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Organized Play Member. 16 posts. No reviews. No lists. No wishlists. 9 Organized Play characters.


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I am making a homebrew campaign that most of not all of it will occur within a single city. The problem I'm running into is the size of the city. With all the research I've done my initial plan makes the city roughly the size of 5 Metropolis cities cluster together.

That seems kinda impractical even if I run it and stat it as 5 different cities. So I'm trying to figure out a good size for the city that could keep higher level PCs interested in staying.


I hope this is the appropriate place to ask this but I can't find anywhere how many uses an air cartridge has before it needs to be replaced or how much they cost. Does this mean Air Repeaters and weapons with the Air Cartridge Firing System only need to worry about ammo and not the compressed air?


BzAli wrote:
The characters can gain disrepute without gaining Infamy. So even if they've reached the maximum 5 Infamy from Bloodcove, they can still gain disrepute from bragging in inns (and making their perform-checks). Just remember that thei Disrepute can't go higher than their Infamy.

From the PDF: a group can only gain a maximum of 5 points of Infamy and Disrepute from any particular port.


“Banished to the Realm of Devouring Dreams, the salient Spire will no longer plague the horizon, and the Last Siege will end the suffering of the Faithful.”

I'm reaching here because I don't have a lot to go on with this one, but the Dream Eater template was introduced in Dungeons of Golarion. The prophecy could reference the return of Nex and a renewed siege on Absalom, ending with his banishment to where ever Dream Eaters come from and the destruction of his Spire, which can be seen from almost all of Absalom. The ending of the suffering of the Faithful could mean that this is supposed to be the prophecy that comes true and brings back Aroden.


“The cornice of a living Yumbiltha through his heart, the Lord of Night’s Feast will be cured in the Lands of Fallen Locusts.”

The Lands of the Fallen Locusts could refer to Sarkoris (the Worldwound) where the the cultists of Deskari, Lord of the Locust Host were defeated by Aroden. A cornice is a horizontal molded projection crowning a building or structure, or an overhanging mass of hardened snow at the edge of a mountain precipice. I have no idea what a Yumbiltha is. The Lord of Night makes me think of vampires, and the feast could refer to bloodlust.

It is possible that the prophecy references the death of the origin of vampires at the Worldwound, thus curing vampirism.


I have been looking into this for about 3 years now at least. You've found everything that I have been able to other that the site linked below. Every time Paizo comes out with a new book that has anything to do with Pharasma, the Undead, or Prestige Classes I'm hoping to see more about them; an archetype, Prestige Class, or membership. I am legitimately upset at the lack of information.

http://adventuresinvarisia.wikidot.com/pharasma


I'll be honest, I didn't read this whole discussion but I did find this link. http://paizo.com/paizo/blog/v5748dyo5lghy?Year-of-the-Sky-Key-QA


A creature can have Resistance to Acid, Electricity, Cold, Fire, Sonic, Positive, and Negative energy. I can't recall ever seeing a creature with Force Resistance. Just because the spells "Protection from/Resist Energy" specifically list certain energy types does not mean those are the only kind. I feel as if this question has not yet received a satisfactory answer.

Based on the fact that it is an Elemental Bloodline ability I can see it only effecting other elements, though on the other hand the ability does say that it allows you to convert the energy damage of a spell, not the elemental damage.

Of course that would mean that an Elemental Bloodline Sorcerer could have an at will 1d6 attack every round.


Curative Arrows maybe?


Parry as written states that you make an attack roll with all normal modifiers and compare it to your opponent's attack roll with modifiers. If have the higher number the attack misses. Seems to me that a natural 20 on an Parry attempt will not auto succeed.


Very well. Thank you for clearing this up. That part always confused me.


So what you are saying is that I could potentially have a +5 Composite Longbow with 6 special abilities.


I'm aware. I'm also aware that it is listed as a +1 bonus equivalent.


So even though Adaptive is listed under the +1 enhancements it doesn't count as a +1 bonus for costs to upgrade? Is this written somewhere?


A quick question, and I apologize if it was mentioned already but after searching through here I can't find it.

I have a +1 Adaptive Composite Longbow. I'd like to add seeking to it bringing it's total enhancement up to +3 but I'm not sure if it would cost 10,000 (the difference between +2 and +3) or 15,000 (the difference between the Adaptive Cost and +3).


I know this is an old post, but I feel it hasn't really been answered. The Organized Play Guide states all races start with Common, gain their racial language for free (ethnic language for humans), and any granted by class (such as Druidic). Then it specifically states that Tian Characters gain Common and Tien for free. Why state this specifically if you already stated that they get their ethnic language. It doesn't ssay Tian humans, it says Tian characters, which should include any character from a Tian region, regardless of race.