Quinn

Vorya's page

535 posts. Alias of Mowque.


Full Name

Vorya

Race

Human Inquisitor (Iconoclast) of Shelyn 7 | HP 20/41 | AC18 T13 FF16 | CMD 20 | F+5 R+4 W+7 | Init +6 | Perc +11

About Vorya

Crunch:
Male human Inquisitor Sheyln (Iconoclast) 6)
CG Medium humanoid (human)
Init +6; Senses Constant Detect magic; Perception +9
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Defense
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AC 18, touch 13, flat-footed 16 (+5 armor, +2 Dex +1 Dodge)
hp 41 (7d8+9)
Fort +5, Ref +4, Will +9; +2 vs. magical items
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Offense
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Speed 30 ft
Melee mwk +1 glaive +10 (1d10+7/19-20x2)
Dagger +9 (1d4+4)
Ranged Heavy Crossbow +4 (1d10/19-20×3)

Inquisitor Spells Known (CL 7th;)
3rd/ 1X day Invisibility Purge, Burst of Speed
2nd/ 3x day Blistering Invective, Surmount Affliction, Communal Protection from Evil, Zone of Truth
1st/ 4x day Disguise Self, True Strike, Vocal Alteration, Magic Weapon, Weapons Against Evil
0 / At will—Sift, Create Water, Light, Read Magic, Detect Poison, Bleed
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Statistics
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Str 18, Dex 14, Con 10, Int 11, Wis 14, Cha 12
Base Atk +5; CMB +8; CMD 20
Feats- Power Attack, Dodge, Improved Initiative, Combat Reflexes, Iron Will

Teamwork feat- Bonded Mind: As long as you can see each other, you and an ally who also has this feat can trade nonverbal messages. These function as the message spell, except that you don’t need to whisper or point, and you cannot be overheard.

Precise Strike-Whenever you and an ally who also has this feat are flanking the same the creature, you deal an additional 1d6 points of precision damage with each successful melee attack. This bonus damage stacks with other sources of precision damage, such as sneak attack. This bonus damage is not multiplied on a critical hit.

Traits- Inner Beauty (Once per day when you manifest your faith in your goddess, you gain a +4 trait bonus on a single Bluff, Craft, Diplomacy, or Perform skill check. You must choose to use this trait immediately after rolling the skill check but before the result is revealed by the GM.)

Religious Conviction: Your religious beliefs obligate you to slay the Mantis God. Though your god and the rest of the pantheon have refused to act against Achaekek, you feel convicted to act on your god’s behalf. You receive a +1 trait bonus on Knowledge (religion) checks and Knowledge (religion) is a class skill for you. You have particularly applied yourself to studying your religion and the religion of the Red Mantis, so the trait bonus increases to +3 when the check relates to your religion or to the religion of the Red Mantis.

Skills Bluff +9, Climb +10, Diplomacy +10, Disguise +8, Heal +4, Intimidate +10, Knowledge (arcana) +5, Knowledge (nature)+5, Knowledge (religion)+6, Perception +9, Sense Motive +12, Stealth +11, Survival +9 (+3 to follow tracks), Swim +4

Languages Common,

Weapons/Armor:

Glaive +1- 2008 gp, 10 lbs
Masterwork Studded Leather (Magical +1)- 1,025 gp, 20 lbs
Dagger (2)- 4 gp, 2 lbs
Heavy Crossbow- 50 GP, 8 lbs
Magical Items:
Wand of Cure Light Wounds (30 Charges)- 750 GP,
Sleeves of Many Garments- 200 GP, 1 lbs
Hand of the Mage- 900 GP, 1 lbs
Mundane Gear:
Masterwork Thieves kit, 200 GP, 2lbs
Climber's Kit (+2 to Climb), 80 GP, 5lbs
Crowbar- 2gp, 5lbs
Skeleton Key- 85 GP
Inquisitor Kit- a backpack, a bedroll, a belt pouch, candles (10), a cheap holy text, a flint and steel, an iron pot, manacles, a mess kit, rope, soap, a spell component pouch, torches (10), trail rations (5 days), a waterskin, and a wooden Sheyln symbol.- 30 GP, 34 lbs
Alchemical:
Quick Freeze Oil- 50 GP
Sunrods (4)- 8 GP, 4 lbs
Alchemist Fire (5)- 100 GP, 5 lbs
510 GP Left
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Special Abilities
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Inquisitor Abilties:

Judgements (2 per day)
Stern Gaze- Inquisitors are skilled at sensing deception and intimidating their foes. An inquisitor receives a morale bonus on all Intimidate and Sense Motive checks equal to 1/2 her inquisitor level (+3).

Cunning Initiative- At 2nd level, an inquisitor adds her Wisdom modifier (+2) on initiative checks, in addition to her Dexterity modifier.

Track- At 2nd level, an inquisitor adds half her level on Survival skill checks made to follow or identify tracks.

Solo tactics- At 3rd level, all of the inquisitor’s allies are treated as if they possessed the same teamwork feats as the inquisitor for the purpose of determining whether the inquisitor receives a bonus from her teamwork feats. Her allies do not receive any bonuses from these feats unless they actually possess the feats themselves. The allies’ positioning and actions must still meet the prerequisites listed in the teamwork feat for the inquisitor to receive the listed bonus.

Bane- At 5th level, an inquisitor can imbue one of her weapons with the bane weapon special ability as a swift action. She must select one creature type when she uses this ability (and a subtype if the creature type selected is humanoid or outsider). Once selected, the type can be changed as a swift action. This ability only functions while the inquisitor wields the weapon. If dropped or taken, the weapon resumes granting this ability if it is returned to the inquisitor before the duration expires. This ability lasts for a number of rounds per day equal to the inquisitor’s level. These rounds do not need to be consecutive.

Archetype (Iconoclast Stuff)-

Shake Effects- At 1st level, an iconoclast gains a +2 bonus on all saving throws against effects that come from a magic item.
This ability replaces monster lore.

Detect Magic- At 2nd level, an iconoclast gains the ability to detect magic at will.
This ability replaces detect alignment.

Dispel Magic- At 5th level, once per day as a standard action, an iconoclast can make a melee or ranged attack against an opponent, and if she hits, she can affect that opponent as if she had cast dispel magic, using the targeted dispel option. If she misses, this ability is wasted. Use her inquisitor level as the caster level of the dispel magic effect.
This ability replaces discern lies.

Domain (Clandestine Inquisition)-

Secrecy- is required of the faithful in lands where your deity’s worshipers are hunted. Sleight of Hand is a class skill for you

Disappear- You can become invisible as per the spell as a standard action. The invisibility lasts for 1 round per inquisitor level or until you attack. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Blessed Secrecy- At 4th level, when you attempt a Bluff, Disguise, Sleight of Hand, or Stealth skill check, you can roll twice and take the more favorable result. You can use this ability a number of times per day equal to your Wisdom bonus.

Backstory:
”Why does a priest of Sheyln want me to kill?” The ugly words hung in the Sheyln temple like black smoke. Usually the round, small church was full of music and laughter, but twilight was coming on now, and it was dark and nearly empty. The only sound came from the busy Oppara street outside. There were only two people inside, enjoying the fading daylight.
One was the speaker, a middle-aged man with dark skin and roving black eyes. He was wrinkled and weathered, and had an agile look despite his relaxed position and slight fat around the waist. Muscles are clearly visible under a light blue acolyte robe. This is not a man gone to seed but perhaps slightly soft. He was sitting on one of the stone benches that filled the room. A dark chest lay at his feet, studiously ignored. He is painting a canvas, using dark shades of red and brown, a gloomy landscape.

The other man sat across the room from him. An elderly man, wearing the bright multi-colored robes of a full cleric. He sat with his back to a round wall, folding bits of colored papers into elaborate shapes. A pile of finished animals, plants and buildings rests next to him, a jumble of shades.

”I said, why do you want me to kill, again?” The acolyte repeats, his voice a rough rasp. He makes an angry stroke with his brush, disturbing the scene even more.

The priest doesn’t look up from his swan when he answers, ”It isn’t what I want, Vorya. It is what is destined by the gods.”

Vorya, the acolyte snorts and stands up. The movement is fluid, practiced, smooth. It has the feeling that he could have risen to his feet from any position with grace and efficiency.

”And who are you to say what the gods have in mind? Priest Mallius, speaker to the gods?” The tone is gruff, with an edge of scorn.

The priest, Mallius, keeps his eyes lowered, but when he speaks his voice is stern, ”You think this is a coincidence? The Grand Prince puts out a call for men looking to combat the Red Mantis and here you are. One does not need to speak to the gods for that.”

”And what does the Red Mantis have to do with me?” The other man says challengingly. He puts a bit of bravado into his deep voice, ”I am a mere acolyte of Shelyn, dedicated to art and beauty.”

”Few acolytes have worked for three decades in the Guild of Wonders.” Mallius says lightly, looking up for the first time.

”Let us not speak of that.” The other man says quickly, bravado falling away. ’That was a different time, I was a different man.”

”I hope so. Few assassins serve our god.” The priest says, looking back down at his half-completed swan. ”Which makes you all the more valuable.”

’Valuable...what I did in those years. Please, don’t make me discuss them, again.” The voice is weaker now, a hint of pleading in it.

”I remember what you told me. Killing in every city from Port Peril to Caliphas, I believe you said. Ingenious murders, done for hire. The stories are coming back to me now.” The old priest sits up and leans back, eyes lost in thought, his origami forgotten.

’No, please don’t.” Vorya says, hard face looking stricken.

The priest goes on as if he hadn’t heard anything. [b”]An unfaithful noblewoman in Westcrown killed by training her own dogs to attack a certain perfume. One night you laced her bath with it, then opened the kennels as she passed to her secert boduior. Creative. Another time, you killed a cheating merchant in Oppara by poisoning an entire feast. It wasn’t deadly, a deadly poison would have been detected. Instead it just made everyone ill, and you posed as a passing healer. Once inside, you slit his throat and vanished out the back among the confusion. Inventive”[/b]

This next one actually happened in a real game of mine.

”Most ingenious was a powerful wizard in Varsia. Sealed up in his manor home for 75 years, no one could even meet him, magical wards everywhere. Quite secure. So you forged a land claim, hired a corrupt lawyer and brought it to court. The wizard was forced to leave his house to dismiss the charges. He never suspected a thing and teleported right into the townsquare. Where you were waiting. Clever.”

Vorya’s face is pale and his voice shakes, ”You do not know, the blood on my hands….The faces of those I killed...so many.”

Mallius goes on, inexorable, ”Then of course…”

”No!” Vorya shouts, his ragged voice ringing off the mosaic walls of the temple.

”There was my son.” The priest says and finally his light tone is gone and his voice too is full of emotion.

Vorya collapses to the stone bench, face in his hands.

”You killed my son, Vorya. I was in a large temple at the time, and you snuck past sixty clerics, priests and acolytes, found my inner room and murdered my son in cold blood.” the words heavy as lead. ”I had no idea how you did it. It seemed impossible.”

Vorya looks up, and his face has lines of tears, ”It wasn’t easy, but anything could be done. I was a marvel in those days...it was the part after that was hard.” he swallows and his voice stops shaking. ”I saw his face in my dreams, in my nightmares. Looking up at me, from a pool of blood. I saw you as well, crying over the body or cursing me. Every night. Then, during the day, following me, for weeks. It was too much. I left the Guild, no notice and came looking for you.”

’For forgiveness.” Mallius says, eyes locked on the hunched figure of Vorya.

The ex-killer shakes his head, ”Oh no, not forgiveness. I was after you for vengeance. I thought if I could find you, kill you..it would end it. Release me from my torment. You had moved by then, left that big temple. Instead I tracked you down to here.”

He looks around the beautiful, colorful temple. ”I found you in this very room, kneeling and praying, back to the door. It would have been so easy….but instead I feel to my knees next to you and told you everything. I cried like a child.”

The priest half stands as if to go comfort the other man, but then sits back down. Pity and shame fill his face for a moment, then Mallius masters it, knowing he must be strong. He had to push Vorya. Instead he merely says,

”I remember it well and will until I die. But perhaps we now need the man seeking vengeance, not the man who wept.”

”Why?” Vorya says harshly, looking back up, ’You forgave me, even that most heinous of crimes.”

”Yes, I forgave you, Vorya, but that is not the same as redemption. Only the gods can give that.” Mallius says gently.

”The gods!” Vorya stands up again, striding back and forth. His movements are fluid, long strides that seem to take him instantly where he needs to go.”I have spent ten years here, listening to you, obeying you like a servant.” He points to the now ruined painting.

”Yes, but I do not require a servant. I want a full and equal brother and that cannot be done until the slate is wiped clean.”

”Wiped clean, by more blood?” The man asks sarcastically, still pacing.

”You know better then anyone the terror and horror of the Red Mantis. You have told me the times you have seen them at work.” The priest says sharply.

”Yes. No doubts, no remorse, no mercy. That is the Red Mantis way. I saw it often enough in the old days.” As if against his will his eyes turn toward the black chest.

”Open it.” Mallius says, voice soft but full of command.

Vorya opens the chest, and inside is a set of clothes. They are old, stained from use and weather. Black cloth, shining leather, and a rusty mail shirt. Well-maintained, they are creased from long storage. Under the clothes gleams a set of oiled dagger blades, long and sharp. Vials of alchemical agents sit besides lockpicks and other tools of the assassins trade.

”So you want me to go back to my old life?” Vorya says, staring into the chest.

”For a greater good! You have much to redress, Vorya. Righting the scales will not be easy but killing Achaekek...that could blot out many sins. Do you think it is mere chance? Who else has the skills, the background, the desire as much as you? You were made for this job. Or the job made for you. Who knows how the gods work.”

Vorya grunts agreement, and then says, ”Will this earn me my redemption?”

There is a long pause then Mallius says, ”I truely believe so. If you do this, you can come back to me as a whole man. Your past sins have only been painted over, as if they were a bad mural. That is not good, for the bad paint always rises to the surface. No, we need to take those dark colors and make a new artwork, a new thing. You need to use your skills for this task.” He gestured to the forbidding landscape Vorya marred earlier. ”A quiet life of painting is not your task, not yet anyway.”

Vorya nods, a bit ruefully. It had been an old joke between them. Vorya had no talent for singing, painting or dance unlike everyone else in this place. Creation came very hard for him, and even this crude painting had been a heavy labor of weeks.

Millius goes on, ”And do not pretend part of you doesn’t want this. You miss the action, the thrill. Imagine that, but for a good cause.”

Vorya smiles through the remains of the tears, ”On the road again. It has been a long time.” His fist clenches on the old clothes.

”Then do it, take up this task.” The old priest urges.

Suddenly Vorya stands up straight, ”I will do it then. I swear by Sheyln, my god and by my oath to you, my redeemer, that I will do this deed. No matter what it takes, no matter what I must do, no matter where it takes me...I will see this done. Not only for me, but for the world. It will be a better place without Achaekek.”

Then Vorya’s mouth twists into a wry grin, ”Besides, it is a kindness to my old employers.”

Mallius looks confused before the old assassin goes on, ”Removing the competition.”