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4 posts. Alias of William McGuirk.


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Does anyone know if they are going to re-release this campaign setting to reflect the 'official' pathfinder rules that came out a few weeks ago? Is this setting using strictly 3.5 rules? I'd like to pick it up, but if an updated version is imminent, I can wait.


ledgabriel wrote:

The thing that has always bugged me in D&D is the "Armor makes you harder to hit" issue, I know it's not that what it means, maybe you hit the opponent but not hard enough to deal damage, but most of us aggree that it doesn't feel that way. So, I've always played with Armor as DR and I would really like to see (maybe as an optional rule) this concept in Pathfinder.

I would suggest converting directly all Armor (and natural armor) to DR, but at higher bonuses the conversion should be less; converting on a 1 to 1 basis for high AC's is not a good idea, a +8 Armor giving you 8 DR is too high in the game concepts and you have the problem that light-weapon combatants (including bow/crossbow shooters) don't deal enough damage, they hit fast and constantly but never deal damage. So there should be the need for some "aiming" which would let one strike vulnerable areas for a penalty (it would seem as the inverted idea, DR becomes AC, but it makes sense).

Any ideas?

I know there's all the "backwards compatibility" thing, but it's not that hard to convert to a DR system, your AC lowers and your DR increases... so please those that are going to be against, use other arguments.

I just stumbled across this post. I had thrown together some numbers along this idea a while ago. they don't paste terribly well, but here is the gist:

http://spreadsheets.google.com/ccc?key=pX_ThFI3L65ufR__Vug-0Iw&hl=en

I wanted to make medium armor viable while making heavy armor.. well, heavy. in most of my games, nearly everyone ends up in chain shirts.


Solientious wrote:


When I heard that Dnd 4th Edition was coming out I was excited because I was under the impression that they would use the same mechanics as the Saga Edition Star Wars, but they didn't... :(

same here. I really like the Star Wars Saga rules. Every other level a class feat. every opposite level a talent. you could really build your own class within the rough archetype frameworks provided. very cool stuff. I was very let down by 4E. I've been toying with adapting the Saga rules to a D&D setting for a little while. Maybe even take it a step further and have certain features available to more classes than before. I think its perfectly valid if a barbarian wanted to have a wolf animal companion. He'd have to give something up though.


Hi all,

Sorry, this is my first post here. not sure if there is any particular protocol to watch before jumping in, but here are my thoughts....

I really like mana points versus prepared spells. if a cleric comes across a blind man and says "oh great ($DIETY), please heal this man!", the answer shouldn't be "you didn't memorize that spell today."

You'll have to pardon the unorganized blurb below, but here are some ideas I'd love to get some input back on.

Spell Mastery feats - take the feat, choose a spell. the cost of that spell gets reduced a small amount. While I pretty much loathe 4E, I didn't mind the idea that spellcasters could always manage something if they needed it. I know that Pathfinder has cantrips at will, but those are very limited. With a feat like this, you could drive the cost of a 1st level spell down to 0 and cast it at will. There would have to be some conditions, such as no spell with a 'permanent' duration (to stop free cure light wounds). I wouldn't mind allowing people to take this feat more than one time on the same spell if they wanted to really focus. But a level limit is likely necessary, before a high-level wizard takes the feat multiple times and gets 'fireball' down to 0 points. I don't think that 'magic missile' at will would be as much of a game-breaker.

I also like the idea (mentioned before) of spellcasters sacrificing their health for casting. its a pretty common theme in fantasy stories. either sacrifice HP or maybe constitution to gain some extra MP. I like the condition track from star wars saga rules, it would work pretty well with this idea.

and lastly, I think divine casters should be limited in most of these scenarios. being able to cast any of 40+ 1st level spells is powerful and would slow play down. It would be something of a pain to setup, but I like the idea of certain gods providing certain spell-lists. if you worship a sun god, your list has light, healing, and protection spells. if you worship a war god, you'd get healing, harming, protection, etc. this is really just a flight of fancy. I fully realize any of these rules would break 3.5 compatibility really quickly.