
Vranthes |
Hi all,
I have a question about G11. Hall of Deception, with the Death of Righteousness encounter.
"affecting these victims as if by "phantasmal killer", save that any creature slain by this effect doesn't die-- rather, it is rendered unconscious but stable at -1 hp and is driven insane, gaining psychosis and secretly becoming chaotic evil."
And then it doesn't say anything else.
So... am I missing something or does anyone with an unfortunate Will/Fort save just turned chaotic evil changing their entire role in the campaign?
How has this effected other games?
Thanks!
CG Rogue (Mortal Herald of CC) had this happen. At first I thought it was just going to require atonement. Cleric healed him up, but he had good enough bluff to hide his insanity. After that point he was leading his party members into traps. During the climactic battle with the shadow daemon the rogue literally murdered the possessed party member twice and led to a TPK.