Sandpoint Cleric

Volpe Coltello's page

192 posts. Alias of Shadewest.


Full Name

Volpone Lorenzo Estafan Coltello Fabiola

Race

Human

Classes/Levels

Rogue 1 (Swashbuckler)

Gender

Male

Size

Medium

Age

25

Special Abilities

XP 1100

Alignment

Chaotic Good

Deity

The Nine (he's trying...)

Location

Restov

Languages

Common

Occupation

Sell-sword

Strength 14
Dexterity 18
Constitution 15
Intelligence 13
Wisdom 9
Charisma 9

About Volpe Coltello

DEFENSE:

AC 17, touch 14, flat-footed 13 (+3 armor, +4 dex)
hp 11 (1d8 +1 favored class +2 constitution)Currently Con 11 hp 9
Fort +2, Ref +5, Will +0

OFFENSE:

Initiative Modifier +6(+4 dex, +2 trait)
Spd 30 ft./x4
Melee Rapier +2 1d6+2 18-20/x2
Melee Dagger, melee +2 1d4+2 19-20/x2
Melee Scimitar +2 1d6+2 18-20/x2
Ranged Dagger, thrown +4 1d4+2 19-20/x2
Ranged Shortbow +4 1d6 20/x3

STATISTICS:

Base Atk +0, Cmb +2Cmd 16

Feats
Dodge
Combat Expertise

Skills
Acrobatics +7
Bluff +3 +4 to women
Diplomacy +3 +4 to women
Disable Device +8
Knowledge (local) +5
Knowledge (nobility) +2
Perception +3
Sense Motive +3
Sleight of Hand +7
Stealth +7
Languages Illisarni (native), Pralen
Combat Gear Rapier, Dagger, Scimitar, Shortbow, Studded leather
Other Gear Backpack, Bedroll, Thieves' Tools, Waterskin, Arrows(20) 6gp, 9 sp

Class Abilities • ROGUE WEAPONS AND ARMOR - All simple weapons, hand crossbow, rapier, sap, shortbow, and short sword. All light armor, but no shield. (PFCR 68).
• MARTIAL TRAINING (Ex): At 1st level, the swashbuckler may select one martial weapon to add to her list of weapon proficiencies (Scimitar). In addition, she may take the combat trick rogue talent up to two times. This ability replaces trapfinding.(APG 135).
• SNEAK ATTACK - Deal +1d6 sneak attack damage in addition to weapon damage any time the enemy is denied a dexterity bonus to AC or is flanked by the rogue. Ranged attacks must be within 30 feet to do sneak attack damage. (PFCR 68).
Traits • Fencer (Combat) - +1 bonus to attacks of opportunity with daggers, swords and similar weapons (PFCT 4)
Exile (Campaign) - +2 to initiative
Charming: Blessed with good looks, you’ve come to
depend on the fact that others find you attractive. You
gain a +1 trait bonus when you use Bluff or Diplomacy on a
character that is (or could be) sexually attracted to you, and
a +1 trait bonus to the save DC of any language-dependent
spell you cast on such characters or creatures.


BACKGROUND:

Volpone Lorenzo Estefan Coltello Fabiola could have had an easy, comfortable life. He was born the son of Gerardo Coltello, a minor noble of Illisarn and Nunzia Fabiola, a house concubine. As a bastard child of a concubine, Volpe could be publically recognized as a son of House Coltello, and could receive an inheritance (though not the estate). All he had to do was keep a low profile at court, and stay out of serious trouble. Of course, this quickly proved to be too great a challenge for the teenage Volpe.

Volpe became enamored of a certain young lady, Sara Saba, whom he had met a few times visiting the Saba family for diplomatic reasons. After few such encounters, Volpe encouraged by friends and too much drink, decided to declare his love for Sara. With of few of his more rakish, ruffian friends, he rode out to the Saba estate, and demanded and audience with the lovely Sara.

Instead, he was greeted by Levanto Saba, her elder brother and heir to House Saba. Perhaps Volpe, as a bastard son, never had a chance in the first place. Perhaps the wine made him more courageous than persuasive. In any case, the evening resulted in a duel with Levanto, rather than a visit with Sara. Levanto was dead, Volpe was arrested, and Sara was lost to him.
Volpe had no doubt that he would be hanged by morning. Instead, for reasons unknown to him, he was instead sentenced to life in prison, in Illisarn's infamous Castle Perdition.

Seven years Volpe spent in prison, with never a single other human voice to hear, never another face to see, not even a window to let in a ray of light. There were times he thought the gallows would have been preferable. Then, one evening, the cell door was opened, and a guard led him out, saying only that a lady had paid his bail and secured his parole.

Volpe was free, but left with nothing but the rags that served as his prison uniform. He returned home, though the journey from Perdition to the Coltello estate was many miles. Even there, he was turned away at the gate after being informed that he must be a beggar and a liar. Volpone Coltello, he was told, was hanged seven years earlier for murder. In spite of his rather loud protestations to his identity and demands to see his father, Volpe was subdued by house guards (some of whom he swore should have recognized him), and left him on the road toward the city.

Shortly after, a carriage stopped and pick up Volpe. Inside, the carriage remained dark. In side a woman with the manners of noble explained that she knew who he was, but could only give small assistance. She transported him to the port, provided him with some silver, and advised him to board the first ship departing for the New Lands. It was best that she not tell him her identity, and that his best hope was to find his way in the east.

And so, arriving in the east, Volpe has found employment as a caravan guard, travelling across the Salt Waste toward Restov and the River Kingdoms.


APPEARANCE:

Volpe is a handsome fellow with dark hair and gray eyes. He's still a little bit lean and pale from his imprisonment, but work and (once he reached Vithan) better food has given him some of his health back. He's still a nobleman at heart, and dresses like a dandy as much as his wages will allow. Ask someone on the caravan who Volpe is and they'll probably say he's the skinny fellow with the goatee and the big plumed hat.

PERSONALITY:

Most of the time, Volpe is friendly, outgoing and enthusiastic. He enjoys a big meal, a good party, and a flirty girl. When the fellows are going carousing he's leading the way. He doesn't, however, drink alcohol when out on these revels. Occasionally, he does get in a dark mood. When he does, that's when he'll pick up a bottle of wine, leave his weapons with someone he trusts, and disappear until morning.