Jask Derindi

V'rel Vusoryn's page

Goblin Squad Member. 203 posts. No reviews. No lists. No wishlists.




This blog post current says Cubicle 7 Entertainment. Shouldn't it be Catalyst Games? As far as I can see C7 has nothing to do with this project. C7 of recent has been pushing their LOTR themed products and their new Cthulhu mythos based Unspeakable Sigil & Sign kickstarter.

"Wizards of the Coast and Cubicle 7 Entertainment have leapt into the deckbuilding fray with the Dragonfire Deck-building Game, now available for preorder!..."

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Name: Grey Guard

POI: Watchtower

Alignment: Lawful Neutral

Accepted Alignments: LN, LG, NG*

Classes Accepted: Any that can meet alignment

Deities Worshipped: Aroden, Iomedae, Torag, Angradd, Kols (Collectively called The Five)

Grey Council: General of the Grey; High Commander North [NA]; High Commander West [EU]; High Commander East [AP]

NPC Faction Affiliation: Hellknights(LN)

Purpose: As Citizens of Phaeros our charge is maintaining a fighting force, keeping within the values of The Five, capable of protecting the interests and assets of Phaeros, The Seventh Veil and its allies.

Introduction: The single most important belief to a member of the Grey Guard is maintaining the laws and keeping order in the lands in which he or she is charged to protect. Each member is expected to follow The Vow, the Law of the Grey as well as their respective Guardian Code both in letter and in spirit. This will aid them in the defense of our interests and as ambassadors for The Seventh Veil and the Roseblood Accord.

Joining the Grey Guard:
If you have interest in joining please register at The Seventh Veil website linked here. Once registered please fill out an application for TSV and, subject to TSV approval, read over the Sub-Community and Grey Guard forums (The latter to learn more about the Grey Guard, the former to request entry).

Please also feel free to PM me here if you have any questions about the Grey Guard.

*As far as alignment considerations if you feel that Neutral Good means you never follow orders in your pursuit of Good, then maybe not. If you feel, in the context of joining the Grey Guard, that it means that with whatever orders are given you find a way to further Good in the completion of those orders, then most certainly.

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In effort to not further derail FMS's post I started this.

You mentioned NC's NAP. I'm assuming UNC has agreed to this. I also assume NAP stands for Non-Aggression Pact. If those are true my ultimate question is did UNC require all the members of the NC to sign a contract with them to not SAD or otherwise be aggressive toward them?

Was wondering how that part was worked out. I don't frequent these forums much preferring to stay in my own little corner of the PFO world.

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Name: Grey Guard

Alignment: Lawful Neutral

Accepted Alignments: LN, LG

Classes Accepted: Any that can meet a LN/LG alignment

Deities Worshipped: Aroden, Iomedae, Torag, Angradd, Kols

Grey Council: General of the Grey; High Commander North [NA]; High Commander West [EU]; High Commander East [AP]

NPC Faction Affiliation: Hellknights

Purpose: As Citizens of Phaeros our charge is maintaining a fighting force, keeping within the values of The Five, capable of protecting the interests and assets of The Seventh Veil and its allies.

Introduction: The single most important belief to a member of the Grey Guard is maintaining the laws and keeping order in the lands in which he or she is charged to protect. Each member is expected to follow The Vow, the Law of the Grey as well as their respective Guardian Code both in letter and in spirit. This will aid them in the defense of and as ambassadors for The Seventh Veil and the Roseblood Accord.

Joining the Grey Guard:
If you have interest in joining please register at The Seventh Veil Forums and then fill out an application in the Member Application section. Note at the top of your application that your intent is to join the Grey Guard. If you have questions about the Grey Guard please PM me here or on The Seventh Veil forums.

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Tried to post this months ago but the link got privatized. I think elements of this would be nifty to have in PFO.

Guild Tools video

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I know I've thought this before but can't remember if I'd asked.

Are these miniatures being shipped to GW and then to us or directly from Reaper? Would it be possible to pick them up, when ready - not asking for ahead of that time) directly from Reaper. It would save you guys shipping in my case as I live 5 minutes from the building in which they are being made.

Oh, and do you guys plan to have any presence or do anything special for Reaper Con? I know Sean Reynold's came down a year or two ago.

Thanks in advance!

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Star Citizen Web and In Game Guild Tools

The relevant part starts at around the 25th minute. It is the Organizations sections. I'd hope to see the flexibility of the Ranks, Roles, Jobs and divisions parts, yet the entire package, reskinned for this IP, I think would be awesome. I especially like how those features will also be the setup for in game guild management.

The example of the different types of organizations was pretty important too. They were able to structure guilds based on type, showing a typical flat structure, a military structure and then a circular one.

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I have been imagining of how the magic system will look in Pathfinder Online once it has been implemented. I know that trying to translate a table top rule system akin to the pathfinder magic system to a computer game form can be a great challenge indeed. It will have to be modified in some form or fashion as there are a few mechanics that that won’t translate well and some that won’t transition at all.

I don’t intend to get into which specific spells could/would/should make it. Instead I wanted to look at some ways that for just the act of casting spells could be handled and their merits and flaws.

Here are some ways I could see it being done.

Spell Points: This system would grant each caster a pool of points based on their character level and possibly Feats or Skills that would be added to the current list of Metamagic Feats or Skill list, respectively. Spells would be gained and chosen/prepared as normal per the given class. When a spell is cast a number of points are deducted from the character’s Spell Point Pool. This could be done on a 1 point per spell basis or could be handled such that the points required depend on the level of the spell being cast. Thus you could have 1 point for a first level spell, 2 points for a second level, etc.

The Spell Point Pool could be set to refresh in a given time frame or under specific conditions. We know that currently it takes 3 real hours to complete a day/night cycle in PFO. The refresh could be based on some derivative of that (every 1, 2 or 3 hours, which is 8, 16 or 24 hours in game respectively). It could also be handled by using a Rest Button, something seen in other single player “D&D” based games. It would probably make sense to assign a “reuse” timer to the Rest Button.

Traditional: This system would adhere fairly closely to the standard system listed in the Pathfinder Roleplaying Game book. Players would gain spells as per their class and level. Players choose and prepare them as per normal and cast them normally.

When it comes to regaining spells that have been cast, the most critical decision seems to be how long one must wait. Going by normal rules the player would be able to regain those used spell slots once every 3 real hours (24 game time hours). This time could be adjusted of course, or maintained and other considerations such as scrolls, wands and potions could be made use of to supplement generated the needed spell effects. Last there is again the aforementioned Rest Button.

Time Based: This system is akin to the Traditional mentioned above with respect to gaining, choosing spell. It would allow the caster to choose a current “rotation” of spells every 3 hours (1 game day). The caster would then be allowed to cast those selected spells a number of times during the next 3 hours limited by a cooldown between castings of that specific spell. Considering that the Sorcerer’s mechanics are somewhat close to this already, in this system the Sorcerer would be granted a shorter cooldown period than the Wizard.

These are just some ideas I had. I’d be interested to hear thoughts on them, modifications of and other completely different Ideas for how magic could be handled as far as casting.