Male Human Rogue 1 (Swashbuckler)
Advantage goes to high ground on any battlefield, and it doesn't get much more skewed than straight up and down. Even shooting is proving tricky. Gravity throws off your natural aim instincts. Volpe nocks and draws his bow, trying to heed his own advice. But if you think you can draw it out, let's do it. Volpe takes a deep breath, aims, and waits for a shot.
Male Human Rogue 1 (Swashbuckler)
Xarafine wrote: "Master Coltello, you will feel tired and sluggish for a few days until your body can replenish the blood that was lost. There is nothing I can do to speed your recovery. Staying and resting will not speed the process, either." If rest isn't going to do any good, then it only makes sense to press on. Aside from the throbbing puncture wounds, I don't feel any worse off than after a month or two of prison food.
Male Human Rogue 1 (Swashbuckler)
Hymenopterix wrote:
Well, isn't this a bloody mess. Volpe drops his sword, draws a dagger and attempts to pry one of the creatures off himself.1d20 + 2 ⇒ (4) + 2 = 6
Male Human Rogue 1 (Swashbuckler)
that's a 1/8000 chance. Let's see if I catch the backswing of that mojo. Volpe takes a couple of steps into the water, just enough to stay mobile. He'll take a swing at a bat creature as they come into range. 1d20 + 2 ⇒ (4) + 2 = 6
Or maybe not.
Male Human Rogue 1 (Swashbuckler)
Xarafine wrote:
That's the spirit! Volpe grabs a torch and steps right up. Once again, holding the torch high to provide the best view and not interfere, Volpe feels a bit proud of himself. He's clever enough to apply his newly acquired skill as a field nurse to his task as an archaeological assistant as well.
Male Human Rogue 1 (Swashbuckler)
Volpe steps over to where Jack indicates, maybe a little deeper than caution would actually warrant, and holds the sunrod high and into the cave.
Perception 1d20 + 3 ⇒ (18) + 3 = 21 'Cause I don't think we could handle another one of those. I don't think their babies would be very cuddly either. Meanwhile he's still slowly stepping forward into the cave, not sure what to look for, but looking nonetheless.
Male Human Rogue 1 (Swashbuckler)
Volpe pauses for a moment, considering what just happened. After cleaning and sheathing his sabre, he bends down and claims one of the larger feathers from the creature. Replacing the rather ragged plume in his hat, he put it back on his head and returns to the group. Teacher, I was not injured. Please tell me if there's anything i can do to help.
Male Human Rogue 1 (Swashbuckler)
I can't tell valor from madness anymore! I'm sure we'll stick together, though! Hopefully I can connect one of these times. I just want to piss it off enough to face me for a moment. I don't relish getting clobbered by that thing, but I'm healthier than the others. I hope can take it. Attack 1d20 + 4 ⇒ (14) + 4 = 18
Good Job, Coltello. This is the most dangerous foe you've ever faced, and now you've made it angry. Well, at least I've achieved one of my goals. My turn to dance.
Male Human Rogue 1 (Swashbuckler)
Well, Coltello, did your rashness get you into too much trouble again? This beast isn't going to give me a stay of execution.
I'm trying to fight this thing not dance with it! But it packs too big a punch when we can't get enough of our own in!
Male Human Rogue 1 (Swashbuckler)
Bein'Meleth Rámalóce wrote:
So, fight like I always do. Although... Attack 1d20 + 4 ⇒ (4) + 4 = 8 Under the ribcage, good idea, on something this big. It would be nice if it stood still and let me do that!
Male Human Rogue 1 (Swashbuckler)
Bein'Meleth Rámalóce wrote: Bein stands ready, sword point forward and poised to strike. He remained respectfully quiet as everyone talked around him, he was trying to watch each of the openings in turn but it was proving difficult with how little light shined within this place. "Perhaps we should light a torch so we can see what actual dwells within~" I agree. We came all the way here to see what this place is. it seems like a waste of effort to stop now!
Male Human Rogue 1 (Swashbuckler)
Stealth 1d20 + 7 ⇒ (20) + 7 = 27 Volpe creeps back to the party slowly, with a look of disgust on his face, and describes sounds and smells.
Male Human Rogue 1 (Swashbuckler)
Bein'Meleth Rámalóce wrote: Bein held his position several feet from the cave entrance and chuckled at Volpe's comment. "If this is their lair then ending the bandit problems will be a lot easier then I had hoped... I am curious as to why they named themselves 'the Stag', it will be interesting unmasking this truth." Curious, indeed, but we don't know the extent of this place, or population or decor. Someone who can command multiple bands of thieves will likely have skilled and interesting bodyguards, not to mention being a tough character himself. We don't have the advantage of observation or intelligence this time. So what are we waiting for, let's go!
Male Human Rogue 1 (Swashbuckler)
Hy & Jack:
See there, Jack! This is just the sort of thing I'm talking about! There's nothing like this in the Salt Wastes, I'll bet! We definitely ought to get everyone out here, though, especially before poking into that cave. C'mon let's round everyone up! Before turning back toward the trail, Volpe picks up a stone and tries to skip it across the pond.
Male Human Rogue 1 (Swashbuckler)
Let's keep moving, then. The more challenging this quest gets, the more curious I become. Volpe dismounts and finds a secure place to tie his horse. He draws his sabre, ready to put it to use as a machete in the brush. C'mon Jack! This is the best part of the job! You can draw a pretty picture from the top a hill, but you don't know what's really there 'til you step up to it and take a look.
Male Human Rogue 1 (Swashbuckler)
Jack Ciarathan wrote:
Yes, but a glitter from that distance is large or very highly polished. We're out here surveying. It's part of our job to investigate things out of the ordinary. Besides, I'm just plain curious. Perception 1d20 + 3 ⇒ (7) + 3 = 10
Male Human Rogue 1 (Swashbuckler)
[ooc]Perception 1d20 + 3 ⇒ (19) + 3 = 22
Male Human Rogue 1 (Swashbuckler)
Once a fire has been lit, Volpe will take a circle around the cave wall, tapping with his sabre at knee, waist and shoulder height every step, to make sure there is no occupant or concealed passage. It would be rude of us to trespass, and unfortunate to be ambushed. It would also be nice to know if there's an alternate escape route.
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