Vulture
Male Human (Kellid) Barbarian 1
N Medium Humanoid (human)
Init +0; Senses Perception +0
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Defense
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AC 13, touch 10, flat-footed 13 (+3 armor, 0 Dex)
hp 27 (1d12+6+1+3+5)
Fort +7, Ref +0, Will +1
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Offense
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Speed 40 ft. (30 FT due to medium load)
Melee (Heavy Pick) +1 1d6+0 x4
Ranged None
Special Attacks None
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Statistics
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Str 10, Dex 10, Con 20, Int 08, Wis 10, Cha 14
Base Atk +1; CMB +11; CMD 11
Feats Toughness, Tribal Scars (slothjaw following +1 will, +2 Handle Animal), *Alertness (Must be adjacent to Rocko)
Traits Berserker of the Society, Ice Walker
Skills Climb +2 (4-4+2) Handle Animal +8 Perception +2* Sesne Motive +2* Survival +4
Languages Common, Kellish
SQ War Beast (Ex): At 1st level, a mad dog gains the service of an animal companion, using the barbarian’s level as her effective druid level.
This ability replaces the rage powers gained at 2nd, 6th, 10th, 14th, and 18th level.
Combat Gear Barbarian’s kit (backpack, a belt pouch, a blanket, a flint and steel, an iron pot, rope, soap, torches (10), trail rations (5 days), and a waterskin.) Cold weather outfit, Climbers Kit, Studded leather Heavy Pick 86GP, SP, CP
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Special Abilities
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Cold weather outfit +5 Fort save vs. cold weather.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Berserker of the society: +3 rounds of rage
Ice Walker: You gain a +1 trait bonus on saving throws against attacks that deal cold damage. Furthermore, you may ignore the Acrobatics penalty for ice and can move across ice at normal speed.
War Beast (Ex): At 1st level, a mad dog gains the service of an animal companion, using the barbarian’s level as her effective druid level.
This ability replaces the rage powers gained at 2nd, 6th, 10th, 14th, and 18th level.
Climber's kit These crampons, pitons, ropes, and other tools give you a +2 circumstance bonus on Climb checks
Alertness You get a +2 bonus on Perception and Sense Motive skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.