your ranged attack. Conflux Spell Shooting Star
{A} Arcane Cascade +1 (Concentrate, Magus, Stance)
You divert a portion of the spell’s magical power and keep it cycling through your body and weapon using specialized forms, breathing, or footwork. While you’re in the stance, your melee Strikes deal 1 extra damage. This damage increases to 2 if you have weapon specialization and 3 if you have greater weapon specialization. Any Strike that benefits from this damage gains the arcane trait, making it magical. If your most recent spell before entering the stance was one that can deal damage, the damage from the stance is the same type that spell could deal (or one type of your choice if the spell could deal multiple types of damage). If the spell couldn’t deal damage, this stance’s bonus damage depends on the spell’s school. • Abjuration or Evocation: force
{A}{A} Spellstrike
After you use Spellstrike, you can’t do so again until you recharge your Spellstrike as a single action, which has the concentrate trait. You also recharge your Spellstrike when you cast a conflux spell (Secrets of Magic 40) that takes at least 1 action to cast; casting a focus spell of another type doesn’t recharge your Spellstrike. Level 2 Hit Points: 8 + Con modifier Class Feat: Magus's Analysis Archetype Feat: Flexible Spellcaster Dedication Skill Feat: Skill Training New Spells:
Level 3 Hit Points: 8 + Con modifier General Feat: Incredible Initiative Skill Increase: Trained to Expert
New Spells:
Level 4 Hit Points: 8 + Con modifier Class Feat: Starlit Eyes Skill Feat: Skill Training Archetype Feat: unspent New Spells:
Level 5 Hit Points: 8 + Con modifier Ability Boosts:
Archetype Feat:
Skill Increase to Expert:
New Language:
New Spells:
Lightning Reflexes
Weapon Expertise
Level 6 Class Feat: Cascade Countermeasure Archetype Feat: Exploit Opening Skill Feat: Steady Balance New Spells: Level 7 Studious Spells (darkvision)
Weapon Specialization
General Feat: Recognize Spell Skill Increase: Trained to Master
Level 8 Class Feat: Reactive Strike Archetype Feat: Triangulate Skill Feat: Quick Recognition ~~~~~
Spells:
Attack Roll: +12
* - usable with Spellstrike Focus Spells
Cantrips
Level 1
Level 2
Level 3
Haste (7)
Level 4
~~~~~
Feats:
Level 1 Woodcraft (Elf)
Forager (General, Skill)
Each time your proficiency rank in Survival increases, double the number of additional creatures you can take care of on a success (to eight if you’re an expert, 16 if you’re a master, or 32 if you’re legendary). You can choose to care for half the number of additional creatures and provide a comfortable living instead of subsistence living. Multiple smaller creatures or creatures with significantly smaller appetites than a human are counted as a single creature for this feat, and larger creatures or those with significantly greater appetites each count as multiple creatures. The GM determines how much a non-human creature needs to eat. Level 2 Skill Training: Stealth (General, Skill)
Flexible Caster Dedication
Magus's Analysis (Magus)
Level 3 Incredible Initiative
Level 4 Starlit Eyes (Magus)
Skill Training: Occultism (General, Skill)[/i]
Level 5 Elven Instincts (Elf)
Sniping Duo Dedication (Archetype, Dedication)
You can change your designated spotter by spending 3 days of downtime training with another ally. Level 6 Cascade Countermeasure (Magus)
Exploit Opening (Archetype)
You take advantage of your spotter’s devastating attack to unleash your own follow-up attack. Make a ranged Strike with a –2 penalty against the target of the triggering attack. This Strike doesn’t count toward your multiple attack penalty and your multiple attack penalty doesn’t apply to the Strike. Steady Balance (General, Skill)
Level 7 {R} Recognize Spell
If you are trained in the appropriate skill for the spell’s tradition and it’s a common spell of 2nd rank or lower, you automatically identify it (you still roll to attempt to get a critical success, but can’t get a worse result than success). The highest rank of spell you automatically identify increases to 4 if you’re an expert, 6 if you’re a master, and 10 if you’re legendary. The GM rolls a secret Arcana, Nature, Occultism, or Religion check, whichever corresponds to the tradition of the spell being cast. If you’re not trained in the skill, you can’t get a result better than failure. Level 8 {R} Reactive Strike (Magus)
You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn’t count toward your multiple attack penalty, and your multiple attack penalty doesn’t apply to this Strike. Triangulate (Archetype, Auditory, Visual)
Quick Recognition (General, Skill)
~~~~~
Skills:
T L+2, E L+4, M L+6, L L+8 Acrobatics +14 (Dex +4 - T)
~~~~~
Gear:
leather armor
rapier
longbow
coyote cloak
quiver w/ arrows
belt pouch
backpack
~~~~~ Appearance:
~~~~~
History:
Vyana's human mother brought her to Sandpoint when she was still an infant, so the village has always been home to her. Her mother never spoke of where she came from before fleeing here and since the older woman passed six months back, Vyana has no way of gaining any other answers. She knows that her father was an elf, but beyond that, it's an empty page. While life in the seaside town was welcoming, Vyana has always found the woods beautiful in their isolation. As a young girl she dutifully followed her mother's instructions in the ways of magic, but the shadows of the trees was her refuge when older and larger children would focus on her as a target for their abuse. The one shining light, has always been her friends Vivian, the ever entertaining Sir Helmut, and Siobhan. In spite of her short stature, Siobhan always had a very strong sense of right vs wrong and wouldn't back down when she felt it was violated. The diminutive girl came to Vyana's rescue more than once in their youth. ~~~~~
Macros:
[dice={A} Unarmed Attack]1d20+16[/dice]
[dice={A} Dagger Attack]1d20+16[/dice]
[dice={A} Longbow Attack]1d20+17[/dice]
[dice={A}{A} Spellstrike - Longbow - Gouging Claw]1d20+17[/dice]
[dice={A}{A} Spellstrike - Longbow - Ignition]1d20+17[/dice]
[dice={A}{A} Spellstrike - Longbow - Magnetic Acceleration]1d20+17[/dice]
[dice={A} Rapier Attack]1d20+17[/dice]
[dice={A}{A} Spellstrike - Rapier - Gouging Claw]1d20+17[/dice]
[dice={A}{A} Spellstrike - Rapier - Ignition]1d20+17[/dice]
[dice={A}{A} Spellstrike - Rapier - Magnetic Acceleration]1d20+17[/dice]
[ooc]Sniping Duo Damage - +1 per die rolled.[/ooc] [ooc]{A} refocus Spellstrike.[/ooc] [ooc]{A} take stance - Arcane Cascade.[/ooc] [ooc]{A} adjust stance - Cascade Countermeasure.[/ooc]
~~~~~
Prepared Spells Macro:
[spoiler=Current Status/Spells] [ooc]Current HP: [i]96/96[/i][/ooc] [ooc]Current Focus: [i]2/2[/i][/ooc] [ooc]Hero Points: 2/3[/ooc] [ooc]Current Effects: n/a[/ooc] [ooc]Focus Spells[/ooc]
[ooc]Prepared Spells[/ooc]
~~~~~
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